FAQ-FEATURES-FACTIONS *Updated info for Version C3 0.3e*

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Chapter 2:
It has been many years since the Laurian invasion of northern Calradia. Queen Imelda's idea of capturing the port towns has proven a much more difficult task than she had anticipated. Yet she has no intention of giving up. The occupation of those cities would provide Lauria with complete control of the Obello sea. Two men stand in her way: King Leiss of the Dual Monarchy, and Kaiser Frederick Wilhelm of the Imperial State. Knowing that the Imperial State stands strong, she directs her forces towards the Dual Monarchy, weakened by Khergit incursions and constant internal struggle. The Laurian army, numerous, professional and cohesive, strike a decisive victory against the Kingdom army near the town of Wercheg. King Leiss is killed in battle, struck by an arrow in the eye. The Vaegir cavalry flee, and the Nirdamesse bowmen, left behind without protection, are massacred by the Laurian infantry.

The death of King Leiss leaves the Dual Monarchy heirless. However Feodor, Duke of Zenislev, acts quickly to seize power. Blaming the Nirdamesse for the defeat at Wercheg, he storms the palace with his Boyars and puts all the non Vaegir to the sword. In less than a year he sits on the throne and orders the deportation of all the non Vaegir people from the Dual Monarchy. Massive pogroms ensue. Those who resist are executed. The Nobility crowns him as Tsar Feodor The Great. The rest calls him Feodor Grozny, "The Terrible". A new era for the east begins.

Imelda has no time to enjoy her victory. Wilhelm has no intention of sitting back and watch Lauria grow stronger. The Imperial State put many of its resources into building a powerful Navy, in an open challenge to Lauria for control of the Obello Sea. The Reich declares war on the Laurian Kingdom, and its army marches east.

But someone is watching, as war breaks out in the north. Sigismund Augustus "The Mad Prince" has been waiting for an opportunity like this for years. The Ellis Empire lies at his mercy. His spies have informed him that the Khergit Khanate has been using the Long Guo to raid the Lion Throne's eastern frontier, and so nothing but a single division of the Brigade of the Radiant Cross remains in Ellis. No match for the whole military power of Swadia.

The combined armies of all the Swadian lords march to the south west.

Nikephoros dons his armor, and Zepyulos, the Spear of God, as he and his Legions head to the north to meet their enemies. The desperate letters he sent to the Pope have not been answered. The Brigade has left Ellis, and headed south to fight an invasion. He is alone. Weeks later the armies clash. By the end of the battle, the once proud Legions, conquerors of the world, are no more. A bleeding Nikephoros is brought to Sigismund. He takes the Laurel Crown from the Ellisian Emperor, and places it on his head. Sigismund leaves a garrison to keep control of Ellis, in the charge of his son, the Imperial Prince Maximilian, and heads back to Swadia.

A week later, to the horror of all of Calradia and beyond, Nikephoros is burned at the stake in Marienburg, for embracing the Filaharnic faith, and refusing to accept Sigismund as head of the Calradian Church. This will prove to be the mad Holy Swadian Emperor's biggest mistake, and all of Calradia will suffer because of it.
Some weeks later, a comet is seen on the swadian sky, a bad omen say the sages.

Months go by till suddenly the Swadian garrison of Jamiche Castle spots a cloud of dust in the horizon, and a strange gleaming.
A week later Sigismund receives an urgent report. Jamiche castle and its surrounding villages have been taken by the armies of the Lion Throne, the garrison captured and flayed alive, each one of them, their skins later sent to Emperor Sigismund.

Three weeks later all of the Ellisian conquered towns, villages and castles now belong to the Lion Throne. But that's not the worst news. His son, Prince Maximilian has been captured, his arms and legs broken, his tongue cut off. Still alive, he has been thrown down a cliff in the wilderness, and agonized for three days before dying, his corpse later ravaged by wolves.

Upon hearing the news Sigismund's wife, Empress Adelheid, suffers a stroke and dies two days later. Sigismund sinks deeper into madness. The Pope closes his gloved hand on a map of the continent.

The face of Calradia is about to change, forever.

