Tried it a bit, and it is not good and not finished:
1. It is not done to the release version yet, old bugs with beards, missing loot stayed in release version, however they were reported and known, tavern scene made offhandedly, sneaking in town as pilgrim without actually pilgrim cloth etc. They should've wait 2-3 weeks more and polish it better.
2. New map is bad, it is to much simplified - 2D, combined 3-in-1 locations, unproportional size of lands and parties, and decorative - what the point of beautifully painted mountains and rivers if they do not affect the movement in any way?
3. New town screen - painted better than previous but even much more simplified, and takes to much time to load
4. New command system - maybe advanced in some way, but hard to command with map over your screen and using mouse while in fight and lack of microcommands, or it just i can't find something like Form n rows, Volley Fire, Use melee, Dismount horses etc.
And you can command in siege/boarding - totally stupid
To be honest, i do not see much point to add so strategic command system in game about fights of parties consist of only few dozens of pirates, colonists or irregulars mostly
5. Quests - except patents nothing so special, kill bands, get something - analogs is in Warband as well
6. Taverns is a one big decor, they should add more 'life' to it, at least some belligerent drunks
7. Sea fights looks too arcadish for me
8. Not interesting start with soldiers, vessels, money, in WB where you are no one with almost nothing is much more interesting. However, looks like rising from zero here is much more harder.
But the biggest problems are:
- The game lack of personal acting - the only places where you acts as single individual are - quest jail escaping, fights and tavern room, in other cases you are a land party or ship. It follows because of minimum of places you can visit in fact, and minimum persons you can interact with very few dialogs - quest you take from abstract boards, hire soldiers in abstract garrisons, buy properties from abstract town window, visit harbor, town hall etc. only nominal. While in WB you in real running by yourself to return mails, find killer, find spy etc.
In this case their hard work on new beards and faces looks as waste of time - what's the point of it, if there is almost no one to talk, and most of them can tell you almost nothing?
- Lack of characters, especially no females, and places make world quite 'empty' and 'simplified', also it is cuts a lot of WB mechanics/quests or their adopted to the era analogs, there could be - like no tournaments or some fights; no female - so no wedding, troubadours and poems, duels, lady helpings, quests to ransom daughter of guildmaster's friend; in taverns i also did not met any book sellers, travelers and drunks; no villages - so probably no elder's quests, cattle, raiding villages or helping farmers to free it from bandits; no scenes - no quests like find nervous men, or spy in town, or kill trader, also no night robbers; if lords do not give quests - so no bringing letters, gathering taxes, scouting and bringing the food quests(?); and probably some more
- Many elements are universalized - one for all tavern room, one same city screen, same standard icon for same standard colonies, for part of resourse etc.
Game at once lost a lot elements from one side, but do not get a lot from other, now it looks like undone 'already not a WB-like RPG, but not yet a complete strategy', and i doubt it can be completed on this engine.
Maybe all this transforms called by lack of resources - team/money/time to end the game, but then question why did you started if you can't end this?