Author Topic: Steam Workshop Support [BETA] - GAMECHANGER  (Read 181961 times)

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gokiller

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Re: Steam Workshop Support [BETA]
« Reply #30 on: July 07, 2014, 04:14:33 PM »
I can't seem to find "mbw_workshop_uploader.exe", atleast it's not located in my Warband folder. (C:\Program Files (x86)\Steam\SteamApps\common\MountBlade Warband) Opted in the beta, and ticked the option in the steam settings. Restarted steam several times. But without succes. 

Any clue what the reason could be? Am I missing something out or?

Swyter

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Re: Steam Workshop Support [BETA]
« Reply #31 on: July 07, 2014, 04:16:21 PM »
  • Zip File - This is the file name of the zipped module you have prepared. Make sure to include the ".zip" file extension (e.g. "mysteammod.zip"). NOTE: The zip filesize is currently limited to 200mb.

Thanks for this, even if makes the process a bit redundant.

Many total conversions won't fit in the 200mb limit, I know that some mods have a lot of fat inside including gems like The Last Days.
Still, after some intensive cleaning up I did for the latest version they still are on the 400-550mb side of a LZMA compressed 7z package (example).

I think that raising the limit to 450-500mb for this game and supporting things like 7z is a good compromise that leaves out flat out careless modders without having to waste too much of uncle Valve's bandwidth.

Otherwise you are only going to get small tweaks in the catalog, leaving the classics out.
« Last Edit: July 07, 2014, 04:19:33 PM by Swyter »

Aldric

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Re: Steam Workshop Support [BETA]
« Reply #32 on: July 07, 2014, 07:24:40 PM »
Interesting, do you suggest the parallel use of ModDB to host mod files  as well  ?(especially for the player without steam )

FrankElliott

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Re: Steam Workshop Support [BETA]
« Reply #33 on: July 07, 2014, 07:37:52 PM »
I had the same problem as Gotha and I'm too on Windows 8.1.
Native works fine, but mods give an error and Warband crashes.
I actually had to log out of windows because Warband stayed on top, even if I alt+tabbed.
Went to the non-beta version again of Warband, mods working fine again.
We have tested on Windows 8.1 and it worked. We can only recommend you do a full remove of the game and reinstall it, opting into the beta.

Wouldn't WSE mods be uploaded to the Workshop just the same, just with additional instructions for the user?
I know having the end user have to do complicated stuff to run a mod kind of defeats the purpose of the Workshop, but still.
Yep :).

Interesting, do you suggest the parallel use of ModDB to host mod files  as well  ?(especially for the player without steam )
Sure.

  • Zip File - This is the file name of the zipped module you have prepared. Make sure to include the ".zip" file extension (e.g. "mysteammod.zip"). NOTE: The zip filesize is currently limited to 200mb.

Thanks for this, even if makes the process a bit redundant.

Many total conversions won't fit in the 200mb limit, I know that some mods have a lot of fat inside including gems like The Last Days.
Still, after some intensive cleaning up I did for the latest version they still are on the 400-550mb side of a LZMA compressed 7z package (example).

I think that raising the limit to 450-500mb for this game and supporting things like 7z is a good compromise that leaves out flat out careless modders without having to waste too much of uncle Valve's bandwidth.

Otherwise you are only going to get small tweaks in the catalog, leaving the classics out.
There are solutions and workarounds to the size limit. We are exploring every avenue and we'll come up with something workable soon.

In the meantime, smaller mods should go ahead and load up!
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Somebody

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Re: Steam Workshop Support [BETA]
« Reply #34 on: July 07, 2014, 08:37:18 PM »
Plenty of mods share the same OSP resources (scripts would probably be too hard to merge). While it probably is too much work to subdivide each and every mod into a collection of its component OSPs and expect it to work perfectly, a feature for sub-mods to inherit (either coarsely reading module.ini or an additonal list of items required/removed) would be appreciated.

EDIT: Not too many mods being uploaded - is it because of the size limitation (which I've seen being put forth repeatedly) or lack of awareness that the workshop is open for business?
« Last Edit: July 07, 2014, 08:40:41 PM by Somebody »

damonkey

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Re: Steam Workshop Support [BETA]
« Reply #35 on: July 08, 2014, 12:05:34 AM »
Mod's too big  :cry:

Will try snipping a few stuff out, but the mod size will only ever grow as more stuff is added. I'm sure you guys will find a way to make it work, though.


Goes back into cave to mod

Edit: Whilst it was working earlier, the application now insists that Steam is not running, and yell at me to pull it up even though it is indeed open. Anything I should double-check that may have changed itself in the past few hours?
« Last Edit: July 08, 2014, 01:53:00 PM by damonkey »

Gotha

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Re: Steam Workshop Support [BETA]
« Reply #36 on: July 08, 2014, 10:37:12 AM »
I had the same problem as Gotha and I'm too on Windows 8.1.
Native works fine, but mods give an error and Warband crashes.
I actually had to log out of windows because Warband stayed on top, even if I alt+tabbed.
Went to the non-beta version again of Warband, mods working fine again.
We have tested on Windows 8.1 and it worked. We can only recommend you do a full remove of the game and reinstall it, opting into the beta.

Done. Still not showing up the "mbw_workshop_uploader.exe".


damonkey

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Re: Steam Workshop Support [BETA]
« Reply #37 on: July 08, 2014, 03:57:09 PM »
I would like to post that after much tweaking and trimming of stuff I have finally gotten Shot and Shell on the workshop: however; the mod will not install for people. I am assuming that I did something wrong in the .zip file or something. Any ideas?

« Last Edit: July 08, 2014, 04:17:14 PM by damonkey »

Gotha

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Re: Steam Workshop Support [BETA]
« Reply #38 on: July 08, 2014, 04:22:32 PM »
I tried now to subcribe a mod. After the "downloading" it even doesn't appear in my M&B Warband directory...


FrankElliott

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Re: Steam Workshop Support [BETA]
« Reply #39 on: July 08, 2014, 05:34:08 PM »
We have updated the beta to include a password, which is "betapassword".

Betas without passwords sometimes don't work properly on Steam, would you be able to try again?
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Re: Steam Workshop Support [BETA]
« Reply #40 on: July 08, 2014, 05:59:29 PM »
Hehe! Nice! :D

Gotha

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Re: Steam Workshop Support [BETA]
« Reply #41 on: July 08, 2014, 10:57:26 PM »
We have updated the beta to include a password, which is "betapassword".

Betas without passwords sometimes don't work properly on Steam, would you be able to try again?

Works now thanks. Perhaps you should update the OP too.


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Re: Steam Workshop Support [BETA]
« Reply #42 on: July 09, 2014, 06:55:07 AM »
Absolutely wonderful!

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Re: Steam Workshop Support [BETA]
« Reply #43 on: July 10, 2014, 01:12:59 PM »
Finally.

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Re: Steam Workshop Support [BETA]
« Reply #44 on: July 10, 2014, 01:49:35 PM »
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