Author Topic: [OSP] Native Scene Replacement Pack - [Added Bariyye 30.12.2018]  (Read 74511 times)

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The Bowman

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Re: [OSP] Native Scene Replacement Pack - WIP
« Reply #30 on: January 08, 2015, 01:42:19 PM »
Hello there,

I have finally finished the adjacent main village located just in front of the town. It looks small, but it took a hell of time to make. Usually, I'm so bothered to make things look right that it takes me forever to place stuff on the map. Anyways, here are some screenshots taken at night. I decided that it looks more idyllic that way. :)

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And yeah, some details cannot be noticed because it is, well, night. The rest of the terrain and flora is mostly done (which was the hardest part for me). The town itself won't take so much effort to make, I guess.
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Native Scene Replacement Pack.
New release (30.12.2018).

Reus

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Re: [OSP] Native Scene Replacement Pack - WIP
« Reply #31 on: January 08, 2015, 06:40:24 PM »
That's amazing.

Lovin' it!
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AndyYa

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Re: [OSP] Native Scene Replacement Pack - WIP
« Reply #32 on: January 08, 2015, 09:36:27 PM »
Good job, waiting for Tihr.

The Bowman

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Re: [OSP] Native Scene Replacement Pack - WIP
« Reply #33 on: January 09, 2015, 02:16:13 PM »
Thanks,

Here is more progress from today. I have finally managed to finish the main layout of the town itself and place the (elevated) paths. Some parts of the map still need flora or random buildings (I intend to place just a woodcutter somewhere). The town itself has absolutely no details; only the buildings have been placed. I still need to add details and a couple of trees inside. I also looked at the town walls and I decided that I need to change something in front of them. I'm thinking about doing some changes on the terrain, for the sake of divesity. The beach also got no attention. Thus: work in progress.
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« Last Edit: January 09, 2015, 02:18:26 PM by The Bowman »
Coming soon since 2012. Click on the picture below to expand your expectations.


Native Scene Replacement Pack.
New release (30.12.2018).

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Re: [OSP] Native Scene Replacement Pack - WIP
« Reply #34 on: January 09, 2015, 03:25:33 PM »
I really love the way you put it right on the edge of a hill next to the water. Really nice!
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JJJaikishan

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Re: [OSP] Native Scene Replacement Pack - WIP
« Reply #35 on: January 09, 2015, 03:41:05 PM »
WOW! :o :shock:


Lord of Shadows

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Re: [OSP] Native Scene Replacement Pack - WIP
« Reply #36 on: January 13, 2015, 06:46:17 PM »
Those scenes look really good. I hope you are still working on them. :)
There is just one small thing that is bugging me.

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See that small gap betweem the bridge and land? When you go over that you can see that character (or a horse) slows down a little bit. That can be annoying sometimes. :roll:

Also, are bots going to break the main gates in Wercheg? I saw it says "Destructible Target" on it.

The Bowman

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Re: [OSP] Native Scene Replacement Pack - WIP
« Reply #37 on: January 13, 2015, 07:27:09 PM »
Bots cannot really destroy things in SP maps. I know of that gap. Since it is not actively used in sieges, I just ignored it, because nobody is going to pass thorugh there except bots or the player while visiting the town.

Also, how does it work with Polished Landscapes?

Work goes slowly because of college and exams.
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Native Scene Replacement Pack.
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Re: [OSP] Native Scene Replacement Pack - WIP
« Reply #38 on: January 13, 2015, 09:21:48 PM »
It looks pretty good. Better than in Native. :)

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Ignore the framerate. It's just my bad graphics card.

Ikaguia

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Re: [OSP] Native Scene Replacement Pack - WIP
« Reply #39 on: January 15, 2015, 12:41:21 PM »
Bots cannot really destroy things in SP maps. I know of that gap. Since it is not actively used in sieges, I just ignored it, because nobody is going to pass thorugh there except bots or the player while visiting the town.

you could just borrow a script from Full Invasion if you wanted it(it's OSP):
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Sorry for my poor English, I'm Brazilian.

The Bowman

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Re: [OSP] Native Scene Replacement Pack - WIP
« Reply #40 on: January 15, 2015, 01:12:42 PM »
I'm aware of such a feature, thanks. My aim was to use only the existig Native resources without changing the core mechanics. I guess that'd be rather useful for multiplayer.
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Native Scene Replacement Pack.
New release (30.12.2018).

The Real Slate

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Re: [OSP] Native Scene Replacement Pack - WIP
« Reply #41 on: January 20, 2015, 03:33:58 PM »
Those scenes look really good! Thanks for sharing, exactly what native needs.

The Bowman

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Re: [OSP] Native Scene Replacement Pack - WIP
« Reply #42 on: January 22, 2015, 11:41:35 AM »
Thank you. :)

Ladies and gentlemen, Tihr has been finished, thus, the Nord pack is now complete. Now, you can finally see the thriving port-town just as Ramun, the slave trader described it since Mount&Blade ever came out. Well, all I can recommend you is to install the complete pack, take your axe, and be a proud Nord. ;)

Screenshots will come later.
Here is the download link, which you can also find on the main post: http://www.2shared.com/file/RJeNdQnG/Nord_Town_Pack.html?
Coming soon since 2012. Click on the picture below to expand your expectations.


Native Scene Replacement Pack.
New release (30.12.2018).

Antonis

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Re: [OSP] Native Scene Replacement Pack - WIP [Nord Pack complete!]
« Reply #43 on: January 22, 2015, 12:14:27 PM »
And there was truly much rejoicing in Calradia.  :)
Amazing job, man!

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Re: [OSP] Native Scene Replacement Pack - WIP
« Reply #44 on: January 22, 2015, 12:36:23 PM »
Ladies and gentlemen, Tihr has been finished, thus, the Nord pack is now complete. Now, you can finally see the thriving port-town just as Ramun, the slave trader described it since Mount&Blade ever came out. Well, all I can recommend you is to install the complete pack, take your axe, and be a proud Nord. ;)
I went to see Tihr and quickly got lost. :oops:

Could you please upload the file to some other host though? Current one is incredibly persistent in trying to trick me into downloading some infected crap.