Gekokujo: Official Announcements (New: Gekokujo 3.1 Patch -BETA- is released)

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THIS IS THE BETA FOR 3.1. I want to make sure it is tested by people other than me before I release it to moddb, nexus, and steam. Other than testing for show-stopping bugs, I also want to make sure I included all the necessary files and didn't forget anything. Some planned features did not make it into 3.1 -- I did not add entertainers after all and there are no *friendly* random encounters -- just senselessly violent ones.

The source code for 3.1 is not included in this beta, but it will be included in the final, so that people will be able to make comprehensive submods

And yes, edit mode is no longer necessary to play the new sieges :wink:

Download Link: http://www.martin-philippe.com/gekokujo/gekokujo31beta.rar
Mirror: https://drive.google.com/file/d/0B29QA_i8Xg9ieWFHX2FnVEkxQjg/view

Readme:
GEKOKUJO by Marty Olson

This mod requires Warband 1.166

WARNING: This mod has not been properly translated from English. Playing on anything other than English will cause certain text to use translations of the native module

Version 3.1 Changes
-------------------
NOTE: GEKOKUJO 3.1 IS FULLY SAVE-COMPATIBLE WITH 3.0

General:
- Increased morale gains from leadership, charisma, and intelligence
- The player map icon changes to a lordly one if they have 60+ troops as an independent or 30+ troops as a vassal
- Added a biography page to the gekokujo-specific options to remind you of your chargen choices
- Sieges have been drastically improved, requiring the battering of gates during battle
- Old-style sieges without gates can be re-enabled in Gekokujo-specific options in the camp menu
- Random encounters might trigger up to once per day, as long as your party is small enough (less than 30)
- Agents, Experienced Agents, and Yojimbo can now be bodyguards
- Minimum bodyguard limit has been raised to 2 from 0 but ONLY for Agents, Experienced Agents, and Yojimbo
- Having Agents and Experienced Agents in your party will improve infiltration chances
- Ability to work for money in towns and villages
- Ability to beg for money from townspeople and villagers
- Ability to pickpocket and mug townspeople and villagers
- Ability to stalk townspeople and villagers and to burglarize their homes and places of work
- Made player lose confidence in the honor and nobility of samurai (or at least base ronin)
- OPTIONAL: For increased difficulty, you can set samurai troops to cost 2 party slots (the second being taken up by their servants)
-> Due to modding limitations, Samurai still cost 1 but also reduce your total allowance by 1

Scripting:
- Updated codebase to 1.166
- Cleaned up the startup script a little bit
- Overhauled morale and routing thanks to jacobhinds
- Fixed swarming bandit bug
- Fixed problems stemming from imprisoning lords in neutral forts (STILL RECOMMEND NOT DOING IT)
- Battlefield AI has been drastically improved
- Freelancer no longer bugs out when your lord is defeated while you are on vacation
- The spectator camera in battle is now much more smooth

Factions:
- Ikko Samurai now cost the correct price
- Faction troops are renamed properly after a restoring a claimant (Tokugawa -> Imagawa, etc)
- Bandits now spawn proportionally to the number of active factions, with an option to reduce bandit activity
- At 10 factions remaining, there is a chance of a rebellion

Troops and Companions:
- Companions sent out as emmissaries no longer disappear
- Lords should now gain higher tier troops much faster
- Peasant women now upgrade to the correct Agent troop
- Nanban and Yukino****a armor now count as plate armor for modifiers
- Samurai infantry now use the proper weapon in a given situation rather than only their katanas

Weapons, Armor, and Clothing:
- Sabakato now switches meshes when changing modes
- Spears now have thrust re-enabled on horseback
- Giant arrow flight meshes have been fixed
- Lords with custom Jinbaori no longer have a wardrobe malfunction
- Improved sode (shoulder guards) for mid-high tier armors

UI:
- Faction Relations Report now displays all factions
- Ikko-Ikki faction color is a little more grey/off-white to better display on the world map
- The last few native UI pictures have been changed
- Added a tip about long startup times in the loading screen
- Gekokujo-specific options in the camp menu made more prominent and laid out more sensibly
- Minor wording changes to give menus clarity and for the dialogue to lose its medieval english aesthetic

