Author Topic: Suggestions and ideas  (Read 20777 times)

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Imper1um

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Suggestions and ideas
« on: February 19, 2015, 12:33:23 PM »
An additional portion of feedback can always be of help for 'Caribbean!'. So feel free to share your ideas and suggestions on which direction we could take the game next right in this thread.

alpal227

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Re: Suggestions and ideas
« Reply #1 on: February 19, 2015, 01:31:52 PM »
I really would like a bit of a story. I know it may be a bit to late to add a big extensive one. But maybe smaller ones that feel like a story line but are just massive quests. Maybe you can choose between two different paths. Like trading is my "forte" so I would choose the Trader/Entrepreneur path and it gives me a small story with that. It sounds a bit like the Port Royal 3 choosing system. You can be a trader, a pirate hunter, or even a pirate. 
« Last Edit: February 19, 2015, 01:36:25 PM by alpal227 »

kraggrim

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Re: Suggestions and ideas
« Reply #2 on: February 19, 2015, 06:29:03 PM »
Go back to the old town menu. Don't have a main menu and port menu that require loading up a scene either. It's irritating. If you want to force the player to load scenes then at least let them walk around those scenes.

mike56

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Re: Suggestions and ideas
« Reply #3 on: February 19, 2015, 07:01:16 PM »
The game needs town scenes, or at least tavern scenes. Damn, a pirate game with no taverns. That is weird.


AIDS

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Re: Suggestions and ideas
« Reply #4 on: February 19, 2015, 09:01:08 PM »
I thought it was mentioned somewhere that they might be coming later on. Don't take my word for it though.
Seriously, don't take my word for it. I never said anything.
By the gods, they should use you as filling for a star fort. :lol:
As a side-note, you've been promoted to the mortar used in a star fort's battlements.

wildyracing

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Re: Suggestions and ideas
« Reply #5 on: February 19, 2015, 09:11:49 PM »
I suggested something in Snowbird's discussion site whilst playing their last version 0.945.

My suggestion wasn't heard, but I will suggest it again here in Taleworld forum and in Steam, just because I think this would be best for Caribbean - a long awaited game for me and many more, which doesn't turn out to be exactly what we expected...

As you all know, Snowbird decided to remove the typical 3D map of M&B and replace it with a simple 2D picture. No terrain, no jungle, no paths, no mountains, nothing whatsoever... just a flat picture to move around. This is their decision and although I don't like it at all, I can accept it.

BUT, the land part of the map is very small compared to if a 3D map was used instead. The terrain is tiny and the NPC parties are huge in visual icons. Relative map movement takes a hit - moving from town to town overland is very quick, plus the map isn't infested with parties and bandits as it is in M&B. MOST importantly, the typical M&B chase-and-catch mechanics between parties aren't there because of the small size of terrain. Sailing-from-anywhere abuse doesn't help either. Usually one of the parties saves itself into a city or into the sea. Snowbird made NPC parties big and fast moving in visuals and that land terrain small in
size because they wanted to ease up character navigation, but this takes A LOT from the map movement and exploring, typical for any other M&B.

Because they said the 2D map is final and can't be reverted, my suggestion for Snowbird is:
1. Make the parties smaller (in 2D map icons only, not in soldiers!) and slower - just doing that will automatically increase the land size and dimensions, which will definitely make the gameplay better.
2. Add additional ZOOM to the map - this will help to easily navigate the player's party if you implement the smaller icons I suggested above. It is a win-win situation which isn't hard to implement yet it will boost the gameplay a lot.

Another awkward thing is that the player can switch between sea and land movement every time from anywhere. Why is that? Does Snowbird think that pirates in Caribbean actually carried their ships on their shoulders just like the vikings did? The faster this nonsense is fixed the better... so:
3. Fix the docking location,so that the point you step ashore is the only place from which you can sail back to sea, be it a city or a shore. We assume that your ship is anchored there and it can't be teleported. Viking Conquest succesfully implemented this feature, why shouldn't Caribbean do it also?

And one big suggestion for the future versions?
4. It shouldn't be so hard to add natives (indians) with their own settlements and culture on some of the islands? Also native parties roaming around the land, especially in South America?

I really hope Snowbird would listen to common sense and help us and themselves with accepting such easy-to-do solutions which help the game.I am not demanding here, I say PLEASE!
Thank you for your time!

gielen

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Re: Suggestions and ideas
« Reply #6 on: February 19, 2015, 10:50:24 PM »
an other thing is that there are no companions , neither is it possible to level up your ship captains, I would suggest that either we can level the ship captains or get companions to level and appoint as ship captains.

wildyracing

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Re: Suggestions and ideas
« Reply #7 on: February 20, 2015, 08:41:52 AM »
an other thing is that there are no companions , neither is it possible to level up your ship captains, I would suggest that either we can level the ship captains or get companions to level and appoint as ship captains.

