Author Topic: Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)  (Read 316945 times)

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kraggrim

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Ok guys, here's a few little tweaks for VC (some updated/compatible for 2.012,  others for 2.010, 2.005, 2.0, 1.04, 1.03/beta, check first), though many should work fine on later versions, use common sense. 

-Make backups, and use at your own risk (especially in story mode). 

-When the game updates it will probably overwrite these things. Order your module folder files by 'Date Modified' to see which text files were changed in the update. Redoing them may or may not work.

-If you have any others post them below, as well as updates for the existing ones.

-If you need 'support' from me my advice will probably not be much more than "you must have pasted it in the wrong place" :) but I will try to help if I can.

-Yes I'm aware TweakMB will make most of this obsolete when it gets updated. Also the same when VC gets updated.

-This thread is your friend. It's very outdated but some of these tweaks can be adapted with a bit of concentration. Thanks to TML.

-This thread is for another mod but some can be adapted.

-If you want to try and make one from TweakMB use the Tweak Viewer with Native 1.158 template on the Native folder to see how the original tweaks were done, then adapt for VC.

-Save editor compatible with VC.

-When you report bugs to the devs please tell them what tweaks you have enabled.



NEW Tweaks on MS: the simple way
Built around 2.025, included most of the tweaks below plus some new ones, recommended.


Companions
(click to show/hide)


Villages


Merchants
(click to show/hide)


Sieges


Battles
(click to show/hide)


Bandits
(click to show/hide)


Religion / Monasteries


Visual / Audio
(click to show/hide)


Ships / Sailing


Prisoners


Lords


Kingdom/fief management


Kingom/fief finance
(click to show/hide)


Miscellaneous


TweakMB should work for these things (use Brytenwalda 1.4 template or Native 1.158)
(click to show/hide)


Small guide on understanding the numbers in the text files.
« Last Edit: July 02, 2017, 03:54:17 PM by kraggrim 🛡️ »

Ivan Khan

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Re: Some small tweaks for Viking Conquest (1.03 beta)
« Reply #1 on: January 14, 2015, 02:37:28 PM »


Thanks much kraggrim your work is greatly appreciated  8-)

kraggrim

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Re: Some small tweaks for Viking Conquest (1.03 beta)
« Reply #2 on: January 15, 2015, 04:55:15 PM »
Couple new tweaks added. If there's something simple people would like me to have a look then post here. Please note that I'm not talking about adding new companions/more factions/diplomacy mod etc. Simple tweaks.
« Last Edit: April 04, 2015, 02:42:07 PM by kraggrim »

Idibil

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Re: Some small tweaks for Viking Conquest (1.03 beta)
« Reply #3 on: January 15, 2015, 06:55:00 PM »
Nice work, kraggrim

kraggrim

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Re: Some small tweaks for Viking Conquest (1.03 beta)
« Reply #4 on: January 18, 2015, 07:29:40 PM »
Updated "recruit all vikings" tweak.

GeneralPetrov

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Re: Some small tweaks for Viking Conquest (1.03 beta)
« Reply #5 on: January 31, 2015, 08:33:55 PM »
Would it be possible to make it so that when fast travelling, it pauses upon encountering a hostile force in sight? So many Vikings have been lost due to not being able to stop in time...

kraggrim

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Re: Some small tweaks for Viking Conquest (1.03 beta)
« Reply #6 on: January 31, 2015, 10:36:16 PM »
I'm afraid  that would be adding a new feature (afaik) rather than tweaking an existing one. Try asking in the Q&A thread in The Forge forum section.

zscfcz

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Re: Some small tweaks for Viking Conquest (1.03 beta)
« Reply #7 on: February 01, 2015, 09:03:55 AM »
Perfect, thanks. Does already one exist to increase the number of troops and morale?
« Last Edit: February 01, 2015, 09:47:25 AM by zscfcz »
Das auf dem Bild bin nicht ich, es ist mein Zwillingsbruder.

kraggrim

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Re: Some small tweaks for Viking Conquest (1.03 beta)
« Reply #8 on: February 01, 2015, 05:06:04 PM »
Perfect, thanks. Does already one exist to increase the number of troops and morale?

You'd have to be more specific for both those things.  Do you mean the player's number of troops per leadership skill point?  Do you mean base morale?

Shonin

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Re: Some small tweaks for Viking Conquest (1.03 beta)
« Reply #9 on: February 01, 2015, 09:58:47 PM »
Heya Kraggrim, is there something to make the followers don't fight, like in the Vech's mod?

kraggrim

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Re: Some small tweaks for Viking Conquest (1.03 beta)
« Reply #10 on: February 02, 2015, 01:27:37 AM »
Heya Kraggrim, is there something to make the followers don't fight, like in the Vech's mod?

I don't know Vech's mod, but TweakMB has the option to disable after-battle complaints and enable the 'we hang deserters' dialog.

Modestus

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Re: Some small tweaks for Viking Conquest (1.03 beta)
« Reply #11 on: February 06, 2015, 09:50:31 PM »
sorry something didnt work for me my menus.txt is messed up, can you send me a clean one, so i can try again? Thanks :oops: it says rgl error

kalarhan

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Re: Some small tweaks for Viking Conquest (1.03 beta)
« Reply #12 on: February 06, 2015, 11:06:02 PM »
sorry something didnt work for me my menus.txt is messed up, can you send me a clean one, so i can try again? Thanks :oops: it says rgl error

if you use Steam: you can just delete the file and verify cache. It will re-download

If from download: open your file using a zip tool like 7zip. You can get any file from there. The one you got to install the game/patch.

Hint: make a copy of all text files before doing tweaks

kraggrim

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Re: Some small tweaks for Viking Conquest (1.03 beta)
« Reply #13 on: February 06, 2015, 11:54:59 PM »
My problem is too many backups, can't remember which is from what version, which is unmodified etc.  I think this is a current unmodified:https://www.sendspace.com/file/eh5wxc, but if you want to be sure then do as kalarhan says.

Modestus

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Re: Some small tweaks for Viking Conquest (1.03 beta)
« Reply #14 on: February 07, 2015, 07:17:06 PM »
Thank you guys!