JuJu70 said:
I'd very much like to figure out how to at least disable this option. I like challenges, but how am I supposed to defeat this? By simply.. not having anymore then a few items? So basically I'm disallowed from progressing in the game from a financial standpoint?
travel with a smaller party (<70).
Only alcohol, and high-end poorly tradeable items are checked (such as jewellery, amber etc). If you go around trading wool and timber that won't affect you at all. Your inventory_management skill is also used.
Thievery is and was a common thing, so no you can't safeguard against it, consider it a realism feature.
Realism this, realism that. I don't see how this makes the game FUN. If I wanted to know history, I'd go read a book, or play a game that's TRULY realistic. I don't recall history informing us about a single man who took on entire armies, who took over the world that was available to him, and united all of the people under one banner. Who also managed to see a medieval medic, which heals any wound you may encounter, even ones which today would be considered deadly. Every time I see 'realism' when it comes to this game, it's often put in the place where an excuse would go for not being able to make the game more intense in a fun way.
'High-end poorly tradeable items', the -player- should be the one which dictates that. Besides, are you not aware of how much fur sells for? You purchase it for 20-30 each, and sell it for 410 each. Mead? You can make a 400-500 profit each. Believe it or not, but I can just about make a profit out of ANY item in the game, given the travel and dedication to do it. I can go on and on, but honestly it just sounds like the developers wanted to make a simulator for the medieval ages, slaughtering gameplay for the sake of realism, even if it puts fun to the stake. I've put thousands of hours into Warband, and within less then a week, 136 hours into Viking Conquest.
Before I nope out of this game entirely, let me show you just how messed up it really is. The game offers you several traits, encouraging you to do many things, all of which you must make a choice. I chose the Trader route, having high Leadership to defend me while I trade, having high Trade to purchase goods at a lower price, and selling them for higher. I also got up Inventory Management, for obvious reasons. "It's... perfect!" I felt.
Then this comes along. This is what the game is telling me; "You have too many troops! You have too many goods!" this is what I think back, "But I only have 100, there's many of those who have 200, or even those who have 500!" "So? This game is realistic, so you must suffer, even though the AI Lords suffer no repercussions for the same things you do. Even if this game isn't even that realistic. Even if it makes Leadership, Inventory Management, and even Trade to a minor extent much less useful. That'll teach you for trying to get bandits to stop attacking you!"
Seems silly, but in reality this specific, 'realism' update adds nothing to the game. So if the developers are this consumed with realism, to the point that they don't mind and even justify their butchering of entire traits, (and even potentially the game it's self) then there is little hope for the game. I'm stopping here while I'm ahead. I haven't been more disappointed with a game in my entire life. Consider this thread, 'solved'.