Feedback and suggestions

Danes should have

  • infantry and archers divided

    Votes: 24 64.9%
  • infantry and archers united

    Votes: 13 35.1%

  • Total voters
    37

Users who are viewing this thread

Thanks,I know that Picts and Scots were different cultures,but in the 867 they were ruled by the same king Constantine I king of Scots and Picts.
 
Well the scots actualy came from Ireland (as did quite a few poeple living in britain, either to escape cristianity or to be annoying) and settled in the lowlands (I think this is the case anyway) and were pretty similar to Irish tribes (though I think they lost the "ri" part of thier culture.)
And that reminds me, you said modding man (sorry forgot you're name) that you wanted to add the Irish and britton names for lords. I can find it out for you, I'll post it on here once I've found the source.
And mod man there was no "king of scotland" in 867 (althouhg there were alot of kings who claimed to be) and there were still seperate pictish kingdoms.

Edit: Ok so the Irish lord thingy. Basicly an Irisj lord is called a ri which litalary means king. However a ri tuathe is little more than a sub cheiftan and they are'nt like kings in our terms. A ri tuathe I suppose is more like a village elder than a lord so mabye you could replace Irish village elders with ri tuathes, although a ri tuathe would be able to lead about 20 men to war (not neccesarily trained men). The next step up is a ri tuathre which would be like a cheiftan or a mid ranking noble. They would never travel without an escort of 20 men  or they would loos "face price" (dont ask about that) and they would be overlords of several ri tuathes (mabye 2-3 villages each would be suitable for theese lords) so mabye 50-100 men. I'm not sure about the higher ranking nobles but I'll try and find out.
 
I never mentioned a "king of scotland",but a "king of Scots and Picts".
Irish are actually postponed for at least a couple of releases.And the face price is similar to the honour price,basically is what you have to pay if you kill a man,a farmer would cost maybe half a cow,a warrior a couple of boars and sheeps,a rig thousands of furs and cows.
 
Just downloaded the mod, tried out my first battle, i really like the weapons already looking very viking like, i think this mod, And Legions mod are the only ones I'm going to be playing for awhile, i am really impressed great mod! :grin:
 
Just a two quick suggestions on equipment carried by soldiers.  I don't know if you're planning on doing this or not bu anyway.

1.  have a lot less metal armour being worn by soldiers.  Increase the amount of soldiers wearing various tunics in battle.  Good maille was really expensive and worn by only the richest at this point in time.  however, I fight battles where every Saxon Fyrdsman and Danish Mand wear maille.  Only elite troops should wear the various armours made o metal

2.  Make the spear the primary weapon on the battlefield. It already seems to be in this mod, but I think that probably 75% of all infantry should carry a spear as thier primary close combat weapon.  Conversely, make the sword much less common, as it too was incredibly expensive.  Again, only the most elite of troops should carry a sword into battle.

Just my 2c worth.
 
xDELTAx said:
Just downloaded the mod, tried out my first battle, i really like the weapons already looking very viking like, i think this mod, And Legions mod are the only ones I'm going to be playing for awhile, i am really impressed great mod! :grin:

Thanks for appreciation.

Kvedulf said:
Just a two quick suggestions on equipment carried by soldiers.  I don't know if you're planning on doing this or not bu anyway.

1.  have a lot less metal armour being worn by soldiers.  Increase the amount of soldiers wearing various tunics in battle.  Good maille was really expensive and worn by only the richest at this point in time.  however, I fight battles where every Saxon Fyrdsman and Danish Mand wear maille.  Only elite troops should wear the various armours made o metal

2.  Make the spear the primary weapon on the battlefield. It already seems to be in this mod, but I think that probably 75% of all infantry should carry a spear as thier primary close combat weapon.  Conversely, make the sword much less common, as it too was incredibly expensive.  Again, only the most elite of troops should carry a sword into battle.

Just my 2c worth.

It would be more historically correct,but if most of the troops in the battlefield are using a spear,for a player with a sword would be too easy.Same if all lower troops tiers weren't using any maille,player would make a slaughter.So I'm triyng to have an half of one and half of other to make it historically correct(as far as possible)but without ruin the gameplay.
 
FerdiadITA - just make mail armour, swords and other more advanced equipment ery expensive like it really was that time so player would be forced to use basic equipment for long time (unles he would defeat and loot very difficult party).
But it could make mod less interesting for some. Decision is yours.
 
It's not a matter of interest,it's a matter of balance.Since I've quiet removed all the cavalry,the troops and items balance it's still a big work in progress.
I'm tring to make it as real as possible,but it's not that easy.As I already said I'll try to make it historical,but not at the cost of enjoyability.
 
Well, since you've removed mounts you've removed main player advantage from game. Many players exploits horse archery or couching weapons to own battlefield on their own (oh, cutting your enemies while riding by is nice too). I personally find foot fight most challenging especially without high atletic. When you are surrounded by enemies even good armour isn't enough to save you. I wouldn't be so concerned about balance if I were you. Making armour rare wouldn't touch game balance too much. Just cap atletic and there won't be alone Rambos anymore. Maintaining cohesion, wise use of your troops advantages while protecting their weaknesses will be more important.
You could add some mountable horses but make them weak like sumpter horses from vanilla.

