D3monic
Sergeant at Arms
My AAR... sheesh I totally forgto about that thing... I guess I should get back to it xD
Anyway, since there's a lot of dicussion going on here, I'll try to react to some people...
That's exactly why I proposed the idea of "skill pool" tailored to fit the character. Player would still be able to influence the final setup of skills for his companions, but still within the limits of the character's "personality"
Tha main problem with a system "You can choose from all abilities" is balance. As Windy already said, abilities are not entirely balanced themselves, it's their fixed nature (for companions) that makes them balanced. Since Silverstag aims to be a gameplay overhaul balance is an important factor.
@Windy
I fear you'll have to chose for yourselves and disregard our opinions, since it looks like every opinion has it's supporters and no one has the upper hand xD
Anyway, since there's a lot of dicussion going on here, I'll try to react to some people...
WizardOfAtlantis said:This right here. The abilities are what define that person for me. Before Silverstag, the companions were pretty shallow, imo. They were there, they existed, and they had their different skills, but those skills are very manipulable. Even their weapon preferences can be changed by putting points here and there.
However, these new abilities make everyone unique, and as soon as this is diminished, so will the uniqueness of each companion, unless of course the selection is guided by some kind of limiting factors by keeping the companions' abilities more or less inside some kind of 'professional tree' that is appropriate to their story.
That's exactly why I proposed the idea of "skill pool" tailored to fit the character. Player would still be able to influence the final setup of skills for his companions, but still within the limits of the character's "personality"
gsanders said:I like the idea of a point based pool where the player "buys" the skills, which maintains balance while allowing more customization.
I disliked Perisno's high level companions where all the skills were spent in advance; I'd prefer to have a pool of unspent points as suggested for Silverstag so I could select the role and skills I wanted in a companion, even if that's a bit "unrealistic". The proposed pool of abilities has a better value. If abilities are so unequal assign a rating of 1-3 points to a given ability, and a pool of say 5 points to spend, and this limits the number of very strong abilities purchased for special abilities.
Tha main problem with a system "You can choose from all abilities" is balance. As Windy already said, abilities are not entirely balanced themselves, it's their fixed nature (for companions) that makes them balanced. Since Silverstag aims to be a gameplay overhaul balance is an important factor.
@Windy
I fear you'll have to chose for yourselves and disregard our opinions, since it looks like every opinion has it's supporters and no one has the upper hand xD