Happy new year and glad to hear you managed to fix those bugs/problems i told about.
Meantime, i started thinking- around what time period (well, aproximately) this mod exactly revolves around? I dont mean to be nitpicky here, just being curious.
Anyways, i started thinking about it and after going trough item library (well, few shops anyways), some equipment you have thrown in (juggernaut armour for example seems advanced enough for reneissance tournament armour, samurai armour even newer) would enable for hand cannons (or even early arqebuses, but i think that might be taking it bit too far, as first of those appeared in large scale in 145
to appear (bit of trivia: oldest surviving handheld firearm in Europe was found in Otepää, Estonia. Its exact age isnt known, but it dates back to at least 1396, possibly even older) as well as early and rather ineffective grenades.
So im suggesting possibly optional (as it would probably not like to some- to be fair i tought myself for long time wheter to even suggest it) add-on which adds firearms.
Now, if you decide to do that, main queston is to depict firearms of era correctly- there were several variants of it, firing stone and metal bullets, but they made more noise than damage and they were very smoky, plus reloading took ages, so they acted more as psychological weapons at first, but they were able to punch trough weaker armour as well (not plate armour though). also mainly chinese and koreans used fireworks as weapon- very effectively i might add.
Anyhow, i think that first generation firearms wouldnt break mainly sword/spear/arrow based gameplay, as gunmen would be very vulnerable during reload, but it would be useful asset if used properly
aaaaaaaand i got to stop suggesting things at half 4 in the morning