Hi everyone,
Another smaller update today as we continue working on greater things.
Update notes 1.047:
Added:
- Two new locations for land battles: ‘Fort on the hill’ and ‘Canyon’.
- Opened gate doors model for one of the siege locations.
- Ambient occlusion for ship models in sea battles.
- Collision meshes optimization for ship ramming in sea battles.
Fixed:
- AI freezing on the ground level of towers during sieges.
- AI attempting to attack his enemy through walls during sieges.
- Incorrect spawn of the defensive troops on one of the locations during sieges.
- Inability to walk upstairs in the tower on one of the siege locations.
- Tactical map displayed incorrectly when firing a cannon.
- Script error caused by bartender talking about captains already hired by the player.
- ‘Traveling merchant’ unit missing his weapons.
Another smaller update today as we continue working on greater things.
Update notes 1.047:
Added:
- Two new locations for land battles: ‘Fort on the hill’ and ‘Canyon’.
- Opened gate doors model for one of the siege locations.
- Ambient occlusion for ship models in sea battles.
- Collision meshes optimization for ship ramming in sea battles.
Fixed:
- AI freezing on the ground level of towers during sieges.
- AI attempting to attack his enemy through walls during sieges.
- Incorrect spawn of the defensive troops on one of the locations during sieges.
- Inability to walk upstairs in the tower on one of the siege locations.
- Tactical map displayed incorrectly when firing a cannon.
- Script error caused by bartender talking about captains already hired by the player.
- ‘Traveling merchant’ unit missing his weapons.