Ok, so here is my compilation of suggestions/bugs, for now
###Main suggestions###
(the ones i find that are most necessary and/or would greatly improve this mod)
-
No more Segmented battles!!! The adjustment made to Reinforcements Waves aren't correct (talking about the tweaks in the Camping Menu). I systematically have a huge battle followed by a last one of like 300men vs 1-5men (probably the ones that rooted)...this is frustating and should not happen. I advise to use the mechanism implemented in Floris (OSP), which was followed by great mods such as ACOK or Anno Domini, which guaranties battles until the very end! Other way would be to prevent AI from deserting (i think...not sure if these are the ones that causes the last battle)
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Bigger maps to fight on...it only takes like 10seconds before enemy cavalary reaches you...you have no time or use for formations and tatics. I feel the map is really small. In ACOK or Floris this problem is resolved by having a bigger map. I know formations is one card thrown in last version of Perisno...so let's make use of it...having bigger maps gives more time and oportunity to change tatics, so makes sense.
-
Tournament's revamp!...I admit i hate Native tournaments...it fells really easy to "just survive till the end" and it gets old easily as it's the most common you find out-there in most mods...mods that i liked most in tournaments were "ACOK" (there the armor and horse is pre-set...but the weapons are the ones you have and use in battle) and "Floris" (so addicted...it's not enough to survive...if u wanna get money you have to kill lots of them...the AI e much better too...and you actually can choose which type of weapon(s) to carry from a pre-set options).
Would like to have a special reward (Armor/Weapons/etc) when winning a tournament too (like "Brytenwalda" does).
- Another thing, not less important, is
the way you can get lords for your kingdom...in most mods (using the Native system) it's a pain in the ass to get them...some mods looked at this feature seriously (thank God!):
*"Sword of Damocles" - you can call lords from your "mainland", up to 20 (it's like summoning a lord, he gets to your capital after 1day...really helps to get going when starting a kingdom)
*"ACOK" - when you conquer a castle/town...the lord that owns it is converted to your faction
*"Prophesy of Pendor" - if u get good relations with the lord (like 30) and get him prisoner...you can easly talk and convince him to join your faction.
- Dunno if it's possible to convert or not...but please take a look at the
kingdom management system used in "Sword of Damocles" (M&B1.011)...
It is the best i've ever seen...in there, once u become king, u can open a kind of window that lets u see all your own buildings, and u can initiate constructions and choose how many man per day u want to recruit in each center, even lets u cap how many u want to garrison in each building and choose how many of melee or ranged u want...it's really amazing.
(Take a look: http://www.moddb.com/mods/sword-of-damocles/images)
In another window called "strategic map" u can give orders to each of your lords (like follow me/go to this location/patrol around/stay here), much helpfull.
In another window u can choose up to 10 laws in 4 categories: nobility, clergy, townsman, villagers.
(Take a look: http://www.moddb.com/mods/sword-of-damocles/images/kingdom-management1#imagebox)
###Minor suggestions###
- Easier Way to
see/change equipment for companions (in "Floris", only need to press the "o" key and there's a special menu for that...take a look: http://img4.wikia.nocookie.net/__cb20120403143659/floris/images/3/33/Companion_overseer_party.jpg
- New
beginning mission.
At this moment, the only mod i remember to do something completely different is "Light and Darkness-Heroes of Calradia"...POP also makes the boss of those 4-5 bandits party a bit harder to kill (better/more challenging...but the quest is the same)...
As everyone know, first impressions always mark the experience...and a new mission would make the mod different from the others...right from the beginning
- Regarding the 2H sword "
Flamebringer", i think it should have a "chance to crush trough blocks" (as it is said in its decription: "Slices its opponent in half like hot knife trough butter") and should be more difficult to get than just pick a 2handed sword when creating a character or recruiting "Aracanus"...i know he costs 20000denars...but it should not be a question of money for one of the best and most beautiful swords in the game...it should be earned by completing a decent quest...It's not logical that it's so hard to get "Kingslayer" (by the way, this quest should have better guidance in the report-notes menu and be updated as you advance in the quest) and then you just have to recruit "Aracanus" to get "Flamebringer" which is a better sword (by far!!!).
Also, Flamebringer should weight more and have less speed as it is a huge 2handed sword (153length!!!)...I think it should be only for swing (no thrust hit), as one heavy 2handed sword should be.
I usually tweak its stats to: Cost 25000->50000 / Weight 1,5->10 / Speed 92->88 / Swing 57->60p / Bonus against shields (usually they are made of wood, so makes sense) / Capability to Crush through blocks
- Other tweaks for beautiful swords:
Dreaded Sword could have only blunt damage, as it would't kill but instead take their souls/lives, making them slaves...
Perisno Sun Sword is probably one of the most epic swords in the mod (if not the most beautiful)...i would make it faster like "light/sun", increasing it's speed 98->120
-
Blood Loss (diminishing hp over time after certain amount of dmg done, for both you and AI),
Special Damage (like Critical Strike or extra Damage from Behind) and
Shield Bash (for player only...not NPCs - that messes up the battle)...all these concepts are implemented in "Brytenwalda".
- Options in Camp menu to
change the probability of Rain/amount of clouds (like "Floris" does)...in slow PCs it can be very helpful to avoid rain in battles (better performance)
- Menus could be better organized in
report section...take the example of "Floris" (much better).
(Take a look: http://www.moddb.com/mods/floris-mod-pack/images/reports#imagebox)
-
Increase max skill limit of personal skills (like Ironflesh, Power Strike/Throw/Draw, etc) to 15 instead of 10 (We all like to be the ultimate fighter in the battlefield, this would give more longetivity and higher purpose to your evolution as a character).
-
Augment "Renown needed to increase max party size by 1" from 5 to 8...as it is it's to dam easy to have a huge army...it should take moore to get such high numbers...usually mods have that value between 15-25...i understand that in this mod one really needs a huge army...but should take moore effort for that.
-
Buff Giants health by 20-30% so that instead of 70-80 they should have 90-100hp. They should be hard to kill, similar to Dwarfs but by different reasons. Dwarfs, as expert in smiting, should have great armors, but Giants, as huge strong beings, should have great endurance, and thus more life (didn't find their armor great either)
###Possible bugs###
- Wrong position of the bolt in the crossbow of the drow crossbowmen (it was above the crossbow until they shoot). In a similar way, if one buy these bolts (i think acid) in the weapons shop, they don't show properly in a quiver...instead a bolt appear in front of your waist;
- "Sitk Throat" is a town, but it appear with the icon of a castle instead in the map;
- "Unable to find mesh staff". This message appeared in red when i open the weapons shop...there i saw there was no image for "Flashbang" item;
- The Tavern of "Qaletaqa" town seems incomplete and has no taverkeeper;
- This happens with Perisno too...i can't duel with my troops...the dialog is there, but after nothing happens;
- At night time, everyone stops moving/traveling except me (i mean everyone....lords, caravans, bandits, war parties, etc...their icon makes the animation of moving, but the icon stays in the same place);
- When entering a tavern (doesn't matter which), the first companion that i have (the one that appears first/above in the company list) is duplicated (appear 2 of him). It doens't matter which companion i put first/above, the error always occurs with him/her, in any tavern;
- When engaging a enemy, the correspondent menu appear. One option is to charge from the beggining of the battle...if i press this option, they still stay still...
...Don't give me that look at me...I SAID CHARGE!!!!!!!
Keep up the good work. Cheers