Author Topic: Diplomacy for 1.174  (Read 71142 times)

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Somebody

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Diplomacy for 1.174
« on: January 20, 2015, 07:10:31 AM »
Diplomacy has been updated to the 1.171 module system (1.172/3/4 are engine patches), since I'm technically sort of responsible for maintaining it after uploading it to the Steam Workshop. A bunch of bug fixes and new features are listed there as well in the discussions

Current test version is here.

*Click here for the source code.
*Patch notes can be found in the source comments or the Steam workshop thread.
« Last Edit: January 20, 2019, 06:16:22 AM by Somebody »

Alasdair

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Re: Diplomacy for 1.165
« Reply #1 on: January 29, 2015, 06:04:10 AM »
Thanks for updating Diplomacy! That makes it the only (so far as I know) mod that I can use due to the backwards incompatibility of new serial numbers. Except maybe the weird workaround with WSE that I need to look into.

Anyway I thought I might let you know that at least one person appreciates things being updated for newer patches. I'll let you know if I discover anything that looks buggy & doesn't seem to be from a save incompatibility.
« Last Edit: January 29, 2015, 06:06:15 AM by Alasdair »

Alasdair

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Re: Diplomacy for 1.165
« Reply #2 on: February 04, 2015, 03:32:54 PM »
The only oddity I've seen so far with a new character (I conveniently lost all my saves not long after installing this :?) is that feasts are always about to end when I ask about them. Even if I travel across the map and participate in the feast & tournaments for two or three days.

Somebody

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Re: Diplomacy for 1.165
« Reply #3 on: February 04, 2015, 07:32:59 PM »
Try checking the factions order menu to see how long feasts are intended to last. Don't think I touched that part of the code.
Also, people have been reporting that auto-loot isn't working. I'll update the scripts tonight to generate some debug messages then you can test it out.

Alasdair

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Re: Diplomacy for 1.165
« Reply #4 on: February 08, 2015, 08:40:32 PM »
Try checking the factions order menu to see how long feasts are intended to last. Don't think I touched that part of the code.
Also, people have been reporting that auto-loot isn't working. I'll update the scripts tonight to generate some debug messages then you can test it out.

I'm not entirely sure where you need me to look. Diplomacy's Menus.txt? "mno_faction_orders_feast  0" - is that what you need to know? I'm pretty ignorant about M&B modding.

I don't use auto-loot so I can't say how well that is working for me.

Eigan

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Re: Diplomacy for 1.165
« Reply #5 on: February 11, 2015, 09:24:00 AM »
Somebody: Like Alasdair, I also would like to express my appreciation for the swift update. Thanks!

That makes it the only (so far as I know) mod that I can use due to the backwards incompatibility of new serial numbers. Except maybe the weird workaround with WSE that I need to look into.

I have a Steam key and have the same issue. I would really like to try PBOD as well but it seems that the most current version for that is for a Warband version that I am not able to unlock the full mode for, unfortunately (precisely because of the incompatibility with newer Steam keys).

I spent an hour or two today trying to find info on WSE and workarounds with Diplomacy + PBOD, to little success... I was wondering if you ever did find a workaround with WSE?

Somebody

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Re: Diplomacy for 1.165
« Reply #6 on: February 11, 2015, 07:05:02 PM »
K700 is working on updating WSE for 1.165+. We'll see how that goes.
I have the old code for PBOD that doesn't require WSE somewhere but it obviously lacks functionality like pausing and other features that were created afterwards.

yehrom

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Re: Diplomacy for 1.165
« Reply #7 on: March 22, 2015, 06:09:14 PM »
First, all my thanks for the update.
And another to have include the wife as companion feature!

My old save (1.158+Diplo 4.3) is buggy.
Town street lead into a flat grass field with all npc inline.
Inside scene like Hall miss their entry point (gate) and all npc are in wrong place when not just inline.

