Author Topic: Customising Armours Tutorial  (Read 20665 times)

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kraggrim

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Re: Customising Armours Tutorial
« Reply #30 on: February 28, 2016, 09:58:08 PM »
How to move parts from one brf to another? 

Point 10 in the first post. I think you can also use ctrl+c ctrl+v if you have more than one brf open at a time.

Natmis

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Re: Customising Armours Tutorial
« Reply #31 on: August 17, 2016, 05:00:43 AM »
Hey kraggrim, mind reuploading that alternative wolf skin? The file is gone :(

kraggrim

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Re: Customising Armours Tutorial
« Reply #32 on: August 17, 2016, 08:34:06 AM »
Hey kraggrim, mind reuploading that alternative wolf skin? The file is gone :(
Here you go:
New download




Cant remember if I posted this here already but here's the tweak for expanding the cheat-menu.
https://forums.taleworlds.com/index.php/topic,323613.msg8203514.html#msg8203514

Natmis

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Re: Customising Armours Tutorial
« Reply #33 on: August 25, 2016, 01:49:03 AM »
Looks amazing! Thanks :)

Here's what I did with it for those who are interested:

(click to show/hide)

YoItsObama

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Re: Customising Armours Tutorial
« Reply #34 on: October 06, 2016, 07:05:39 PM »
I know the last post on this was about 2 months ago but I was curious if there was any way to edit the dimensions in OpenBRF? As in, say if I wanted to move a cloak onto an armor set, I could do it thanks to your guide, but there would be some clipping between the cloak and the armor, is there any way I can just make the cloak dimensions a little larger as not to get clipping? Thanks.

kraggrim

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Re: Customising Armours Tutorial
« Reply #35 on: October 06, 2016, 10:32:08 PM »
There is, here's a quick guide rom the Openbrf creator on making these adjustments:

Glad that the problem is fixed, but for future reference, another way to do that is :

1) SELECT both weapons, in this order:
    first the existing, working weapon and then your new one
    (keep ctrl pressed for multiple selections)

2) make sure the "View mode" is set to "Combo", so that you see the two things combined
    (at the bottom of OpenBrf windows),

3) now "Selected"--> "roto-translate-rescale...".
    This open a dialog.
   
4) check "apply to Last selected object only" (at the bottom of the dialog window)
    so that your rotation-translation will be applied only to the new weapon
    and the other one is kept where it is, for reference.

5) fiddle with the angles etc until the HANDLES of the two weapon match and the two weapons match in orientation

6) accept what you have done with OK

It's regarding a different item but should be applicable. Could be hard to make it look good with just roto-translate-rescale though, you mgiht need to make adjustments in a 3d modelling program.

YoItsObama

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Re: Customising Armours Tutorial
« Reply #36 on: October 12, 2016, 07:26:48 PM »
Worked great. Thanks man!

Still a bit of clipping but I pretty much accomplished what I wanted, roughly.




« Last Edit: October 12, 2016, 07:58:11 PM by YoItsObama »

olarven

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Re: Customising Armours Tutorial
« Reply #37 on: January 02, 2017, 03:17:13 AM »
i cant find my armor(created in openBRF) in Morgh's. I only used duplicated items to create it, and called it kings_armor. have i done something wrong or do i just not understand how to find it?

Muninn

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Re: Customising Armours Tutorial
« Reply #38 on: January 21, 2017, 09:28:14 AM »
Aware that this is more of a problem with Open BRF itself than the topic of this nice little guide here,
but does anyone else have this problem where the example frame (or whatever you call it,) doesn't move a single frame unless you refresh it somehow,
whether that be by double clicking on an armour set and selecting a piece of it, or something along those lines?
Possible that this is intentional, and just a weird piece of design, but it doesn't seem to be. Could it be the build I'm using?
I'm just using the latest, 0.0.823. Is it my PC **** up? What do? Hopefully this makes sense. I'm not quite sure how to phrase it.
divint pay mind to the lonesome milkman

kraggrim

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Re: Customising Armours Tutorial
« Reply #39 on: January 21, 2017, 06:24:37 PM »
On my old computer I had problems with the viewing window thingy (I don't know what it's called either) using the newest version of OpenBRF, but the older version was fine. Both are fine in current pc, so it can vary. Try to get hold of the older version, see if it makes a difference. It's basically the same.

Btw what's your profile-pic from?

Muninn

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Re: Customising Armours Tutorial
« Reply #40 on: January 22, 2017, 05:55:57 AM »
Ok, thanks a heap, I'll try that!

Also, I can't for the life of me remember. I found it quite a while ago, liked it and downloaded it under some incoherent name.
What about yours? It looks familiar (aside from the fact I've seen it on the forum regularly,) is it Pieter Bruegel or something?
divint pay mind to the lonesome milkman

Muninn

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Re: Customising Armours Tutorial
« Reply #41 on: January 22, 2017, 06:45:51 AM »
Alright, sorry for posting twice with so little time between and for a slightly unrelated post, but after a little research I seem to have found something on the picture, and I, personally, found it a little interesting.
It's seemingly an illustration by a 20th century Norwegian artist called Theodor Kittelsen from his book "Svartedauen," or "the Black Death," depicting a personified version of the plague from Norwegian folklore called Pesta.

On the Wikipedia article I found, it said that Theodor Kittelsen claimed to have met her (hence the drawing,) during his stay in Northern Norway, and also contained a badly translated little saying that went roughly:
"If she came with her broom, would all the farm die, if she came with her rake, someone would survive."
(hence the rake/broomstick thingy.)
Spooky ****, really. I like that sort of folklore, as you can probably tell. Beautiful art, too.
divint pay mind to the lonesome milkman

kraggrim

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Re: Customising Armours Tutorial
« Reply #42 on: January 22, 2017, 03:08:02 PM »
Yep, Triumph of Death by Breugul, one of my favourites :).

Just looked up Kittelsen, some really atmospheric stuff!

Muninn

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Re: Customising Armours Tutorial
« Reply #43 on: January 22, 2017, 10:22:30 PM »
Ah, knew I recognised it! It's my wallpaper!
Also, can't find any downloads for previous versions of Open BRF...
Any help? Sorry if it's obvious.
divint pay mind to the lonesome milkman

kraggrim

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Re: Customising Armours Tutorial
« Reply #44 on: January 22, 2017, 10:29:24 PM »
I happen to have the old version, uploaded it here: https://www.sendspace.com/file/gl3a9f