[WNL5] Rules & Regulations

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RULES    &    REGULATIONS


INDEX


Behaviour Rules
§ 1 Maturity and Respect
§ 2 Cheating

Tournament Rules
§ 3 Tournament Format
§ 4 Ladder Stage
§ 5 Pick Night - Ladder Stage
§ 6 Pick Night - KO Stage
§ 7 Flag Spawning
§ 8 Scheduling
§ 9 Maps & Factions

Roster Rules
§ 10 Team Rosters
§ 11 Player Names and ID's
§ 12 Transfers
§ 13 Multiteaming

Match Rules
§ 14 Match Server
§ 15 Referees
§ 16 Spectators
§ 17 Gathering Players
§ 18 Match Format
§ 19 Substitutions
§ 20 Tie Breaker


[anchor=tagBehaviour]BEHAVIOUR  RULES[/anchor]


[anchor=tag1]§ 1 Maturity and Respect[/anchor]

(1) Players should respect both the letter and the spirit of the rules. The responsibility for ensuring that this happens lies not with one individual - it involves captains, players and referees. It is through discipline, control and mutual respect that the Spirit of the Game flourishes and these are the qualities which forge the fellowship and sense of fair play essential to the Game’s ongoing success and survival.
(2) In order to maintain a serious and professional environment players must be respectful and polite towards their opponents on the WNL Subboard and the WNL Servers. If a player shows a poor attitude and displays rudeness or immaturity he or she will be punished by the tournament administration. The range of punishments reaches from a warning to a ban from of the tournament, depending on the weight of the crime.
(3) Any team that uses, incites or benefits from disruption to the matches, practice sessions or organisation of other teams will face disciplinary action at the admins discretion, up to and including disqualification from the tournament.

[anchor=tag2]§ 2 Cheating[/anchor]

(1) It is strictly prohibited to gain an advantage by modifying texture files or using game modifications such as aimbots or autoblock. Every player that is found to have modified texture files or using game modifications will be banned from the tournament.
(2) Exceptions from rule 2.1 are listed in Appendix A
(3)Requests for other modifications to be considered for exception can be made in the Suggestions thread.
(4)When requested by the match referee (at the beginning of the round) players should take a screenshot of their game view while holding their primary weapon1.  Players should ensure the screenshot contains the referee message, the scoreboard and buildings/other textures/players and post it on the forum within 30 minutes of the match ending.  Failing to comply with any part of this rule will result in a 1 match ban for that player.
(5) If a player is found to have broken any of the rules during a match and the admins determine that a significant advantage was gained, that player’s team will forfeit the relevant rounds.


[anchor=tagTournament]TOURNAMENT  RULES[/anchor]


[anchor=tag3]§ 3 Tournament Format[/anchor]

(1) The Warband Native League is a ladder played over 7 weeks, with a KO stage for the top 8 teams over the subsequent 3 weeks. The team that wins the KO stage will be titled "WNL Champions".
(2) The quarter finals of the single elimination bracket shall be determined as follows. The teams winning their quarter final matches will advance to the semi finals, the teams losing their quarter final match are eliminated from the tournament.

  • Quarter Final 1: Winner Group A vs. Runner-Up Group D
  • Quarter Final 2: Winner Group B vs. Runner-Up Group C
  • Quarter Final 3: Winner Group C vs. Runner-Up Group B
  • Quarter Final 4: Winner Group D vs. Runner-Up Group A

(3) The semi finals of the single elimination bracket shall be determined as follows. The teams winning their semi final match will advance to the finals, the teams losing their semi final match will advance to the bronze match.

  • Semi Final 1: Winner Quarter Final 1 vs. Winner Quarter Final 2
  • Semi Final 2: Winner Quarter Final 3 vs. Winner Quarter Final 4

[anchor=tag4]§ 4 Ladder Stage[/anchor]

(1) Teams are sorted in the ladder firstly by total points, secondly by the Buchholz score of their opponents and thirdly by round difference.
(2) Teams are assigned levels according to how many matches they have won.

  • Level 0: 0 Wins
  • Level 1: 1 Win
  • Level 2: 2 Wins
  • Level 3: 3 Wins
  • Level 4: 4 Wins
  • Level 5: 5 Wins
  • Level 6: 6 wins

(3) Teams are awarded 0 points for a loss, 1 point for a draw and 3 points for a win, irrespective of team level.

[anchor=tag5]§ 5 Pick Night - Ladder Stage[/anchor]

(1) The fixtures themselves are made by the teams during "Pick Nights". These Pick Nights take place every Tuesday between 18.30 and 20.00 BST or respectively GMT. Each team is allotted a time slot of two minutes to pick their opponents.
(2) Picking order is prioritised as follows:

  • Teams with 0 points that were in the WNL the previous week.
  • Teams that have joined the WNL in the current week.
  • Teams yet to pick with the lowest number of points
  • Should teams have equal number of points, then the team with the most rounds won is given priority.
  • Week 1's fixtures will be selected randomly.