Great ideas!

wson

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Re: Suggestions and ideas
« Reply #8 on: February 20, 2015, 06:52:27 PM »
Hello, wson here. First i just want to say: Amazing concept and idea, this can become something huge. I for one love it! Anyways i have some Suggestions and Ideas, hope you enjoy!

#1 Give the game more ''UMPF'' (Feeling/Power) that way players will actually feel like admirals on the sea or generals on the field. Not some cartoony Sid Meier gooner.

#2 Naval battles. Maybe you could do it more like Total War: Empire and Napoleon. When you control your ship from the ''control menu'' you see it from a higher view and you basicly command your ships the same way. BUT you can go into ''first person view'' and watch your ships when they do what you have commanded. That will with some awesome pirate music give even the most hardcore gamers goosebumps. Here is a good link for inspiration https://www.youtube.com/watch?v=czjDGFpMlmA [nofollow] and maybe some more boat types to commands. For example the late game steam boat, or rocket boat?

#3 Diplomacy system with the lords and towns. But do not miss out on democracy either after all it is a game about strategy so please make this game awesome with A LOT of free democracy given to the players. For example, voting in lords for higher positions or strong influence over some pirate captains because you are a fearsome Admiral for the Crown or of the Sea etc..

That is all for now, hope you read it and got something good out of it! Good luck! Im looking forward for the final release! Wow this game can become GOTY #2015
« Last Edit: February 21, 2015, 01:12:09 AM by wson »

wildyracing

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Re: Suggestions and ideas
« Reply #9 on: February 20, 2015, 07:45:13 PM »
Hello, wson here. First i just want to say: Amazing concept and idea, this can become something huge. I for one love it! Anyways i have some Suggestions and Ideas, hope you enjoy!

#1 Give the game more ''UMPF'' (Feeling/Power) that way players will actually feel like admirals on the sea or generals on the field. Not some cartoony Sid Meier gooner.

#2 Naval battles. Maybe you could do it more like Total War: Empire and Napoleon. When you control your ship from the ''control menu'' you see it from a higher view and you basicly command your ships the same way. BUT you can go into ''first person view'' and watch your ships when they do what you have commanded. That will with some awesome pirate music give even the most hardcore gamers goosebumps.

#3 Democracy system with other lords and such, please! Do not miss out on democracy after all it is a game about strategy so please make this game awesome with A LOT of free democracy given to the players.

That is all for now, hope you read it and got something good out of it! Good luck! Im looking forward for the final release! Wow this game can become GOTY #2015

My friend, maybe you meant "Diplomacy" in your suggestion N:3? If so, I back you up! Every M&B mod containing Diplomacy is a lot more interesting strategically wise than Native.

matmohair1

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Re: Suggestions and ideas
« Reply #10 on: February 20, 2015, 10:16:21 PM »
just try making it more like viking conquest

- female characters

- walking in towns, taverns etc

- 3D map

- less bloated software

- more freedom of choice and movement exactly like classic mount & blade

- oh and fix that Portuguese flag bug

you don't really need to be too different to sell your product
we all buy mount and blade because of how it operates
so dont try turning it into something else thats totally unplayable

AIDS

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Re: Suggestions and ideas
« Reply #11 on: February 20, 2015, 10:32:14 PM »
Hey I liked the map, from what I've seen anyway. Looks piratey
By the gods, they should use you as filling for a star fort. :lol:
As a side-note, you've been promoted to the mortar used in a star fort's battlements.

Time Golem

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Re: Suggestions and ideas
« Reply #12 on: February 21, 2015, 02:45:04 AM »
The game currently seems to be an uncomfortable hybrid of Pirates and Mount & Blade. The Pirates part is rudimentary though OK but the Mount & Blade part is sorely lacking. That campaign map? Shiver me bloody timbers! The naval combat? Blow it out yer bilge! I hope the developers seriously rethink these fundamental elements or this one will not sail very far.

QuailLover

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Re: Suggestions and ideas
« Reply #13 on: February 21, 2015, 09:31:12 AM »
My suggestion, would be to make the campaign map look more like an actual map. And change it so we view it at a slight angle. The top down is a little off putting.
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wildyracing

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Re: Suggestions and ideas
« Reply #14 on: February 21, 2015, 10:48:42 AM »
My suggestion, would be to make the campaign map look more like an actual map. And change it so we view it at a slight angle. The top down is a little off putting.

I think even with 2D map they could make contours over it plus roads. Also, the movements outside roads should be slower than when on road.
M&B kind of perfected the map... if only Caribbean! could return some of the map features we love so much, even with 2D picture map.

You suggestion about angle view is very nice! I also think that Snowbird should allow bigger map zooming and making 3D map party icons smaller in order to improve the gameplay.