Author Topic: Council Chambers: Ideas & Suggestions  (Read 63486 times)

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Comrade Temuzu

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Re: Council Chambers: Ideas and Suggestions
« Reply #30 on: August 07, 2014, 04:14:49 PM »
There are dozens of them. And taking inspiration from them sounds like a great idea.

Also, here's a suggestion: Make the new sceneprops more readily usable for scening. What I mean is that you go and add a prefix to all the new props, for example, trw_barrier_a, trw_house_1 and so on. This makes it so much easier to work with them. Shouldnt mess with the existing scenes, either.
Honestly though, I don't think volunteering to fight in a war should be a merit in today's society.  :?
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Epicspencer

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Re: Council Chambers: Ideas and Suggestions
« Reply #31 on: August 07, 2014, 05:04:52 PM »
I think that you need to redesign the Swazi jails at least. When I am ask to break out prisoners from there, I can't talk to them.

Matiss_Veinbergs

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Re: Council Chambers: Ideas and Suggestions
« Reply #32 on: August 07, 2014, 05:53:02 PM »
I think Japan should be this faction, that developed their tech differently and has their  weaponry completely different. Like in C&C:RA3
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matmohair1

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Re: Council Chambers: Ideas and Suggestions
« Reply #33 on: August 07, 2014, 07:11:57 PM »
There are dozens of them. And taking inspiration from them sounds like a great idea.

 :wink:

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« Last Edit: August 07, 2014, 09:32:18 PM by matmohair1 »

ScreamingCommie

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Re: Council Chambers: Ideas and Suggestions
« Reply #34 on: August 07, 2014, 09:49:46 PM »
those are pretty cool ideas matmo, we just need an army of 3d artists to make it possible.
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Capt. Snow

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Re: Council Chambers: Ideas and Suggestions
« Reply #35 on: August 08, 2014, 05:31:24 AM »
I can't say that I'm in favor of those Wahammer pictures. They differ too greatly from the semi-realistic looks for troops, and can look too futuristic for 1910s-1950s tech which the mod seems to use.

Matiss_Veinbergs

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Re: Council Chambers: Ideas and Suggestions
« Reply #36 on: August 08, 2014, 07:37:29 AM »
There are dozens of them. And taking inspiration from them sounds like a great idea.

 :wink:

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Talking about neo napoleonism/steampunkiness. Really suits the idea of the mod.
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matmohair1

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Re: Council Chambers: Ideas and Suggestions
« Reply #37 on: August 08, 2014, 10:11:35 AM »
ideas for Sarranid mercenaries, recruits or scouts

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rifles with heraldic flags

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« Last Edit: August 09, 2014, 11:49:53 PM by matmohair1 »

Matiss_Veinbergs

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Re: Council Chambers: Ideas and Suggestions
« Reply #38 on: August 08, 2014, 03:38:42 PM »
I better liked steampunky sarranids, and heraldic guns are ok, as long as they wont be too glitchy
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Re: Council Chambers: Ideas and Suggestions
« Reply #39 on: August 08, 2014, 04:39:14 PM »
I think heraldic guns are pretty cool, if we add them they won't be super common, but they will be noticed
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Capt. Snow

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Re: Council Chambers: Ideas and Suggestions
« Reply #41 on: August 08, 2014, 08:02:01 PM »
I was thinking of these for special troops that could be recruited from castles and towns for each of the different factions
There's an image code you know, img /img with []'s around each. Put your link in between the two so it looks sort of like this [img]Putinvaegirfuck.com/damncommies.jpg[/img ]. Minus the extra space I put in so it would show.

JackFel14

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Re: Council Chambers: Ideas and Suggestions
« Reply #42 on: August 08, 2014, 09:04:01 PM »
Yeah I tried that but it didn't seem to be working well for me for some reason .-.

Comrade Temuzu

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Re: Council Chambers: Ideas and Suggestions
« Reply #43 on: August 08, 2014, 09:08:33 PM »


Magic.
Honestly though, I don't think volunteering to fight in a war should be a merit in today's society.  :?
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tastius

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Re: Council Chambers: Ideas and Suggestions
« Reply #44 on: August 09, 2014, 12:54:19 AM »
I think shotguns would be pretty cool, especially if you intend to implement street to street fighting in any way. Which I also suggest. The manual reload is also a good idea, but I wouldn't necessarily support an on-screen counter. I think it adds to the realism to try to count your shots. Generally, though, the guns have been handled really well.

Another thing I would like to see is a revolution still in progress. It seems like they're all over already and are just back to fighting other states. The White Vaegirs and Khergits are a nice touch, but I guess I'd just like to see them having an overall impact in their territories. As it is they seem like another type of manhunters. I'm picturing the Vaegirs and Khergits being split into two factions each, maybe even three for the Vaegirs, to represent the conflict between the Tsarists and the Provisional Government, with the communists making war on both. Though I admit that the Provisional Government was extremely short-lived. Anyway, that's about all I have in the way of suggestions! Keep up the good work.