I am starting a fresh new game to see how it goes with the 1.166.

---------- Edit
So, all exterior scenes are missing (open empty field) and interior scene have issue.
Npc place + entry point + object (scene props).


Dumb I am... All is fine!
For whom may be dumb as me, dont forget to copy the SceneObj rep. from Native folder into your Diplomacy one  :party:
« Last Edit: March 22, 2015, 06:56:53 PM by yehrom »
Rien n'est moins sûr que l'Incertain,
mais l'incertain ne doute de Rien.

vitezkoja

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Re: Diplomacy for 1.165
« Reply #8 on: March 27, 2015, 04:47:48 PM »
sry all,im little confused
4.3 Diplomacy is last version ?
ty

do have hope that in future updates with diplomacy we get some new items ? :)  :iamamoron:

3ntropy775

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Re: Diplomacy for 1.165
« Reply #9 on: April 07, 2015, 09:23:24 AM »
Have been playing with the 1.15X version of PBOD, although most things seem to work, there are a few things that don't work properly. I'm just curious if these things were just never addressed when there were no risk of compatibility issues or whether they are new.

A list of things that don't seem to work correctly especially when running your own faction:

1. The option to dictate the terms of peace doesn't seem to do anything, a truce is entered without receiving any items specified in the terms. I remember trying both money and the feif option. Also their terms always seem ludicrous.
2. Changing the culture of your kingdom doesn't change vassal troop types and even changes the guards in keeps to a random faction even if none of those soldiers are present and you didn't select that culture. Actually all guards change, even other kingdoms.
3. The option to convince a lord from another kingdom by asking you're chancellor. The answer alwys returns as if you asked the king of that faction and not the intended lord.
4. The kings don't disappear from the known lords by relation if their faction is defeated and they have left the realm. It actually throws out an error line.
5. Feasts seem broken from time to time. Which I think was probably already a problem. Some of mine are endless, without them even using any food and drink. Also the quest of organising a feast fails.
6. I thought the 500 party king armies were gone, guess not.
7. Marnid just vanished, making Borcha wanting to quit constantly since the two like each other. If I try to convince him to stay a while longer with the 10 denars option, it costs 2000+ denars.
8. I don't always get companions later on when being ambushed by bandits and when walking into a tavern or town.

PBOD still makes a lot of improvements over native, but broken features really deteriorate mods for me. Running your own faction feels like way to much work anyway. It's nigh impossible to get good natured and upstanding vassals to join me irrespective of our relationship. They'd rather stick to a weaker faction they just jumped to without getting any feifs ever. Even my father in law :roll:

Shingen

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Re: Diplomacy for 1.165
« Reply #10 on: April 08, 2015, 01:40:18 AM »
I keep getting a GUI error ..."can not find definition for GUI widget 'note_t_keys_title' in the game_variables.txt". It happens every single time I bring up NOTES, or REPORTS.

It's not game breaking, just annoying as hell. Anyone know what it means and how to either fix it, or edit it into or out of game_variables.txt?

Thanks!

Game version is 1.166
« Last Edit: April 08, 2015, 01:46:04 AM by Shingen »

kalarhan

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Re: Diplomacy for 1.165
« Reply #11 on: April 08, 2015, 02:48:48 AM »
I keep getting a GUI error ..."can not find definition for GUI widget 'note_t_keys_title' in the game_variables.txt". It happens every single time I bring up NOTES, or REPORTS.

It's not game breaking, just annoying as hell. Anyone know what it means and how to either fix it, or edit it into or out of game_variables.txt?

Thanks!

Game version is 1.166

it should be on your game, redownload/reinstall if needed it.