(3) Teams may not pick a team they played against in the previous week or a team more than one level above them, unless there is no other alternative.
(4) If a team misses their pick or makes an invalid pick, their pick is randomised from any of the next 3 teams in the picking order that lost their latest match or are new to the ladder. Failing that, the pick is taken from the next team in the picking order that lost their last match or is new to the ladder. Failing that, the pick is randomised from any of the next 3 teams in the picking order.
(5) If a team only has two teams to choose from and one of the teams sat out the previous week, they must pick that team.
(6) If the league has an odd number of teams, the team that has first pick will be awarded a default win.
(7) If two teams fail to play their match within the deadline, for the purposes of the next pick night they will be treated as if they had won their match and lost all rounds.

[anchor=tag6]§ 6 Pick Night - KO Stage[/anchor]
(1) The maps to be played are selected by the teams during "Pick Nights". These Pick Nights take place every Monday between 18.30 and 20.00 BST or respectively GMT
(2) Both teams have 2 vetoes to ban a map from the complete map pool. Team A vetoes the first map, Team B a second map, Team A a third map and, finally, Team B a fourth map. Then Team B picks the first map and Team A the second map.1
(3) Factions will be preselected for both maps.

[anchor=tag8]§ 7 Scheduling[/anchor]

(1) Teams have until Thursday 19.00 BST, or respectively GMT, to notify the tournament administration about the date and time of their match in the "Scheduling" thread for that respective week. If a team is not able to contact their opponent before the deadline, they must post a short message explaining the situation. Should the opponent fail to make their presence known by the deadline, then teams will be able to select a date of their choice from within the deadline.
(2) The scheduling thread can be used for all of a teams scheduling communication or they may simply post the date and time of their match there.
(3) Teams are not allowed to agree a date that falls after the deadline for their official match unless allowed by the tournament administration.

[anchor=tag9]§ 8 Maps & Factions[/anchor]

(1) During the ladder stage maps and factions are determined in advance for each week using a random number generator. Each match includes one closed and one open map.
(2) During teh KO stage the maps will be picked by the teams themselves during a Pick Night held on Monday, factions will be predetermined using a random number generator.
(3) The list of the maps and factions used are listed in Appendix B.


[anchor=tagRoster]ROSTER  RULES[/anchor]


[anchor=tag10]§ 9 Team Rosters[/anchor]

(1) Every team has to provide the tournament administration with a roster consisting of eight or more players and their respective ingame IDs at least 24 hours before their first pick night. Teams that fail to do so are not eligible to enter the pick night and will be recorded with a default loss. 
(2) If a team fails to provide the tournament administration with the roster the at least 24 hours before the second pick night as well, they will be removed from the tournament.
(3) Should a player not be on a roster and play for a team, then, if eligible to play for that team, that player will be treated as a member of that team and will be added to their roster.

[anchor=tag11]§ 10 Player Names and ID's[/anchor]
(1) Each team member may be listed by one name only in the team roster.
(2) Players must play with the name they are signed up under in the team roster. If a player plays with a different name for the first time, he or she will be warned. For the second time he or she will be suspended for one match.
(3) Players must wear the team tag during official matches. If a player plays with a different tag for without one for the first time, he or she will be warned. For the second time he or she will be suspended for one match.
(4) Any game ID listed to a player in a team roster must be unique to that player (using a game ID that has been used by any other player at any point is forbidden).

[anchor=tag12]§ 11 Transfers[/anchor]

(1) Any player who has not yet played in an WNL match may join a team at any time. However, once a player has played for one team they may not play for another team during this WNL.
(2) Transfers may be requested by unplayed players themselves or the captain of their new team with confirmation from the player or the captain of their old team.
(3) Any player not yet on any roster may be added to a roster at any time by the team captain, with confirmation from the player.

[anchor=tag13]§ 12 Multiteaming[/anchor]

It is strictly prohibited for a player to play for more than one team during the tournament. On the first occurrence of a player being found to play for more than one team that player will be suspended for up to three official matches. On a subsequent occurrence of that player found to play for more than one team that player will be suspended for the rest of the tournament. The second team to field the player will be deducted 3 points. If a team is found to have violated the rule a second time that team will be suspended for the rest of the tournament.