Graphics:
- New city street and siege scenes for Kyoto
- New arena scene for Kyoto (thanks masonman!)
- Kyoto's villages have been reshuffled
- Sashimonos no longer occasionally have solid colors
- World Map HD textures thanks to painbringer
- All-new wedding scene
- Added two new types of lord's hall interior scenes
- Productive enterprises have a new visitor scene
- Several castle scenes have been improved
- Bridge battle scene spawn layout has been improved
- Improved musket animation thanks to ranger_slo
- Miscellaneous improved animations thanks to jacobhinds
- Campaign map's terrain has been slightly improved
- Several tree texture errors have been fixed

Special:
- A new secret, hidden quest written by Bogmir was inserted into the mod, but is unfortunately not fully compatible with existing saves

Version 3.0 Changes
-------------------
General:
- All-new and more immersive music
- Rewrote the opening mission to be more morally ambigious, in order to set the tone (you'll see)
- Ranged ashigaru now spawn a ratio of gunners and archers rather than just one or the other. ranged samurai remain the same
- Your freelancer-assigned weapons are now taken away on defeat (your loot remains)
- Added a quest to return to your lord after freelancer army is defeated
- Added ability to request for promotion from ashigaru to samurai in freelancer with enough renown and relationship
- Added agents/ninja -- crude and limited for now (they only help you open castle walls)
- AI now form basic formations in battle -- not quite like other mods, but should be slightly improved over vanilla
- Added limited seafaring (sea routes are restricted) and new sea battle maps based on relative army sizes
- Added "forts" -- self-contained castles/hideouts with no income but free storage and recruitables

Scripting:
- Added the last of the 1.143 -> 1.153 fixes I missed
- Added the code that turned 1.153 -> 1.158
- Frequent lord_get_home_center errors are now fixed
- Added Zephilinox's mouse-controlled death camera
- Tweaked campaign AI to generate more aggression and war
- In addition to own tweaks, also added a few of motomataru's campaign tweaks
- Increased the reinforcement rate to handle the increased death rate
- Added forage skill (replaced block skill)

Miscellaneous:
- Rebalanced player enterprises
- Fixed typos EVERYWHERE (but they'll never go away)
- Changed text descriptions and word choices in order to sound less medieval European
- Constable is now Army Inspector, Chamberlain is now Treasurer, and Chancellor is Administrator
- Characters that were "(Name)-sensei" are now "Master (Name)"
- Doubled food unit amounts and consequently also the food weights
- Rebalanced lord reinforcements
- Samurai troops now cost 33% more in upkeep than Ashigaru
- Reduced loot spam (clothes, weak weapons)
- Retitled book names to have their in-game affected skill
- Changed the Kanazawa/Ikko start to Hirosaki/Nanbu (makes more sense considering new start quest)
- What were once called ronin troops are now called hirelings
- What were once called metsuke are now called ronin
- "Farmer" is now "Peasant Man" for symmetry with "Peasant Woman"
- Map icons are now slightly smaller to make the map look bigger
- Tournaments are now smaller affairs (2 teams of 4 maximum)
- Replaced Xerina, Dranton, and Kradus with several historical and fictional samurai in tournaments
- All loadouts are now possible in all tournaments
- Horses no longer spawn in practice arenas
- Revised trade goods slightly
- Fixed "vengeful" relationship at 90+
- Allows joining any side of an encountered battle
- Kiso horses are now only available to buy in Takeda lands
- Added placeholder Ainu clothes, armor, and weapons (thanks, Rathmor!)
- Party sizes are now: +30 base, +1 per 10 renown, +5 per Leadership, +1 per Charisma, +20 for faction leaders, +20 for faction strategists, and +10 per walled center (town/castle)
- Prisoner size bonus of +1 per 10 troops in your army (+5 per skill is untouched)
- Monk character background is now male-only (not historically accurate, just for balance)
- New Miko character background for female characters
- Fixed weapon and skill assignments for upper class women
- Character creation now grants firearms skills correctly
- Added ability to enable the cheat menu from the camp menu for laptop users

Factions:
- Imahama is renamed to Nagahama whenever Oda take it. Renamed back if Asakura take it. Everyone else keeps whatever name they took it over with
- Lord and Lady appearances are now defined rather than random
- So many more lords have their historical banners
- So many fief reassignments, holy hell
- Asakura clan now get half of the old Oda territory. Good luck, guys
- Daughters and unmarried sisters are now more common. Good luck, guys
- Changed lady names to either historical or period-appropriate names. I realized I did not want my own characters to marry a goddamn Touhou, I wanted them to marry Lady Kaede from Ran. Good luck, guys.
- Added Lord Kakizaki as a vassal of the Nanbu, who controls the only castle in Ezo (Hokkaido)
- Kaga Ikki are now called Ikko Ikki because they now have territories outside of Kaga
- Ikko Ikki monks are recruited from temple fortresses and Kanazawa, Ikko samurai volunteers from castles, and villagers from villages -- they now have the most varied troop tree
- Village recruits are now named after regions rather than clans, but all other troop names remain the same. This is to emphasize their initial loyalty to the land rather than their lord
- Oda and Tokugawa now start as formal allies. RIP everyone
- What was once the Urakami clan is now the Ukita clan. What the hell was I thinking