Just my thoughts
 
Hey man i got a new suggestion here, can't help but notice that norway isn't included as one of the factions, would be cool if you include them because they raided and invaded Brittania for a while in middle ages.Just thought I'd make a suggestion.
 
Love the mod! At the moment, it's all I'm playing. I love the foot combat.

A suggestion:  I think this mod would benefit from the starting class expansion, so that you would start out already aligned with a faction.  I mean, if you're a Scot, you'd stand out in Mercia, and vice versa, so it would be neat if that were worked into the character creation.
 
I Love it! But there are some issues.

First, i was disspointed by some weapons, especially dane axe, for how it looks in the game. Dane axe was exclusivelly two-handed weapon! And it looks a little different, I could provide some pics i you like.
Where are the norwegians?
How the hell do I get to Ireland?
And there is also a little too much swords in the game, a sword was worth about five cows in those times (that's a bit expensive, given the idea that a single cow could be that line between surviving a harsh winter and death from starvation), but I noticed that most of the saxon levy troops use seax, that is so cool! But ther could be a bigger variety of seaxes (for example a langseax or scramseax). Everything else is kewl.
By the way, I've gotten to that point of the game where I pwned all the enemies of my faction (Danes), took all their cities and castles, and it's got a little boring, because there is no more war! All i do is keep chasing bandits, and no matter how much I attack other faction heroes and carravans, no one is starting a new war, thei get only anrgry at me personally. God damn it, I'm a minister of death, praying fo war, so where is it!?
 
christhawk said:
Love the mod! At the moment, it's all I'm playing. I love the foot combat.

A suggestion:  I think this mod would benefit from the starting class expansion, so that you would start out already aligned with a faction.  I mean, if you're a Scot, you'd stand out in Mercia, and vice versa, so it would be neat if that were worked into the character creation.

Thanks,I'll think about it.

Hrotgaar said:
I Love it! But there are some issues.

First, i was disspointed by some weapons, especially dane axe, for how it looks in the game. Dane axe was exclusivelly two-handed weapon! And it looks a little different, I could provide some pics i you like.
Where are the norwegians?
How the hell do I get to Ireland?
And there is also a little too much swords in the game, a sword was worth about five cows in those times (that's a bit expensive, given the idea that a single cow could be that line between surviving a harsh winter and death from starvation), but I noticed that most of the saxon levy troops use seax, that is so cool! But ther could be a bigger variety of seaxes (for example a langseax or scramseax). Everything else is kewl.
By the way, I've gotten to that point of the game where I pwned all the enemies of my faction (Danes), took all their cities and castles, and it's got a little boring, because there is no more war! All i do is keep chasing bandits, and no matter how much I attack other faction heroes and carravans, no one is starting a new war, thei get only anrgry at me personally. God damn it, I'm a minister of death, praying fo war, so where is it!?

Items are a work in progress about the balance.
You can't get to Ireland(there's nothing anyway there).
Norwegians are postponed.
Try with the new challenging parties(Guthrum Warriors,Rus Marauders,Berserkers).
 
FerdiadITA said:
Norwegians are postponed.
I thought Norwegians were represented by the Danes = Vikings.
Is there any point introducing Norwegians?
Will they not simply have a troop tree similar to the Danes?

(If they're an important part of history I'm all for it of course)
 
The reason to introduce Norwegians would be the inclusion of the Irish,where we could have a sort of new land with a completely different situation from Britain.
But yes,they would be similar to the Danes.
 
Is it me or (btw I love the theme of the mod!) there is so much little thing to do in the game beginning? BAndit of 30 can't be killed at the beginning, can't find smaller parties of ennemy or if I find some Frison they are quite well armed for my bunch of newbies... and the arena isn't "properly 9th century" to be fun to try to make money... So?

Does in the 9th century every bunch of bandit where so big? hehe Anyway, thanks, I know it's a first ... OOOPS! third release!

Good work!
 
You can always slaughter river pirates,that actually I think are perfect for a newbie army.
I'll give a look to the arena and try to change it a bit,for a more nordic theme.
Btw,this is the third release :wink:.
 
Guthrum's men? Where the hell can I find them?

Also, maybe you could make a bit more complete troop lines? I mean, I like to know that my lads become better fighters after they kill a certain amount of enemies (become upgradeable). So right now there are loads of units with no upgrades, like Dane Deserters, Brigands and whatnot else. If you need help with some historical research or anything, lemme know, I like this mod and I love the books too ;]
 
I haven't saw them too,but didn't have many time for playing.
The unupgradable troops are bandits(that don't have upgrades in native too)and most of mercenaires,and the reason why mercs are not upgradable is that if they were would mean 15 mercenaries travelling around the taverns,you couldn't find the one you're looking for quicly.
 
Back
Top Bottom