[anchor=tagMatch]MATCH  RULES[/anchor]


[anchor=tag14]§ 13 Match Server[/anchor]
(1) All matches must be played on dedicated Warband Native League servers. It is not allowed to play an official tournament match on another server, unless a tournament administrator agreed beforehand. Teams that play on a server other than a WNL Server without permission will be deducted 3 points, however this punishment will be reduced to 1 point per team if, within 24 hours of the match start, they provide the tournament administration with the server logs of the match day.
(2) Both teams have to agree to play on a particular server. If the teams cannot agree on a particular server, they have to ask a referee or tournament administrator for a decision. The standard match server location for matches between North American and European teams is France.
(3) Whilst booking a server is not mandatory, teams that booked a particular server have priority to play on this server even if other teams are already playing there or want to play there. The team that did not book the server has to leave the server if the other team forces them to do so. Teams that refuse to leave the server even though another team with higher priority wants to play on this server will be deducted three points.
(4) The following server settings have to be used during official matches: Combat Speed: Medium, Friendly Fire: %100, Round Time: 210 seconds, Game Type: Battle, Respawn time: 8 seconds, Gold: All set to %100, Camera: team member’s view, forced MoF spawn at 2 minutes.

[anchor=tag15]§ 14 Referees[/anchor]

(1)Referees are available on request but are not mandatory. Requests for a referee can be made towards the Administrator for Referees (Dyktator in this case) by either team’s captain or a potential streamer.
(2)Each Team captain is responsible for ensuring that a screenshot is made of each set result.  Captains must be able to produce such screenshots should they be requested to do so by a tournament admin. In the case of a dispute the team that cannot produce a screenshot will forfeit disputed rounds.

[anchor=tag16]§ 15 Spectators[/anchor]

(1) Spectators from both teams are allowed by default. However, if one team requests to have no spectators their request must be granted and all spectators have to leave the server. Should a player refuse to leave the server, documented by footage for example, he will be suspended for one official match.
(2) External spectators, so players that do not belong to either team, have to ask for permission from both captains to spectate the match. Should an external spectator join with the tag of either team trying to appear as one of their players, he will be suspended for one official match given he is playing in the tournament.
(3) Spectating the match by joining a team after the spawn period is not allowed at any given point. Is a player found spectating by joining a team, documented by footage for example, he will be suspended for one match.
(4) Tournament administrators do not need to get permission to spectate a game.
(5) Referees and Streamers do not need to get permission to spectate a game, but they have to notify the relevant teams before joining.
(6) Only streamers who have been accredited by the tournament admins are allowed to stream tournament matches.2

[anchor=tag17]§ 16 Gathering Players[/anchor]

(1) Both teams have 15 minutes to gather their players on the agreed server. If a team fails to turn up with at least five players 15 minutes after the agreed match start, the other team has to contact an admin immediately and will be awarded a default win. A team that fails to turn up with at least five players for the first time will be given a warning, the second time they will be  suspended from the tournament.
(2) Teams are not obligated to wait more than 5 minutes between maps and sets. Teams are allowed to enforce a restart after these periods of waiting.

[anchor=tag18]§ 17 Match Format[/anchor]

(1) Each match consists of 2 sets played on each of 2 maps (4 sets in all). After the first set on each map the teams will swap spawns and factions. Each set will be won by the team that is the first to win 3 rounds.  Each match will be won by the team with the most number of rounds at the end of 4 sets.
(2) Each teams may field up to 8 players. Teams with less than 8 players may play on or forfeit the match. The other team is under no obligation to match the other team's numbers. A team is not allowed to go under 5 players at any given point. If a team goes under 5 players they have to forfeit the match, and the remaining rounds will be added in favour of their opponent to the final score.
(3) In the case of a default, rounds played are recorded as played, rounds unplayed are recorded as the defaulter losing all remaining rounds.

[anchor=tag19]§ 18 Substitutions[/anchor]

(1) Substitutions are only allowed between each set without restrictions. If a team substitutes a player during a set, documented by screenshots or streams for example, for the first time, the relevant rounds count as lost, for the second time the relevant rounds count as lost and they will be deducted three points, and for the third time they will be suspended from the tournament.
(2) If a player crashes on game, substitutions can be made after the round has ended though this is limited to one substitution per round. A player counts as crashed once he drops out of the server. If a player crashed on game and the team substitues him in the same round or two players crashed on game and the teams substitues both of them in the same round, documented by screenshots or streams for example, for the first time, the relevant rounds will count as lost, for the second time the relevant rounds will count as lost and they will be deducted three points, and for the third time they will be suspended from the tournament.

