MarkQuinn said:Yellow, I'm so happy you made a 1.010/1.011 version of this. My days of retexturing banners is over (especially since the tableau system makes it hard on you if you change banner colors). But to me, the absolute best part of this mod is how it lets you pick all verticle or horizontal banners. Of course I prefer the verticles, and now I can fill Calradia with them! Thanks so much.
dariel said:Hi, I tried implementing this and got an RGL error: get object failed for bo_banner_pole. I imported the banner_pole mesh from banners.brf into std_banners.brf, tried starting the game again, but still got the same error. What am I missing?
yellowmosquito said:Hmm...that is strange, but at least it is working for you now.
Just so you know bo_banner_pole is a different model than banner_pole. Anything with a bo_ in front of it is a collision mesh, and it lives under the "Col" tab in BRFEdit. So it may have been that you just needed to import the correct mesh. I'm not sure though.
Glad you enjoy the banner pack
MacAttack said:Hey Mosquito.
Just downloaded the pack from the link you provided but the filed is simply named "M" and I don't have the required program to open it. Is this normal? D:
Thanks in advance
:EDIT: Nevermind! Just me being an oaf. Sorry buddy.