The Deluge Reloaded - NEW EVENT

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Czeremis

Sergeant at Arms
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Those who played “The Deluge” mod, experienced great pleasure and fun playing this mod, but the truth is, that it’s just dead. Now we are trying to reborn community and organize new “big” event with new rules, maps and admins. Thanks to “Tercios” (God bless them), we can use 250 slots server to gather as much peoples as we can.
We know, that many of you left this mod as we did, but somewhere in depths of Warband gamers still looking forward to find their own place in seventieth century battlegrounds of Eastern and Middle Europe. We’ve acknowledged many “old guards” and they are going to join us, together we will show magnificence of this mod.

Whom you want to be, Polish Winged Hussar, Swedish Musketeer or  Tartar Rider?
Bring some ice, your PC will burn!


About the event:

Event will be held irregularily once per few weeks, on Saturdays 18:00 UTC. These will be not always battles, there are also modes such as siege and conquest - about them in another thread. Moreover from time to time the event will have its own historical aspect with specified map prepared by one of our mappers.

Rules
Having seen many failures during previous events, we'd like to completely reform the way of making battles in The Deluge.
First major change deals with unit categories:


1. Heavy cavalry – required to use close formation
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Commonwealth – Winged Hussars, Cossack Style Cavalry
Ottoman Empire – Silhadar, Guard Sipahi
Moscow – Muscovite Traditional Cavalryman



2. Light Cavalry – loose formation, suggested harassment tactic, able to use bows etc.
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Commonwealth – Light Cavalryman
Moscov – Tatar, Donskoy Cossack
Ottoman Empire – Sipahi, Deli, Gonullu
Cossacks – entire cavalry
Tartars – entire cavalry


3. Reiters – suggested caracole or heavy cavalry formation for close combat
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Commonwealth – Reiters
Moscov – Reiters
Sweden – National / Mercenary Reiters




4. Line infantry + pikemen  - bound to formations (could be loose, but please don't spread too much), fire in charge is allowed but no reloading while any of the squad's musketeers is in meele (when only pikemen fight, muskets are free to reload and shoot) . Officer can deploy as many pikemen as he wants, pikemen should be part of formation and are allowed to leave it only to fight in meele (e.g. for direct charge or defending whole squad from cavalry rush). If regiment has more than 15 people, can deploy one engineer. Only engineer may use the shovel and build trenches. The line infantry may use covers as long as they keep formation while hiding and it's not unstructured skirmish. They are allowed to use the wagon but pikemen cannot fight with pikes while driving!

Screenshots showing correct and wrong behaviour of line inf:


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Commonwealth: Haiduk, Mercenary infantry
Moscov: Strelec, Musketeer, pikemen
Sweden: Musketeer, Pikemen (national or mercenary)
Cossacks: registered cossack infantry, cossack infantryman, cossack peasant, mercenary infantry (guard)
Ottomans: Yanissary, azab infantry
Tatars: Kapikulu guardmen



5. Light infantry – skirmish, fire in charge allowed and able to use all possible covers. They can also take the wagon and shoot while driving it.
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Cossacks – Rezun, Cossack infantryman
Tartars – Segban, Kazindzi
Commonwealth, Moscov and Sweden = Dragoons


6. Dragoon – infantry which use horses to deploy quickly on the battlefield, have to dismount before fighting. They can also take the wagon and shoot while driving it.
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Commonwealth, Moscov and Sweden = Dragoons


7. Artillery – contain 3 engineers and officer, all mounted, engineers can fortify their position. They can use a wagon for quick and safe transport.


Wagons – allowed for everyone, but line infantry cannot use pikes while driving

Ensign – 1 per squad, optional. Gives +20% bonus to accelerate, defence, accuracy and reload speed.

Officer – 1 per squad, mounted or dismounted.


Organization

-TS prepared for the event (address given below) is not necessary, but we always create channels for those who don't have their own and for random players

-No faction commanders except special, historical events.

-All commanders have to contact me [or another event admin] 10 minutes before the event, and inform about the numbers of players they are bringing that day, so I can start balancing the teams basing on the attendance.



SINGNING UP

Application form for clans/regiments:
Code:
1.	Name
2.	Amount of ppl
3.	Preferred factions and units
4.	Non-preferred factions and units
5.	Are you able to deploy artillery occasionally
6.	Leader’s contact, Steam/TS
7.      Banner in game.

