Author Topic: Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)  (Read 317698 times)

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kraggrim

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Re: Some small tweaks for Viking Conquest (1.03 beta)
« Reply #15 on: February 18, 2015, 01:16:26 PM »
Change time between companions trying to leave:

Tired of constantly reminding your companions that nobody gets to leave the party? Use this!

Make a backup of triggers.txt, then open it and search for
Code: [Select]
0.000000 0.000000 24 There are four three instances, the one nearest the top of the file is the one you want. Change that 24 to a higher number, 99999 worked for me.

Please note, if it's the same as Brytenwalda this trigger contains a few different companion conflict related things (see the spoiler below). I would advise only using this if you have your party as you'd like to have it for the rest of the game. Do not use during story mode, I don't know for sure but would probably **** things up.

(click to show/hide)

You can see what is probably the :grievance_divisor", 100 in the text file just along from the 24.0000.  Changing that might be a more elegant way of doing this, not tried it though.

tested from a new game in 1.04 sandbox, companions will complain about and praise each other after battle but never try to leave, so should be fine to have on from the start.

This will affect companions sent off on missions, so you'll need to reset it when you want them back.

EDIT: For reforged beta it's probably this bit now
Quote
0.000000 0.000000 29.000000  0  133 2133 2 1224979098644774912 0 2133 2 1224979098644774913 100 6 3 1224979098644774914


NOTE I would recommend this tweak instead, doesn't stop companions coming back from missions.
« Last Edit: July 28, 2015, 03:45:13 PM by kraggrim »

florinteal

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Re: Some small tweaks for Viking Conquest (1.03/1.03beta)
« Reply #16 on: February 18, 2015, 04:20:48 PM »
Any idea what I'd need to do to increase the pennings/loot given from pillaging a monastery? Feels like it's pointless doing so since it was nerfed.

kraggrim

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Re: Some small tweaks for Viking Conquest (1.03/1.03beta)
« Reply #17 on: February 18, 2015, 04:36:35 PM »
I had a look, don't think I can. The section of menus.txt says:
Quote
Blood_and_treasure._Those_of_your_men_with_fewer_scruples_are_sent_towards_{s3},_killing_anyone_in_their_path_and_plundering_its_riches._The_fire_and_death_sweeping_the_place_are_rampant._You_plunder_spoils_of_war_worth_{reg3}_penings.^^{s7}

Don't know what {reg3} functions as I'm afraid.

florinteal

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Re: Some small tweaks for Viking Conquest (1.03/1.03beta)
« Reply #18 on: February 18, 2015, 07:20:50 PM »
Dang. Thanks for looking though.

JuJu70

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Re: Some small tweaks for Viking Conquest (1.03/1.03beta)
« Reply #19 on: February 18, 2015, 07:41:26 PM »
{reg3} is the amount you get from plundering. It's calculated by the script

kalarhan

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Re: Some small tweaks for Viking Conquest (1.03/1.03beta)
« Reply #20 on: February 18, 2015, 07:54:39 PM »
{reg3} is the amount you get from plundering. It's calculated by the script

we know that, we just need the modules. Coming with 1.04, right?  :twisted:

JuJu70

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Re: Some small tweaks for Viking Conquest (1.03/1.03beta)
« Reply #21 on: February 18, 2015, 07:56:11 PM »
{reg3} is the amount you get from plundering. It's calculated by the script

we know that, we just need the modules. Coming with 1.04, right?  :twisted:
Doubt it

kalarhan

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Re: Some small tweaks for Viking Conquest (1.03/1.03beta)
« Reply #22 on: February 18, 2015, 08:00:44 PM »
{reg3} is the amount you get from plundering. It's calculated by the script

we know that, we just need the modules. Coming with 1.04, right?  :twisted:
Doubt it

Gah! I tried... *cough cough buzz killer cough cough*

CrvenBear

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Re: Some small tweaks for Viking Conquest (1.03/1.03beta)
« Reply #23 on: February 22, 2015, 12:58:54 PM »
Since I was so kindly invited over here, I'll request some tweaks :P