Chapter 3:
The year is 1500. The war at Calradia has come to a stalemate. The Lion Throne has been unable to capture Vienna, the Swadians have halted their advanced, despite their Emperor's ever growing madness. The Court physicians have lost all hope of recovery for Sigismund, he claims that he is now following the voice of God. Yet somehow the Empire is able to withstand wave after wave of Brigadiers, thanks to it's heavily fortified cities.
The Haelmar Union has been imposing control over the eastern leftovers of the Dual Monarchy, rebuilding ruined towns and establishing colonies with the hope of increasing commerce in the wasteland, with the hopes of weakening Lauria on this front.
The Grand Duchy have embraced the Nirdamese refugees, only to use them as an excuse to wage war on the Tsardom.
Lauria is still engaged on a seemingly neverending bloody warfare with the Imperial State, both at land at sea, with the occasional attack of the Union at northern Calradia and eastern Bermian.
The Ormelis are growing in numbers and power and with the recent Khergit setbacks, an invasion from them seems unlikely. Yet the Padisha faces difficult choices if he wishes to expand his power: either west and face the incredible might of the Lion Throne, east and face the rising Duchy, or south and face the Khan in an war that could last decades, for a truce in that front is impossible.
Deep into the south the divine Saldian grows impatient. The situation on the north has grown from a simple small engament to gain access to the Obello sea to a clear total war that shakes the very belief on Filaharn's ultimate victory. He has started to doubt Mondo's capabilities and so he recalls the Third Deva from the now secure eastern front and dispaches her to the north. Mondo's hate for her is well known to the Pope, so he sees this as a clear sign that he must be victorious, or his head will roll. But Saldian doesn't stop there. Captured State and Ormeli engineers have promised the Pope the construction of a formidable weapon, a cannon so big and powerful that it would be capable of bombarding Vienna and Nibelheim from the high hills of Lerna.
On early 1500 the construction of the "Aurora Cannon" begins on the province of Gunther-Piedmont. An era draws to it's close.


FORMATIONS:
Why did you change the Formations Battle Kit?
Because to me it looked very pretty, but was useless in battle. Both your men and enemies would stand around while being pounded and shot, they would constantly run around doing nothing while switching from one place to the other and stuff like that. I took Mirathei's (best modder out there IMO) code and played around with it. This approach is helpful in battle, despite its limitations. It's also less resource demanding than the previous code.

How does it work now?
Its very simple:
Press J to get you men into ranks around you. They will follow you and wont obey other orders.
Press K to make them form ranks around a Standard Bearer. They will follow him and obey any order you give them.
Press U to tell them to leave formation.

You can also use E to use the Command Cursor to give orders to your troops.

Now, this works ONLY FOR INFANTRY, and only EXPERIENCED infantry, not peasant rabble and rank and file (the list of troops that can get in formation is below).

Why only infantry?
Because it's the only type of troop that benefits from formations. The native "line" formation works perfect for ranged troops, and cavalry gets easily stuck when given formations.

AI and Formations:
The AI infantry will too use formations, but only if a Standard Bearer is Present (how cool is that?  :razz:). The Standard Bearer will lead the formation to battle, the formation will no longer leap sideways like in the original formation code. If the Standard Bearer is killed another one will lead the ranks. If all Standard Bearers are killed the AI will break formation and charge randomly, just like in native. The AI has the ability to get ALL it's infantry troops into formation, meaning that peasants and low tiers will also form ranks. I did this to help the AI be more of a challenge.

List of Units capable of formations:
Mercs:
-Mercenary Infantry and Up
-White Wolves
-Bermianese Swordsmen

Holy Swadian Empire:
-Swadian Landsknecht and Up

Tsardom of Vaegir:
-Vaegir Infantry and Up

Ormeli Empire:
-Ormeli Voynik and Up

Laurian Kingdom:
-Laurian Pikemen and Up
-Queen's Guard

Lion Throne:
-Ellisian Infantry and Up
-Ellisian Pedes and Up
-Brigadiers of The Radiant Cross and Up (only Infantry upgrades)
-Hands Of The Pope

Imperial State:
-None since they do not have melee infantry.

