Partizan_Rusi: It's fine to discuss and criticise but I think I've had about enough of you insulting other users. Please keep discussion to the game if you can't be nice.
It would be cool if you could do some sort of push with the shaft when you have a two-handed axe.Reapy said:Even if each type of weapon had a few different quirks to it in terms of how it reacts or say when you push the kick button with an axe it doesn't kick, but does something reasonably similar (yet different) than a kick, it would not increase complexity in a bad way.
Still why TW is ignoring all valid questions regarding combat ? Do you as player agree that only head of the long pole weapon must deal full damage, while shaft making less impact ? We have waited more than enought for these few seconds of combat.Captain Lust said:Partizan_Rusi:
NoPartizan_Rusi said:Still why TW is ignoring all valid questions regarding combat ? Do you as player agree that only head of the long pole weapon must deal full damage, while shaft making less impact ? We have waited more than enought for these few seconds of combat.Captain Lust said:Partizan_Rusi:
Is combat blog coming ?
Partizan_Rusi said:Still why TW is ignoring all valid questions regarding combat ? Do you as player agree that only head of the long pole weapon must deal full damage, while shaft making less impact ? We have waited more than enough for these few seconds of combat.Captain Lust said:Partizan_Rusi:
Is combat blog coming ?
RoBo_CoP said:Not to mention that pole-arms are a very niche weapon as is. Nerfing them would only due to make them nothing if not useless outside of the most casual of settings.
Again, thats nonsense. Properly balanced polearms with good axehead hitbox and hitting like a truck could be overpowered in group battles instakilling armored enemy and shrekting shields up. Its all about numbers and using weapon properly.RoBo_CoP said:Not to mention that pole-arms are a very niche weapon as is. Nerfing them would only due to make them nothing if not useless outside of the most casual of settings.
When axe head slightly touches body its bad, but we can live with that.DanAngleland said:In the case of axes and similar weapons, I think the animations are quite a bit different in Bannerlord and the horizontal swing is not so wide. That should make landing the head even easier with an axe. Also, a long axe shouldn't always be as effective at very close range as a sword- if you swing and your opponent moves closer to you than expected, and your shaft makes contact first, why should you be rewarded with full blade damage when you misjudged the swing?
#softspotPartizan_Rusi said:Main issue is the full damage hits made by long shaft somewhere at the beginning of shaft when axehead nowhere near or even with your fist that holds the shaft. http://i.imgur.com/FpSFzST.jpg
Partizan_Rusi said:Again, thats nonsense. Properly balanced polearms with good axehead hitbox and hitting like a truck could be overpowered in group battles instakilling armored enemy and shrekting shields up. Its all about numbers and using weapon properly.
Partizan_Rusi said:When axe head slightly touches body its bad, but we can live with that.
Main issue is the full damage hits made by long shaft somewhere at the beginning of shaft when axehead nowhere near or even with your fist that holds the shaft. http://i.imgur.com/FpSFzST.jpg
RoBo_CoP said:Partizan_Rusi said:Again, thats nonsense. Properly balanced polearms with good axehead hitbox and hitting like a truck could be overpowered in group battles instakilling armored enemy and shrekting shields up. Its all about numbers and using weapon properly.
They hit like trucks now and no one uses them for the same reason hardly anyone uses anything without a shield; ranged weapons rule in a team setting. I've said then in an earlier post, the only place pole-arms find any success is in the most casual of settings, either in single-player or where archers couldn't hit the broad side of a castle. Anyone who's poured as many hours as I have into the game will attest to that.
RoBo_CoP said:As if it's the only issue that can be addressed, of the plethora of other problems the game has.
Secondly, the issue is an annoyance for singleplayer too
Thirdly, not changing something that is obviously wrong
Shemaforash said:Is this argument still about something that isn't a problem lmao