Author Topic: [LSP] Ultimate 17th Century Pack  (Read 23333 times)

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Davindra

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Re: [OSP] Ultimate 17th Century Pack
« Reply #75 on: July 21, 2016, 10:36:48 PM »
Ah! Those are very simple to fix and to understand.

They mean that the specific shaders aren't installed. I have installed a bunch of shaders, so I couldn't really notice them.

envmap_noskin_bump_colorspec = environmental map, you may find one of these shaders in a mod

standart_shader_bumpparallax_nospec_high_noterraincolor = I think that's mainly(or solely) for buildings

standart_shader_nobump_nospec_noterraincolor = that's for buildings, too

plume_shader = pretty self-explanatory, it's for plumes. Instead, a tex_mul_color or standart_shader_skin_bump_nospec_high should be fine.

The fix is quite simple: Just replace the shaders with ones brf has installed. Here are a couplq of suggestions:

standart_shader_skin_bump_nospec_high = if you have a bump map but not specular map texture
specular_shader_skin_bump_high = if you have both specular and bump map textures and you want a bit of shinyness(it goes very well on the armors of the pack)
tex_mul_color = a good 'all-around' shader, nothing fancy but looks good in game. No shinyness or anything, though
iron_shader = used mainly for weapons(swords and stuff), a bit outdated.

With the first 3 you will do your jobs. For buildings, I don't know much, but try these:

bump_static = if you have only bump map
bumpmap_interior = same as above, but for interiors
tex_mul_color_static = same as the other tex_mul_color

Tell me if there's any more problems!  :)
Thanks Man !

Antonis

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Re: [OSP] Ultimate 17th Century Pack
« Reply #76 on: July 22, 2016, 06:59:33 AM »
Glad it helped. I have made a similar shader question and was answered by jacobhinds, so most of the kudos go to him.

Tasty Leaf

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Re: [OSP] Ultimate 17th Century Pack
« Reply #77 on: September 05, 2016, 01:10:51 PM »
Can someone make a thirty year's war mod now? (looks nice btw)

kraggrim

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Re: [OSP] Ultimate 17th Century Pack
« Reply #78 on: September 05, 2016, 02:09:36 PM »
Can someone make a thirty year's war mod now? (looks nice btw)

Well, there's this one: http://www.moddb.com/mods/httpwwwmoddbcommodsediteurope-in-flames-wb

Unless you mean specifically using these resources. In which case you could get OpenBRF and Morgh's editor and try to implement them yourself.

McDogBurger

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Re: [OSP] Ultimate 17th Century Pack
« Reply #79 on: April 09, 2017, 10:28:28 AM »
Hello everyone  :D
I have a small problem with this mod, when I turn on Warband It shows me that

I've been checking the tutorial on page 2, but I do not understand much about it.  :meh:
Can someone help me?

NPC99

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Re: [OSP] Ultimate 17th Century Pack
« Reply #80 on: April 09, 2017, 11:20:55 AM »
You need to use Openbrf https://forums.taleworlds.com/index.php/topic,72279.0.html to change the shaders. Load a .brf file from the OSP pack, highlight a model/mesh. This will show its material in a panel to the right of the list of models. Click on the material to get into its components. The first component is the shader.
For every material using the failed shader overtype with one of the suggested alternatives listed in pages 2 and 3 of this thread. It's easier than it sounds as several models share the same material.

McDogBurger

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Re: [OSP] Ultimate 17th Century Pack
« Reply #81 on: April 09, 2017, 12:03:51 PM »
Do I have to change all of them? :shock:

EDIT: Thank you very much  :D it works now.
« Last Edit: April 09, 2017, 12:22:43 PM by McDogBurger »

zidozido

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Re: [OSP] Ultimate 17th Century Pack
« Reply #82 on: September 09, 2017, 11:03:05 PM »
hey guys when i run the game and enter the market i get this error :

unable to find mesh buffcoat_08
unable to find mesh generictunic_09
unable to find mesh generictunic_04
unable to find mesh buffcoat_09
unable to find mesh genericpikeman_02
unable to find mesh irontorso_01
unable to find mesh civilian_05
unable to find mesh generictunic_02
unable to find mesh royalisttunic_02
unable to find mesh yellowboots
unable to find mesh bluehat3
unable to find mesh brownhat1
unable to find mesh beret9
unable to find mesh yellowcavboots
unable to find mesh yellowboots
unable to find mesh blackinfboots
unable to find mesh blackhat3
unable to find mesh brownhat1
unable to find mesh lobster2
unable to find mesh greenhat2
unable to find mesh lobster2





what should i do ?