Standard Bearers:
-All the Infantry ones, meaning swadian, laurian and throne.

Currently Haelmar Union and Grand Duchy have no standard bearers.


RECRUITMENT:
There are two ways to recruit faction troops:
-From villages.
-From towns.

Town troops are usually better, but to recruit them you have to join the faction, and pay much more cash. Please note that rebels WILL NOT BE ABLE TO RECRUIT FROM TOWNS, even if they capture it. Obey your masters, ****ers.

There's a third type of troops, Regional Troops. They belong to certain towns, they will garrison it, and accompany it's owner to the field. To have access to them the player must conquer and get ownership of the town.

UNIQUES:
Uniques can be found as loot randomly after big battles, they are quite strong, so keep an eye for them.

NAMING YOUR PARTY:
It's quite simple:
Just give your character the name you want your party to have. Then enter camp menu and click on "Take and action", and then on "change name of the party" option. Now that the party name is set, you can give your character any name you want, and the party name will stay to the one you set.

FACTIONS:
Holy Swadian Empire
swadiacv8.png

Formely an Ellis province, Swadia has now changed a lot. Emerging as a petty kingdom, they reorganized as a powerful empire, after the loss of the ancestral capital of Nibelheim to the nords in the end of the 13th century. The bulk of the army is composed of grim landsknechts, “servants of the country”, professional soldiers, who have also served in foreign wars as mercenaries. The nobility is also a powerful military arm, riding in massive, armored horses, trampling everything in its path. They are led by Emperor Sigismund Augustus, "The Mad Prince". Thought to be bewitched as a child because of his strange behavior, the rumors faded after he was blessed by a swadian priest, and seemed to recover. However the loss of his wife and only son have once again poisoned his soul. The Emperor sinks deeper into madness each day.

Tsardom Of Vaegir
vaegirxp0.png

Emerging from the ashes of the Dual Monarchy, the Vaegir Tsardom has surprisingly managed to become a respectable contender for its rivals. The eradication of the non-vaegir people has created a feeling of nationalism that keeps pushing the Vaegir Army forward. Tsar Feodor is considered a extraordinary statesman, despite his cruelty. He rules as an autocrat, and his word is law. His people call him the great. His enemies call him "Grozny", "The Terrible".
On the battlefield the vaegirs deploy a deadly combination of heavy cavalry and infantry, supported by the Streltsi, the only professional, full-time soldiers of the Tsardom, created by emulating the Imperial State Army.


Ormeli Empire
The Ormeli tribe were a vassal of the Khergit Empire. From them they learned and perfected the use of horse archery, while keeping the production and use of their traditional heavy armour, and barding for horses. When the Khergit attempted an invasion of the Lion Throne they left the Ormeli on the north. They could simply not understand just how powerfull the Pope's military was, and so they called only the Long-Guo for the campaign, thinking that it would be enough to get a hold of the eastern Throne provinces. The khergit forces were destroyed, and the Khan himself was captured and brought in chains to the holy city of Galius, where he was promptly executed after he spit on the Fifth Deva's face. The turmoil that followed within the khergit empire allowed the Ormeli to break free. Bayezid struck quckly, and seized the khanate's lands of the north. For such a quick action he was nicknamed "Yildirim", "The Tundherbolt".

Laurian Kingdom
lauria.png

The Laurian mainland lies to the north, across the Obello sea. Formely a peaceful kingdom, it has rearmed itself with the ascension of the Loeher dynasty to the throne. They have launched a full scale invasion of northern Calradia, in an attempt to gain full control of the Obello Sea. Arriving in the northern coast, they have destroyed the last nord remnants, and established themselves in the ancient Swadian capital of Nibelheim. Queen Imelda Loeher is the first woman to rule the kingdom. Despite this their subjects are fiercely loyal to her, as she has proven to be a ruler of great capability, both in politics and war.
The Laurian military has emulated and perfected the Swadian way of war, their armies are feared and respected. On many occasions whole units of soldiers and mercenaries have deserted upon watching the Laurian army deployed and ready for battle.