[anchor=tag20]§ 19 Tie Breaker[/anchor]

(1) If a Ladder stage match ends in a draw it is recorded as a draw.
(2) If a KO stage match ends in a draw the teams will play a tie breaker as follows:

  • The tiebreaker has to be played on the tie break map listed in Appendix B. Each team choose their faction from the factions listed in Appendix B. The tiebreaker is a first to three. The first team that wins three rounds wins the tiebreaker and thus the match. The standard match size for tiebreakers is 8v8 unless both teams agree to play with more or less players.
  • If both teams agree, the standard tiebreaker method can be replaced by a first to 7 duel. Should they opt to do this then it must be done on the arena map and the fight must take place in the central circle. Players may buy whatever equipment they want to though the gold must remain at 1000.


[anchor=tag21]1[/anchor] Primary Weapon; melee weapon for infantry, ranged weapon for rangers and lance for cavalry.
 
APPENDICES


APPENDIX A - ALLOWED MODIFICATIONS

APPENDIX B - MAPS AND FACTIONS

Map List
  • Closed Maps
    • Fort of Honour
    • Mountain Fortress
    • San'di'boush
    • Vendetta
    • Verloren

  • Open Maps
    • Castellum
    • Desolation Valley
    • Reveran Village
    • River Village
    • Ruins

Faction List
  • Nords
  • Rhodoks
  • Sarranid
  • Swadia
  • Veagirs
 
PICK NIGHT LADDER STAGE


After some of the discussion on Horse & Sword and discussion amongst the admin team, we've decided to randomly select the first week's fixtures. This is to ensure that being low in the pick order isn't too big an advantage. Sorry for the late change. Fixtures announced at the same time.

Old Version said:
For the first pick night, the teams are given a randomised order in which to pick.
New Version said:
Week 1's fixtures will be selected randomly.
 
PLAYER NAMES AND ID'S


It is no longer necessary for the administration that player ID's should be limited in number. However players should use the correct names and tags. Adjusted § 10 accordingly.

Old Version said:
(1) Each team member may be listed by one name only in the team roster.
(2) Each team member must be listed with at least one and not more than two game IDs in the team roster.
(3) Any game ID listed to a player in a team roster must be unique to that player (using a game ID that has been used by any other player at any point is forbidden).
New Version said:
(1) Each team member may be listed by one name only in the team roster.
(2) Players must play with the name they are signed up under in the team roster. If a player plays with a different name for the first time, he or she will be warned. For the second time he or she will be suspended for one match.
(3) Players must wear the team tag during official matches. If a player plays with a different tag for without one for the first time, he or she will be warned. For the second time he or she will be suspended for one match.
(4) Any game ID listed to a player in a team roster must be unique to that player (using a game ID that has been used by any other player at any point is forbidden).
 
PICK NIGHT


As per the announcement Pick Night will move to Tuesday. Adjusted § 5 accordingly.

Old Version said:
The fixtures themselves are made by the teams during "Pick Nights". These Pick Nights take place every Monday between 18.30 and 20.00 BST or respectively GMT. Each team is allotted a time slot of two minutes to pick their opponents.
New Version said:
The fixtures themselves are made by the teams during "Pick Nights". These Pick Nights take place every Tuesday between 18.30 and 20.00 BST or respectively GMT. Each team is allotted a time slot of two minutes to pick their opponents.

Therefore the scheduling deadline will therefore also move one day back. Adjusted § 8 accordingly.

Old Version said:
Teams have until Wednesday 19.00 BST to notify the tournament administration about the date and time of their match in the "Scheduling" thread for that respective week. If a team is not able to contact their opponent before the deadline, they must post a short message explaining the situation. Should the opponent fail to make their presence known by the deadline, then teams will be able to select a date of their choice from within the deadline.
New Version said:
Teams have until Thursday 19.00 BST, or respectively GMT, to notify the tournament administration about the date and time of their match in the "Scheduling" thread for that respective week. If a team is not able to contact their opponent before the deadline, they must post a short message explaining the situation. Should the opponent fail to make their presence known by the deadline, then teams will be able to select a date of their choice from within the deadline.
 
CHEATING


Clarification of the weapon required for the screenshot rule § 2 has been added.

Old Version said:
When requested by the match referee (at the beginning of the round)players should take a screenshot of their game view.  Players should ensure the screenshot contains the referee message, the scoreboard and buildings/other textures/players and post it on the forum within 30 minutes of the match ending.  Failing to comply with any part of this rule will result in a 1 match ban for that player.
New Version said:
When requested by the match referee (at the beginning of the round) players should take a screenshot of their game view while holding their primary weapon1.  Players should ensure the screenshot contains the referee message, the scoreboard and buildings/other textures/players and post it on the forum within 30 minutes of the match ending.  Failing to comply with any part of this rule will result in a 1 match ban for that player.

[anchor=tag21]1[/anchor] Primary Weapon; melee weapon for infantry, ranged weapon for rangers and lance for cavalry.
 
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