Author Topic: Steam Workshop Support [BETA] - GAMECHANGER  (Read 182226 times)

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Somebody

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Re: Steam Workshop Support [BETA]
« Reply #15 on: July 05, 2014, 08:33:20 AM »
You don't need to enter the code to unlock the beta.

karnım aç

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Re: Steam Workshop Support [BETA]
« Reply #16 on: July 05, 2014, 09:28:17 AM »
Legendary!

FrankElliott

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Re: Steam Workshop Support [BETA]
« Reply #17 on: July 05, 2014, 09:31:16 AM »
You don't need to enter the code to unlock the beta.
This. Just go straight for the dropdown box!

Hotfix applied. Workshop should now be functioning correctly!

Is there a possibility we could get 7z compatibility with zip compatibility? Better compression in 7z files.

Also, is it likely that we can get an extra 100-150mb wiggle room? I've compressed a couple of the popular mods and they are 100mb shy of being able to be uploaded.
We're limited by Steam on that front. We're seeing if we can increase the limit but 7z isn't currently possible.

There are a lot of ways to decrease your mod file size though. Make sure you aren't including any unused resources, ensure your .DDS files are in DXT1 format if they don't use alpha etc.
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Re: Steam Workshop Support [BETA]
« Reply #18 on: July 05, 2014, 09:41:58 AM »
Oh my bad, I had an item up next for update before I could use the beta.

Somebody

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Re: Steam Workshop Support [BETA]
« Reply #19 on: July 05, 2014, 09:42:04 AM »
You'll also run into the problem of having to grab all the SceneObjs from Native for most mods to work.
Tags seem a bit limited - I'm sure there will be more user-contributed ones though.

EDIT: While the images are retained on subsequent uploads, descriptions and tags are wiped out and need to be repopulated manually. At least it's sort of working now
« Last Edit: July 05, 2014, 10:43:02 AM by Somebody »

Gotha

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Re: Steam Workshop Support [BETA]
« Reply #20 on: July 05, 2014, 11:17:00 AM »
Well, I checked in into the beta.. checked out again.. started the game.. Checked for missing files.. checked in.. started the game.. stopped the game.. checked for missing files etc.

Doesn't work  for me. I can see the workshop but the "mbw_workshop_uploader.exe" is still missing.

(Did I do something wrong?)


Ultimate

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Re: Steam Workshop Support [BETA]
« Reply #21 on: July 06, 2014, 02:26:07 AM »
This is really gonna be awesome.

FrankElliott

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Re: Steam Workshop Support [BETA]
« Reply #22 on: July 06, 2014, 03:52:24 PM »
...If i add Warband on Steam with my non-Steam version can i join the Workshop...?
...i can't find any "BETAS" tab anywhere... :(

ciauz^^,
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Steam Workshop does not work for non-Steam copies. This is the same for every Workshop game.

Well, I checked in into the beta.. checked out again.. started the game.. Checked for missing files.. checked in.. started the game.. stopped the game.. checked for missing files etc.

Doesn't work  for me. I can see the workshop but the "mbw_workshop_uploader.exe" is still missing.

(Did I do something wrong?)
Are you on Windows? The beta is currently only on Windows but will be extended to all platforms soon.
Follow me on the twitters @frankelliott_

Gotha

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Re: Steam Workshop Support [BETA]
« Reply #23 on: July 06, 2014, 05:23:59 PM »
Windows 8.1 .


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Re: Steam Workshop Support [BETA]
« Reply #24 on: July 06, 2014, 06:25:39 PM »
I had the same problem as Gotha and I'm too on Windows 8.1.
Native works fine, but mods give an error and Warband crashes.
I actually had to log out of windows because Warband stayed on top, even if I alt+tabbed.
Went to the non-beta version again of Warband, mods working fine again.
« Last Edit: July 06, 2014, 06:37:15 PM by James2510 »

gokiller

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Re: Steam Workshop Support [BETA]
« Reply #25 on: July 07, 2014, 10:57:58 AM »
Sounds great!

hrotha

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Re: Steam Workshop Support [BETA]
« Reply #26 on: July 07, 2014, 11:56:42 AM »
This is great news!
Are there any plans to support WSE-based mods? Since they use either the wse launcher or a slightly modified exe of it...
Nope. It opens up too many security issues so it simply isn't possible for us to support.
Wouldn't WSE mods be uploaded to the Workshop just the same, just with additional instructions for the user? In that vein, I wonder if there's a way to make this useful for standalone mods.

I know having the end user have to do complicated stuff to run a mod kind of defeats the purpose of the Workshop, but still.

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Re: Steam Workshop Support [BETA]
« Reply #27 on: July 07, 2014, 12:31:04 PM »
These are indeed fun news! Glad to see TaleWorlds moving forwards in all sorts of directions.  :P

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Re: Steam Workshop Support [BETA]
« Reply #28 on: July 07, 2014, 12:45:33 PM »
Durnit, I might finally have to get Warband on Steam then.
                                                                                           

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Re: Steam Workshop Support [BETA]
« Reply #29 on: July 07, 2014, 02:56:28 PM »
Finally. Great, great news.