Looks like this:

Code: [Select]
#Notes_window
note_i_picture_position_x = 0.1
note_i_picture_position_y = 0.1
note_i_picture_size_x = 0.2
note_i_picture_size_y = 0.2

note_t_keys_position_x = 0
note_t_keys_position_y = 0
note_t_keys_size_x = 0.25
note_t_keys_size_y = 0.1
note_t_keys_text_size_x = 0.02
note_t_keys_text_size_y = 0.02
note_t_keys_text_flags = 0x700

note_t_keys_title_position_x = 0.74
note_t_keys_title_position_y = 0.71
note_t_keys_title_size_x = 0.18
note_t_keys_title_size_y = 0.1
note_t_keys_title_text_size_x = 0.025
note_t_keys_title_text_size_y = 0.025
note_t_keys_title_text_flags = 0x10
note_t_keys_title_text_color = 0xFF000000

note_t_data_position_x = 0
note_t_data_position_y = 0
note_t_data_size_x = 0.615
note_t_data_size_y = 0.1
note_t_data_text_size_x = 0.02
note_t_data_text_size_y = 0.02
note_t_data_text_flags = 0x700

note_t_title_position_x = 0.03
note_t_title_position_y = 0.67
note_t_title_size_x = 0.615
note_t_title_size_y = 0.1
note_t_title_text_size_x = 0.025
note_t_title_text_size_y = 0.025
note_t_title_text_flags = 0x10
note_t_title_text_color = 0xFF000000

note_b_back_position_x = 0.06
note_b_back_position_y = 0.7

note_b_forward_position_x = 0.15
note_b_forward_position_y = 0.7

note_b_map_follow_position_x = 0.4
note_b_map_follow_position_y = 0.7

note_bo_keys_position_x = 0.7
note_bo_keys_position_y = 0
note_bo_keys_size_x = 0.255
note_bo_keys_size_y = 0.0

note_bo_data_position_x = 0
note_bo_data_position_y = 0
note_bo_data_size_x = 0.615
note_bo_data_size_y = 0

note_s_keys_position_x = 0.95
note_s_keys_position_y = 0.08
note_s_keys_size_x = 0.02
note_s_keys_size_y = 0.60

note_sc_keys_position_x = 0.7
note_sc_keys_position_y = 0.07
note_sc_keys_size_x = 0.255
note_sc_keys_size_y = 0.62

note_s_data_position_x = 0.65
note_s_data_position_y = 0.08
note_s_data_size_x = 0.02
note_s_data_size_y = 0.62

note_sc_data_position_x = 0.03
note_sc_data_position_y = 0.08
note_sc_data_size_x = 0.655
note_sc_data_size_y = 0.57

#Notes_window_variables
note_button_sm_h = 0.024
note_image_border = 0.03
note_button_x_a = 0.123
note_button_x = 0.012
note_button_y = 0.01
note_button_h = 0.038

This file has the coordinates for the game UI (where a button should be, how big, font size, etc) from the starting menu (NEW GAME, TUTORIAL, ...) to the Character Screen and others

Shingen

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Re: Diplomacy for 1.165
« Reply #12 on: April 08, 2015, 03:17:00 AM »
note_t_keys_title_position_x = 0.74
note_t_keys_title_position_y = 0.71
note_t_keys_title_size_x = 0.18
note_t_keys_title_size_y = 0.1
note_t_keys_title_text_size_x = 0.025
note_t_keys_title_text_size_y = 0.025
note_t_keys_title_text_flags = 0x10
note_t_keys_title_text_color = 0xFF000000

That code was not in my game_variables.txt file, but once I edited it in, it fixed the issue.

Thanks!

The Bowman

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Re: Diplomacy for 1.165
« Reply #13 on: April 13, 2015, 01:21:29 PM »
Could you please update the death camera with the mouse-activated code?
Coming soon since 2012. Click on the picture below to expand your expectations.


Native Scene Replacement Pack.
New release (30.12.2018).

Somebody

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Re: Diplomacy for 1.168
« Reply #14 on: February 18, 2016, 03:03:50 AM »
Bumped, patch mostly finalized except for the few quest series I wanted to tweak.