I don't know if this has been reported before, but the grass textures are completely broken as of .772.
damesh said:Another big bug. The bounty quests from lords seem to be broken. I take the quest and go to the hideout village. I look for the nervous man and engage him in conversation and get this response:
"Do I know you?" Did my commander send you?" My only option in response is:
"Sorry, Ill be on my way" or something like that and the interaction ends.
Have tried several time to leave the village and come back in or talk to the village elder and inquire about the individual, but nothing changes the exchange with the nervous man.
I'd consider using Morgh's editor to adjust race height for dwarves to a value closer to 0.88 or higher (0.90 should be plenty).ღMadolcheYumiღ said:Michadr said:Sorry for that. Didn't see that one coming. During my tests I rarely ever do sieges. Maybe changing their size will help, I don't know yet.Razzlie said:Aha alright, well I'll stay tuned for a fix on it then. Thanks for answering!Michadr said:Unfortunately this is a bug, since the dwarfs are of much smaller height then the humans and elves. This causes them to not be able to climb over the walls of some castles/towns etc. I have no fix for this yet. Stay tuned.Razzlie said:Hey folks! I posted a little question about a certain issue I bumped into while playing as the dwarves on the ModDB page, but I soon realised it wasen't very much activity there. So I'm giving it a try here. I wasen't sure where to post this but I guess my issue can be seen as a bug? Or perhaps its just something in the game itself. I can't clearly tell. Anyways, the text below is from my comment on the ModDB page, I'd really appreciate any help possible with this. Cause I really want to move on with my Dwarven faction. Also, if this is posted in the wrong forum section, I apologize in advance. And.. sorry if this question perhaps already exist somewhere and been answered, I'm really.. REALLY new here.
Less importent info.
* Greetings folks and happy new year! I've recently dwellved into the Perisno mod and I must say, its amazing. A lot of great work done on it. I'm a huge fan of the Kaikoth Confederation, as they're all a bunch of salty and awesome dwarves. So on my first go I've focused a lot on helping them out. The first enemy I made em wage war on was the Realm of the Falcon. We've nearly eliminated everything they hold dear through a harsh and tough campaign. And we've eventually pinned them down at their last settlement, Forniron(which they took from the elves). *
Main problem.
* Though.. now the only problem I've managed to stumble upon till this point is that the dwarves can't get over Forniron's walls! They get stuck on their way up the ladder, just by the edge of the wall. I've heard of this problem before in some other mods and now it's taken effect on me in Perisno. I assume there's more settlements that carries the same issues that I haven't stumbled upon yet. So I'm just wondering one thing right now, is there any way to avoid this problem? Anything in the cheat menu that can help? Or some sort of cheat code that I can type in while sieging just to help my dwarves inside Forniron?(Like expanding their legs). Any advice or help of direction is very appreciated! *
milty111 said:Stuck in "Reports" screen. How to get out? Have to use Task Manager for now.
still stuck...anyone else have this problem?
Sher101 said:Hey guys massive fan of this mods! So I only have one problem that I'm not sure has been reported yet. I can't use F5-F9 in the battlefield. I can use F1-F4, and F5-F9 work (when i click F5 it tells units to use side arms, F6 doffs shields I believe) but the menu pops up and disappears right away, in the blink of an eye. It isn't a problem with my client I think (1.168, can run Floris and use formations/F1-F9 properly) but something wrong with my Perisno maybe? If you guys need more clarification or can help me out I'm available.
gsanders said:milty111 said:Stuck in "Reports" screen. How to get out? Have to use Task Manager for now.
still stuck...anyone else have this problem?
Turn off cheat menu and see if you get 1 less menu option. The issue comes from Warband's display manager within module_game_menus not able to display more than 15 menu entries at a time. When "leave" is the last menu entry defined but more than 15 entries are displayed for that menu the ones after 15 (counting from 0..15) are clipped. Thus you're stuck in a menu.
It's context sensitive, so you had at that moment more items displayed than normal, probably because of some overlay like freelancer, diplomacy, or cheat menu adding to the menu list of reports...
Eventually I became annoyed at this behavior and started numbering all the menu entries to split off into sub menus but the code can still get blindsided by menu entries added dynamically by modmerger kit add-ins such as freelancer, where the entries aren't obvious enough to be numbered by the beginning (or in my case, intermediate) level coder. With Warsword Rigale the practice was to split menus early, at both town, camp, and reports layers, to prevent overflow.
danted8d said:I seem to have encountered a bug in which Emperor Hakkon is part of the torlians. I do not know how it happened. All I know is that the Hakkon have recently lost their last land to the Hakkon rebels, and now it says he rules Hakkon while being in another faction.
I don't think this will go well for my game.
Leonion said:danted8d said:I seem to have encountered a bug in which Emperor Hakkon is part of the torlians. I do not know how it happened. All I know is that the Hakkon have recently lost their last land to the Hakkon rebels, and now it says he rules Hakkon while being in another faction.
I don't think this will go well for my game.
I know about this bug.
Just like you, I encountered it recently, and I think I found where it came from, so it should be fixed now.