Application form for lonely wolves:

Code:
1.	Nick
2.	Confirm that you will use TS and obey your commander
3.	Preferred language group, Polish/English/others
4.	Would you like to play as artillery from time to time?

Please post the applications in this thread

Regiments attending

Hakkapeliter
~15 players
reiters / heavy cav
infantry

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Landsknechte
~15-20 players
line infantry


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Hitmen
~10 players
infantry / dragoons


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Gwardia Papieska
~6 players
heavy / light cav,
dragoons, light infantry

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Chorągiew Rajtarska
~10 players
reiters / light cav


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Regiment Wielkopolski
~12-15 players
heavy cav /
line infantry

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Pereyaslavsky Polk
~20-25 players
Cossacks infantry /
Light cavalry

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Chorągiew Wolentarska
~10-15 players
Polish cavalry


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Kaiserliches Heer
~20-25 players
Line infanrty


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Tercio Viejo de Cartagena
~10-15 players
line infantry


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32nd Regiment of Foot
~15-20 players
line infantry /
light infantry

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Lucky Dogs
~10 players
line infantry /
light infantry

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Random players


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English speaking:    Heinrich, Marco_Polo, Talpas_Gyula, Paskiboy, Miller786
                 
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Polish speaking:  Filcefix, Muzg, Wiking22pl



NEXT EVENT: 07.05.2016  [Saturday] 

18:00 GMT

TS Address : 185.25.151.178




         
 
So... I sign up Hakkapeliter  :grin:

1. Hakkapeliter

2. ~15

3. Preferred: Reiters, heavy cavalry

4. Non-preferred: Tatars, light cavalry

5. Yes, we'd like to deploy artillery

6. We use the Event TS: 91.239.66.41:1337. Our Steam signatures are in the first post.

7.    Banner
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1. McMalloce
2. 15-20
3. Preffered: Mercenary musketers
4. Non-preferred: Artillery
5. -
6. TS: rccclan.com / Leader's steam: http://steamcommunity.com/profiles/76561198052536598/
7. Nyland banner.
 
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1.  Name - Переяславский полк Войска Запорожского [Pereyaslav_]
2.  Amount of ppl - 20-25
3.  Preferred factions and units - Cossack's infantry and Light Cavalry
4.  Non-preferred factions and units -
5.  Are you able to deploy artillery occasionally - yes
6.  Leader’s contact, Steam/TS
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[Izm_LG] bboyka |
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izm_bboyka | TS3: ts4.voice-server.ru:12111
7.  Banner in game:
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IMPORTANT NOTE

Due to different NW battles' schedule of each regiment, we must change the event time to 18:00 GMT. The first one will take place on the next Saturday as many commanders are not available this weekend.

20.12.2014 (Saturday) - 18:00 GMT
 
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1.  Name - Kaiserliches Heer [Imperial Army: kk_Landwehr_Rank_Name]
2.  Amount of ppl - 20-24 Men; 1 Woman
3.  Preferred factions and units - Sweden: Musketeer, Pikemen
4.  Non-preferred factions and units -
5.  Are you able to deploy artillery occasionally - For sure.
6.  Leader’s contact, Steam/TS - "Feldmarschall Ben"
7.  Banner in game:
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Hopefully this won't end up being cracked and hacked like the previous event with the Hounds. I'm applying as a loner.

1. Talpas_Gyula
2. I can confirm that I am no troll.
3. English, but I'd rather fight shoulder to shoulder with my polish brothers.
4. Nope.
 
- Tercio Viejo de Cartagena
- 10 - 15
- Sweden/Commonwealth -- Infantry Pikes and Muskets
- Dont like Horse Archers
- No Arty
- Captain Michel --> http://steamcommunity.com/profiles/76561198007316647/
- Second Swordsman --> http://steamcommunity.com/id/JSC_Swordsman/


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So, we have like 170 people signed up, that's pretty nice.
Today is the first The Deluge battle event since September - make this day memorable as a day of the rebirth of Deluge community!

See you all at 17:50 GMT on the Event TS !

 
Due to the server problems (crashed after the map restart and the host was offline) the event will take part tomorrow at the same time:

Sunday 21.12 - 18:00 GMT


Saying that we apologize is not enough. You see, we were so close to make The Deluge rebirth real today, but a little fail happened. Everything else was alright so I hope it won't discourage you from taking part in our battles next time.
Seeing that IT IS POSSIBLE, mobilize more  soldiers to come tomorrow - it's not just about the single event, but the future of The Deluge mod. Please take it into consideration.


And see you all tomorrow !!!
 
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