I recently been into this topic and I found out that many of the guides similar to this one are inaccurate or incomplete. This guide contains (will contain) all the entrypoints used in Singleplayer. Any willing to help is welcome.
NOTE: You won't find here information about passages!
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NOTE: You won't find here information about passages!
(needs verification)
- 0 - player
- 6-7 - guards/nurse
- 16 - chancellor/lady when visiting her
- 17-24 - lords and ladies
- 0 - place where attackers spawn
- 1 - place where player spawns after choosing an option "Take a walk around the courtyard"
- 2 - exit from Lord's hall
- 3 - spawn for defenders if they're willing to fight outside the walls
- 7 - exit from the dungeon
- 10 - melee defenders
- 11 - main ranged defenders
- 15 - defenders' spawn point (this one also spawns a guard when failing at sneaking into the castle)
- 23 - castle guard
- 24 - prison guard
- 40-43 - low-tier guards
- 44-46 - high-tier guards
- IMPORTANT NOTE: Ranged defenders will also spawn in small groups on the low- and high-tier guards' entry points' location
- 0 - player entering on foot
- 1 - player entering on mount
- 2 - player leaving the keep
- 3 - player when ambushed
- 4 - player leaving tavern/hired bandit
- 5 - player leaving shop
- 6 - player leaving arena
- 7 - player leacing dungeon
- 9 - armor merchant
- 10 - weaponsmith
- 12 - horse merchant
- 11 - Guild Master/hired bandit
- 23 - castle guard
- 24 - prison guard
- 25-26 - high-tier guards
- 27-28 - low-tier guards/hired bandits
- 30-40 - citizens
TAVERN- 0 - player
- 9 - Tavern Keeper
- 16-24 - tavern guests
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(needs verification)
- 0 - player's spawn point
- 1 - player's party when rescuing village
- 2 - player when training peasants
- 3 - raiding party's spawn point
- 11 - Village Elder
- 30-40 - peasants
- 45 - bandit from lords' quest
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To be done...
Hope this helps
Regards, Tajulek