Author Topic: Customising Armours Tutorial  (Read 20651 times)

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Muninn

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Re: Customising Armours Tutorial
« Reply #45 on: January 22, 2017, 10:52:08 PM »
Hm... 0.0.81.
Is this the old version?
I seem to have the same problem, so I'm guessing it may be my damn PC.
This version worked fine on your old PC, correct? Mine's a bit of a toaster, currently saving money for a better one. Are there any earlier versions you've got your hands on, or is my effort futile?

Also, thanks for all the help, regardless of whether or not I can get this display window thing to work. I appreciate it a heap!
divint pay mind to the lonesome milkman

kraggrim

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Re: Customising Armours Tutorial
« Reply #46 on: January 22, 2017, 11:09:37 PM »
That's all I've got I'm afraid.  Yeah this worked for me,on a rather **** laptop.

Looks like there's some old versions here : http://www.nexusmods.com/mountandblade/mods/1466/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmountandblade%2Fajax%2Fmodfiles%2F%3Fid%3D1466&pUp=1

Could give em a try I guess. Could also try running the newer ones in admin mode and/or in compatibility mode.

Muninn

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Re: Customising Armours Tutorial
« Reply #47 on: January 23, 2017, 01:24:55 AM »
Ah, damn. The bug prevails.
Yeah, looks like I'll just have to put up with it until I can get a new computer.
The old-old Nexus version seemed to just be worse, with even less ways to update the frame (no double click thing that selects entire armour set,)
and the admin launch / compatibility launch did nada.
I don't really have that much to complain about, though, as it was still easy enough to get the hang of the program, and I've made a fair few armours to my liking, so still, thanks again for the guide.
divint pay mind to the lonesome milkman

BuzzsawB

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Re: Customising Armours Tutorial
« Reply #48 on: April 30, 2017, 08:59:26 PM »
Hello!

Nice guide, thanks for writing it up!

Maybe not the best place to ask, but how does one export a rigged mesh? I've right clicked on the object I wish to export but I don't get the option to export a rigged mesh, only Static/Skinned/Vertex animated.

Quite the nuisance!

kraggrim

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Re: Customising Armours Tutorial
« Reply #49 on: May 13, 2017, 08:51:42 PM »
Hello!

Nice guide, thanks for writing it up!

Maybe not the best place to ask, but how does one export a rigged mesh? I've right clicked on the object I wish to export but I don't get the option to export a rigged mesh, only Static/Skinned/Vertex animated.

Quite the nuisance!

Sorry for the late reply. I think skinned and rigged are the same thing, depends on your version of OpenBRF probably.

HouseBoltonHuskarl

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Re: Customising Armours Tutorial
« Reply #50 on: January 09, 2018, 09:41:10 PM »
Instead of customizibg armors is there some sort of tutorial to implement precreated armors from other mods?

kalarhan

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Re: Customising Armours Tutorial
« Reply #51 on: January 10, 2018, 12:42:13 AM »
tutorial to implement precreated armors from other mods?

visit the Forge for all your modding needs. Remember that VC skeleton is not the same as Native Warband.

https://forums.taleworlds.com/index.php/board,64.0.html

start by learning how to use OpenBRF and its options to re-scale armor sets, etc.

kyrian35

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Re: Customising Armours Tutorial
« Reply #52 on: October 03, 2018, 10:42:49 AM »
hello, I have a texture problem, the combination of meshes appears with bad textures, I do not understand, I think the problem comes from the materials.
in openbrf
[]

in game.
[]

I hope someone can help me solve this problem.
Sorry for my english
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kyrian35

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Re: Customising Armours Tutorial
« Reply #53 on: October 04, 2018, 12:59:32 PM »
it's good, I solved the problem, it's because I used the heraldic armor with MORGH to integrate my armor to the games.
Thank you very much for your tutorial
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