Lion Throne
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"The scourge of Calradia" as it has been called, the Lion Throne is a papal body ruling over a large theocratic Empire to the south. Continental in size, the Throne has the largest, best equipped, and best trained army the known world has ever seen: the Brigade Of The Radiant Cross. In 3 campaigns they have claimed the southern continent for Filaharn. Next to the Brigade march the auxiliaries, people from all around the massive Throne lands, united by their faith in Filaharn. Above all lies Pope Saldian. Thought by many to be a demigod, he speaks only to the Devas and the King Priests.

Imperial State
The Imperial State is one of the two former Ellisian provinces of Swadia. However, unlike their brothers from the Holy Swadian Empire, they are not interested in religion and dominance of the world in the name of some deity. They are extremely nationalistic, and if Calradia is to be conquered, it will be done in the name of the Kaiser, and repopulated by State subjects afterwards.

Haelmar Union
Formed from the splintered states of Haelmar, Nordland and Berthe, the Haelmar Union has a long history of war.Now its Crown Prince and the Haelmarian Expeditionary Force has invaded Calradia. Arming troops from all three factions, each Lord has a well-trained army of Pikemen, Musketeers and Hackapells. The three factions can be identified by their uniforms: The Haelmarians wear blue, the Nords yellow and the Berthe black. Colonial troops are recruited as fodder by the lords. The well disciplined, well trained and brave men of the Union will stop at nothing to regain their former glory and defeat their foes, especially their age-old enemy, the Laurians.

Grand Duchy
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Opening its arms to the Nirdamese refugees as well as separatist nobles from the Tsardom, the Duchy fields armies of arquebusiers, famed hussars, scythemen and Nirdam refugee bowmen. Bordering the territory of the Ormeli Empire, the Tsardom and the Union, the Duchy has thrown itself into the war that has engulfed Calradia. The only way out will be victory.

DEFEATED (were in previous versions):
Dual Monarchy:
The Dual Monarchy is a conglomeration of many states. In the beginning it was a personal union between the Kingdoms of Vaegir and Nirdam, but in time they managed to bring the Grand Duchy of Zenislev and the Tribal warriors of the south under their wing, among others. Nowadays is a multinational empire. The nobility of each nation is allowed to have positions of power, this, plus an extremely effective military, has contributed to keep the Dual Monarchy in relatively stable state throughout the years. Although tensions between its parts are rising as a result of the war.
End of State: Defeat of the Kingdom army against the Laurians. Death of King Leiss in battle.

Ellis Empire:
The Ellis Empire used to be the most powerful nation, not only in Calradia, but in the whole known world. Their armies, professional, of massive size well trained and equipped, terrified their enemies. However, a series of inept, vain Emperors, caused their downfall. Nowadays the "Empire" compromises just its ancestral capital city Ellis, and the city of Lerna. But there is hope. The Lion Throne has sent the undefeated Brigade Of The Radiant Cross, in return for Ellis adoption of the Filaharn Faith. Ellis armies are now back on the fight for Calradia, and those who have seen the young Emperor in battle say that he cannot be defeated, for Filaharn fights by his side .
End of State: Defeat of the Imperial Legions against the Swadians. Emperor Nikephoros captured in battle and latter burned at the stake for Heresy.

OTHER (For those of you who are too lazy to search)
1. Horse Archery and Firearms are the only skills/proficiencies that affect firearms.
2. Expanded naming party tutorial:
1. Change character name to the name you want your company to be.
2. Go to camp menu, hit "change party name"
3. Look at party name. It should now be the same as the character.
4. Change character name to something more normal. Party name will not change unless you hit "change party name" again.
Naming your party is not essential. It is for roleplaying and immersion.

There is an unfinished wiki which can be accessed by viewing this topic: http://forums.taleworlds.com/index.php/topic,107284.0.html

Unfinished guide on gunpowder weaponry/gunpowder troops: http://forums.taleworlds.com/index.php/topic,190007.0.html

For lore-related problems, please see the Lore Compilation topic which includes a timeline. For further lore-related problems, please post in the Universe & Expansion topic or the Timeline topic, whichever is appropriate. Or send Venitius a PM.
 
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