wildyracing
Sergeant
joemclutz said:John C said:I actually don't mind that. Since you don't take your ship's crew with you an land you could assume that you give them instructions on where to take the ships while you're ashore.
hmmm... Yes and not: I could change my plans and I could not drop 'em a call...
@joemclutz Thank you for support!
@Emperor of Calradia I like all your suggestions! Only N:3 bothers me a little, will support it if NO fantasy or magic is related. I hate such mystical themes to ruin an immersive realistic game. I like Age of Caribbean better than its successor because it lacked skeletons and magical items which has no place in any realistic RPG.