-Effect of Leadership skill on troop wages (every level of Leadership decreases wages by 5%, how would I change that?)
-Modifying the feeding frequency of my troops and the amount of food they feast upon per soldier (native setting was 3 soldiers eating 1 unit of food every 14 hours)
-Renown deterioration over time (frequency of deterioration and percent of renown that goes away)

Thanks in advance babe.

kraggrim

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Re: Some small tweaks for Viking Conquest (1.03/1.03beta)
« Reply #24 on: February 22, 2015, 01:56:18 PM »
Change food consumption frequency and amount: 1.04

Open up simple_triggers.txt and look for this line:
Quote
12.000000  44 31 2 144115188075855908 0 2156 2 72057594037927961 648518346341351424 2133 2 1224979098644774912 72057594037927961 2108 2 1224979098644774912 3 4 0 31 2
If you're using notepad++ or whatever it should be line 63.

That 12.000000 at the beginning is the number of hours between feedings, change it to whatever you want.
Later there should be a bit that looks like 3 4 0 31 2. That 3 is the number of troops fed by one unit of food.



-Renown deterioration over time (frequency of deterioration and percent of renown that goes away)

I don't know what this is. Does renown deteriorate by itself? I've never noticed this.
« Last Edit: June 01, 2015, 04:31:28 AM by kraggrim »

CrvenBear

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Re: Some small tweaks for Viking Conquest (1.03/1.03beta)
« Reply #25 on: February 22, 2015, 02:22:47 PM »

-Renown deterioration over time (frequency of deterioration and percent of renown that goes away)

I don't know what this is. Does renown deteriorate by itself? I've never noticed this.

It does, as a matter of fact. There was a tweak I found in Magelord's compilation but I lost it, I'll try and look it up again, see if it's compatible with VC and PM you so you could add it to the main post. Also thanks for the food. Now get grunting on the Leadership :P
« Last Edit: February 22, 2015, 02:36:09 PM by CrvenBear »

kraggrim

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Re: Some small tweaks for Viking Conquest (1.03/1.03beta)
« Reply #26 on: February 22, 2015, 02:30:15 PM »
Is the current leadership reduction still 5% like native, or is it something else?

CrvenBear

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Re: Some small tweaks for Viking Conquest (1.03/1.03beta)
« Reply #27 on: February 22, 2015, 02:36:41 PM »
It should be, yeah.
Also add this to the main post, here's the tweak for modifying renown drain, all credits to TheMageLord:
Open up simple_triggers.txt, search for
Quote
168.000000  4 520 3 1224979098644774912 360287970189639680 7 2123 3 1224979098644774913 1224979098644774912 200
The 168.00 in the beginning is the timer for the drain frequency. The higher the number, the more time it takes for the renown drain tick to occur.
The 200 is the percentage of renown drained from your total pool, meaning 0.5% in this case. The higher the number, the lower the percentage of renown drained.
In order to basically negate the renown drain change the 168 to 999999 and the 200 to 999999

kraggrim

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Re: Some small tweaks for Viking Conquest (1.03/1.03beta)
« Reply #28 on: February 22, 2015, 04:00:35 PM »
Thanks for that.  I had a look at the leaderships troop wage thing but couldnt figure it out. game_get_troop_wage -1 in scripts.txt is the area you want to look at.  I presume it would be one of the instances of " 5 " in there, if the reduction is still 5%

kalarhan

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Re: Some small tweaks for Viking Conquest (1.03/1.03beta)
« Reply #29 on: February 22, 2015, 08:46:56 PM »
It should be, yeah.
Also add this to the main post, here's the tweak for modifying renown drain, all credits to TheMageLord:
.....

Techie stuff :

(click to show/hide)

Hope that helps.

Cheers
« Last Edit: February 23, 2015, 12:59:25 AM by kalarhan »