cwr
The Bulhar Gulf will do, thanks to Reus.
This is now in:Froi said:Maybe the alchemist could devise new potions to give small stat increases to the troops, and maybe to you as well if you choose to take them.
Permanent I would assume. Maybe he can set it to where it gets more and more expensive every time you order him to make a potion. Could add some dialogue where he explains that some of the plants used to make the potion are becoming more and more rare, therefore the price increases for every one.Wendek said:Lookin' nice.
How do the potions work though ? Is it a permanent bonus or a temporary one ? If permanent, I guess there's some cap ?
Froi said:I know the map isn't done yet (well I assume it isn't), but to me it looks a bit too open and kinda bland. One of the worst things in my opinion in a mod is travelling around on a bland world map, one that's too huge and you never encounter another party. Do you plan on adding more bandit and like the like parties on the map to make it interesting?
Here's a bit of an update on the map:cwr said:Yes, of course. The map is not done at all, and at the very least there will be more bandit parties and people roaming around the map.
I'm still looking for a modeller for map icons, add map icons for each bit of the map to make it look much more visually appealing also. I don't mean towns by that; I mean mountains that actually look like mountains, dense forests, reefs on the coast, etc.
Druidic said:Here is an album of images, showcasing the creation of a new title screen for Bones of Ragnvald. Both cwr and I have waited until we've gotten the menu just right, and so here it is!
http://imgur.com/a/vWNe0
(The image order is from earliest to latest, so you can scroll down and see the changes over time.)