Takes almost 2 hours to load textures and when it finally does the game is extremely laggy and unresponsive. Vanilla and other mods including Brytenwaldawork completely fine.
Not completely related to this, but why when i set stuff in game options menu these settings aren't stored? Why do i always have to redo my settings when i load game? btw i checked rgl_config and it isnt read-only.
Not completely related to this, but why when i set stuff in game options menu these settings aren't stored? Why do i always have to redo my settings when i load game? btw i checked rgl_config and it isnt read-only.
this works with native as well, no matter what changes i do in ingame settings menu, when i reload the game, settings are reseted to default. Is this normal?
this works with native as well, no matter what changes i do in ingame settings menu, when i reload the game, settings are reseted to default. Is this normal?
No, nobody commented about this. A idea, use auto ajust, enter in game, exit. Change your configuration, enter in game again and test if this fix problem.
https://www.dropbox.com/s/liyv0iew526tb83/rgl_log.txt?dl=0 https://www.dropbox.com/s/liyv0iew526tb83/rgl_log.txt?dl=0 I have a problem with game. After i defeated Danish fleet by side of Asturians i had to give report to Aethelwulf. But after i landed i could move only for a few seconds after the game crashed. I cannot give report too. I would be glad if you could help.
https://www.dropbox.com/s/liyv0iew526tb83/rgl_log.txt?dl=0 https://www.dropbox.com/s/liyv0iew526tb83/rgl_log.txt?dl=0 I have a problem with game. After i defeated Danish fleet by side of Asturians i had to give report to Aethelwulf. But after i landed i could move only for a few seconds after the game crashed. I cannot give report too. I would be glad if you could help.
I've tried a uninstall and re-install. Just bought the game a week ago and still have yet to play a minute of it . I've tried every trick, updating both, text demand on/off and still wont work. PLEASE HELP!
rgl_log.txt:
Starting new log file.
Version: 1.165
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 1264MB/2518MB
-- CPU: AMD A4-5000 APU with Radeon(TM) HD Graphics (AuthenticAMD)
- L1 cache size: 32K
- L2 cache size: 2048K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT MmxExt
- Number of CPUs: 4 ( Speed: ~1497MHz / ~1497MHz / ~1497MHz / ~1497MHz )
You should open a new thread (NEW TOPIC button) on this subforum, easier to follow a issue that may need multiple replies.
Usual questions tho:
1) Read the post about tweaks (this very one).
2) Read the post about how to report a bug/issue (link on the OP post)
3) Add you rgl_config.txt, your rgl_log.txt (after the crash).
4) Are you using Steam or not? You are using version 1.02 that has FPS issues, beta 1.03 is 10x better.
5) Your log shows a integrated graphic chipset. Dont you have a graphic card on your notebook? Its not really supported by the game as you can see on Steam store:
Video Card: Graphics card (128 MB+) (does not support integrated graphics card)
I am not saying its impossible to play with one. Just that is outside the supported hardware, so it is probably outside the tested hardware too. I can play the game on low graphics with a Intel HD 4000 (my notebook, just for test on Linux, I really only play on my PC machine).
You have low RAM and a graphic card without memory. Both together will be very unlikely you will ever get a good performance.
6) Lots of errors on your log, but that could be on the 1.02 version....
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requested
Cheers
ps.: remember to create a new topic, you can edit your current one to point to there.
I am not saying its impossible to play with one. Just that is outside the supported hardware, so it is probably outside the tested hardware too. I can play the game on low graphics with a Intel HD 4000 (my notebook, just for test on Linux, I really only play on my PC machine).
You have low RAM and a graphic card without memory. Both together will be very unlikely you will ever get a good performance.
I can play Native in normal settings perfectly fine 60fps. Play SMITE on ultra settings just fine too zero issue. Don't think that's the problem
I'm new to the whole cpu scene so no clue what:
3) Add you rgl_config.txt, your rgl_log.txt (after the crash).
means exactly. I'm not running it of steam just the vanilla M&B launcher.
I also cant figure out how to get to the BETA version
you need to read the OP (first topic in this thread) and the one for bug reports (http://forums.taleworlds.com/index.php/topic,320833.0.html). The OP has ALOT of ideas on how to improve performance. You should really read and follow it.
rgl_config.txt shows how your game is configured (graphic choices, performance choices...). Tweaks here can help or brake the game depending on your hardware. Devs (the ones with title in head that says EXTERNAL DEVELOPER) can then help you.
His problem is not due to hardware, I have the same problem, game automatically crashes after you leave the mission and appear on the ocean. Currently as of 1.03 at least for me this game is not only bugged with ui problems but impossible to complete.
His problem is not due to hardware, I have the same problem, game automatically crashes after you leave the mission and appear on the ocean. Currently as of 1.03 at least for me this game is not only bugged with ui problems but impossible to complete.
His problem is not due to hardware, I have the same problem, game automatically crashes after you leave the mission and appear on the ocean. Currently as of 1.03 at least for me this game is not only bugged with ui problems but impossible to complete.
Just get runtime error when I join a battle. If I made 1 battle w/o runtime error the map gets on some points black.
rlg_log doesn't give any errors...
Starting new log file.
Version: 1.165
-- OS: Microsoft Windows 7 (build 7600), 32-bit
-- RAM: Available physical RAM: 2375MB/3326MB
-- CPU: AMD Athlon(tm) II X2 250 Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 2 ( Speed: ~3013MHz / ~3013MHz )
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 39519
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1298 parties added.
launch complete.
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_normal_map discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Edit: forgot to add: doesn't matter if I try to play with DX7 or 9, it keeps crashing. If i play without pixel shader and texture quality on 10 i can play atleast for 30 min which is really much..
Could you please start by updating your Warband to version 1.166,
(and make sure you have the latest Viking Conquest version 1.03).
Apart from that your PC specifications are in the lower end, so make sure the graphic setings and battle sizes are not too high.
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