Author Topic: [LSP] Ultimate 17th Century Pack  (Read 23343 times)

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NUQAR'S Kentucky "Nuqar" James XXL

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Re: [OSP] Ultimate 17th Century Pack
« Reply #30 on: June 13, 2015, 01:49:07 PM »
Just right click and select "add feminized frame". It usually isn't worth the effort of making a separate morph mesh manually.

Ghostblade4802

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Re: [OSP] Ultimate 17th Century Pack
« Reply #31 on: June 14, 2015, 03:34:23 AM »
Aha! Well! That was simple.
Thank you jacobhinds! :D

Willhelm

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Re: [OSP] Ultimate 17th Century Pack
« Reply #32 on: June 16, 2015, 10:54:34 AM »
uh.....well the code is great :D for Module System
which i have no idea how to use :D
so...uh do you mind posting the item_kind1 ?  :oops: sorry i suck at codes ( and follow instruction  :iamamoron: )

I don't have the item_kinds anymore but it would be extremely difficult to mod that way.

garryjohnson

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Re: [OSP] Ultimate 17th Century Pack
« Reply #33 on: June 20, 2015, 01:09:03 AM »
oh well i guess thanks anyway :D awesome mod man

Dazzer

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Re: [OSP] Ultimate 17th Century Pack
« Reply #34 on: June 28, 2015, 07:42:37 PM »
Great textures. Sad I cant use them in mod because of that RGL error  :( . And weapons arent working. There is an error with itc with lances or something. Idk. Any Idea how to fix weapons and RGL error ?  :cry:

Willhelm

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Re: [OSP] Ultimate 17th Century Pack
« Reply #35 on: June 28, 2015, 11:00:19 PM »
It's not really designed to be straight up inserted into another mod. But for that RGL error which some people get there is a solution on page 2.

Dazzer

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Re: [OSP] Ultimate 17th Century Pack
« Reply #36 on: June 29, 2015, 06:07:19 PM »
Yeah but I do not understand these things  :oops:

gokiller

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Re: [OSP] Ultimate 17th Century Pack
« Reply #37 on: June 29, 2015, 06:50:02 PM »
Just remove itc_lance, out of the items where it is being used in. Just use the search function to specify where that is.

Afther that, you'll probably get some odd errors in the build, something to do with the lances. I just removed them completely for the moment, but another easy fix is to just copy paste one of the native lance codes and replace the new lances with those.

Dazzer

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Re: [OSP] Ultimate 17th Century Pack
« Reply #38 on: June 29, 2015, 08:12:33 PM »
Thx. But still RGL error remains  :|

gokiller

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Re: [OSP] Ultimate 17th Century Pack
« Reply #39 on: June 29, 2015, 08:19:43 PM »
The RGL error is related to the shaders that are used in the brf files which don't excist in your (presumable) native module. Like Wilhelm said, check a page back to see which onces. All you have to do is replace all the materials that have those shaders with shaders that do excist. (IE; simple_shader)

It's a bit of time consuming work though.

Dazzer

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Re: [OSP] Ultimate 17th Century Pack
« Reply #40 on: July 01, 2015, 11:08:29 AM »
Thanks  :D . Now I will just fix the weapons problem and its done

Dazzer

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Re: [OSP] Ultimate 17th Century Pack
« Reply #41 on: July 01, 2015, 11:42:11 AM »
What shader do you recommend for headgear?

gokiller

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Re: [OSP] Ultimate 17th Century Pack
« Reply #42 on: July 01, 2015, 11:51:14 AM »
Eddit the first post to prevent double posting. :P

But when it comes to the headgear, I believe you only have to replace the shaders of the plumes. The rest should be the already used "specular_shader_skin_bump_high".

I have not that much knowledge with all the shaders, so what would be good additional shaders I really couldn't tell. Your best shot is to look for an already OSP or something that includes plumes, or a mod's brf file. And check the shaders on those and see if they work.

NUQAR'S Kentucky "Nuqar" James XXL

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Re: [OSP] Ultimate 17th Century Pack
« Reply #43 on: July 01, 2015, 12:34:12 PM »
Use specular_shader_skin_bump_high if it's rigged, specular_shader_noskin_bump_high if it isn't. If there's no specular texture (like most cloth models), use standart_shader_skin_bump_nospec_high or, if it's not rigged, standart_shader_bump_nospec_high.

The rest are fairly rarely used for armours and you'll only come across them if you want to do something similar to another specific object in warband -- for example you use flora_shader to make new grass or leaf materials.

Dazzer

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Re: [OSP] Ultimate 17th Century Pack
« Reply #44 on: July 01, 2015, 01:06:05 PM »
Thanks  :D