Scarf Ace said:
The shields in warband are awful. Not in terms of balance, but in terms of fun. The moment you use a shield the combat gets less involving. If there's any part of the combat system that should be changed it's them.
Think about it. No matter what shield you carry, they are all used in the same way. Right click to block, the moment you let go your shield will not protect you against melee attacks at all. Also, the actual shape of your shield doesn't matter much. It only really has an effect when it comes to projectiles if your shield skill is low. In melee combat the only real defining aspect of your shield is how many hits it can take.
The problem is that it's nothing like how real shields are. Shields come in all shapes and sizes, and they often will define the fighting style of the person carrying it. Making shields move believable could be a major upgrade to the combat.
Ach whatever. Here's my year-old thread about the whole deal:
Scarf Ace said:
With Bannerlord's darkage-esque theme, shields will probably be even more common, and so it would be a great opportunity to revamp them.
Most games including all M&B's so far have shields be toggleable. What I mean with this is that when you're not pressing some sort of block button, they do nothing to protect you against melee attacks, and typically you can't attack while blocking the shield.
This doesn't represent the way shields are used IRL at all though. Shields don't turn into gas when you're not holding them up. They don't create invisible blade repelling forcefields around themselves either, and they don't just stop you from attacking when you defend with them.
It would be way more interesting to depict shields in a more realistic or at least believable fashion. For example, instead of pressing RMB to block, shields should instead constantly block, and you use RMB+Mouse to change the angle at which you hold your shield to prioritise certain areas. It would also mean that shield skill wouldn't increase the area it (magically) covers, instead perhaps the speed at which you can move your shield.
This of course means that you can attack while still getting protection from your shield, however things like shield size and angle might restrict your attack options or perhaps an attack might momentarily require you to move the shield in a way that will expose you.
Of course this needs downsides too. One obvious one would be to restrict the mobility of guys with large shields, especially in terms of rotation. So for example a guy with a massive board shield or so might be a very tough nut to crack from the front (aka when he's in formation), but 1 on 1 a guy with lighter protection could run circles around his defenses and give him a good whack. That way every shield type would have its place, from huge pavises and scuta to tiny little bucklers.
Revamping shields would also create an interesting contrast between 2 handed and weapon+shield fighting, with the 2 hander user relying on speed and range vs the shield user's ability to attack and defend simultaneously. In a shield vs shield fight the dynamic would be totally different, as you'd now be trying to hit your enemy and stop his attacks at the same time, I imagine that would be pretty intense.
tl;dr instead of attack>block>attack>block, sword and board fighting should look more like this shot of 2 dorks from 4chan playing toribash:
http://imgur.com/NDygBH3
http://forums.taleworlds.com/index.php/topic,314273.msg7453836.html#msg7453836
The system you are proposing sounds horrible
To damage your enemy, you will need to either break the shield (Too time-consuming), hit a spot where the shield doesn't block (If the other user is conscious, that will almost never happen) or knocking him to the ground (Cannot be done with all weapons)
That means that attacking has little to no consinquences. I can just attack and if he attacks earlier, too bad I automatically blocked. Adding the fact that you could block and attack at nearly the same time as well as rendering feinting useless since the mouse is tied to the shield, it will be a spamming fest.
Unless there are major physics changes, I cannot see this ever happening
Also there are PLENTY of ways to counter shield blocking in warband.
PS: Just because it works in RL doesn't mean it works in a game. Think about it when you propose your "OMG REALIZM" suggestion