Geography:
- Much more detailed map, with so many new rivers, lakes, and islands. Less bland, I hope
- Added a few islands that can be reached via sea travel that have imporatant things on them
- Maybe someday I will add Korea near Tsushima (don't count on it)
- Several towns, castles, and villages have been renamed and moved around for better balance
- Some villages and castles are now also named after famous battle sites
- Added Ishiyama Honganji, Jogu-ji, and Nagashima as buddhist temple fortresses (for the Ikko)
- Added a pass to allow the Hojo and Uesugi to touch each other. Takeda should now die more slowly

Bandits:
- Bandit camps now spawn properly (whoops)
- Woku pirates now have guns rather than bows. RIP
- Greatly increased bandit activity in general. RIP
- Some bandit activity is based around the forts (see above). They will stop temporarily if you burn them down or permanently if you conquer them.
- Most of the bandit types have been renamed and re-equipped
- Bandit locations have changed as well

Companions:
- Adjusted personalities of companions for when they become lords
- Renamed certain companions to be less obnoxious about videogame references
- Changed their backgrounds as well. Sorry, sorry
- New option to remove the *consequences* of companion interactions with each other (Camp -> Gekokujo-Specific Options -> Disable ). They still bicker and whine to you about it, however.
- Changed the name and backstory of some pretenders
- The faction name now changes when certain pretenders win (Tokugawa -> Imagawa for example)

Weapons:
- New swords, spears, blunt weapons, knives, bows, and so on (just look at shop inventories!)
- There are now 6 tiers of bows and 5 tiers of guns
- Gunshot sound variety and improved gunshot sounds
- Better gunsmoke
- Added an anime sword, because I can
- Added shurikens

Armor:
- Improved kasa textures and added faction jingasa
- Jingasa now come in 3 shapes
- Added egawa trim to high class armors
- Changed the strap of the hara-ate armor to be less conspicuous
- Changed the underclothes of the low class armors to be less ugly
- Added a few new chest armor types (including nanban and yukino****a) and a looot of new helmets
- Tekko now come in multiple colors and the tiers make more sense
- Jinbaori are now separate from armor and can be combined with anything you want (looks weird on clothes)

Clothing:
- Improved hakama models and improved textures overall
- Added proper kimono sleeves to everything
- More pattern variety to women's clothing
- Added tabi-only footwear for indoor use (the NPCs switch to them automatically)
- New monk and agent headwraps

Graphics:
- Changed launcher pic to one created by Rosslington
- Female player characters now have a more appropriate infantry icon on the world map
- Added 3 new Asian faces
- Modified female armor morphs to be more bulky
- Mostly new male and female hairs
- New arena scene!
- New prison scene!
- New mansion raid scene
- New town scenes with new architectural styles
- New temple scenes and props
- Sashimono are now polearms that you can't wield (add them to any armor!)
- Sashimono have 5 different shapes and sizes
- New default crests for heraldic sashimono
- Factions have their own ashigaru and samurai sashimono (officers have heraldic sashimono)
- Loading screens are now minimalist (only one figure rather than three)

Version 2.1a Hotfix
-------------------
- Fixed a freelancer bug where being a gunner for a lord did not give you a gun
- Fixed a major issue with how faction diplomatic status was tracked, causing factions on opposite sides of the map to declare war on each other, as well as other insanities
- Because of the fix above, diplomatic triggers have been restored to every 24 hours from every 96 hours

It is advised (but not completely necessary) to start a new game to see the changes in faction diplomacy
If you are a gunner without a gun, you will not receive one in your current save until you are promoted again

Version 2.1 Changes
-------------------
- Proper credit to Bogmir for his Yari and Yumi models -- Sorry for forgetting I still had those!
- Caba`drin's Pre-Battle Orders v0.8 should now be integrated into the mod. I chose not to use the full PBOD so that WSE would not be required
- Enabled volley fire by command, advanced formations, and increased weapon usage orders
- Enabled crouching
- Minor scene fixes to several towns, castles, and villages
- Fixed Yamagata castle not having the correct scene file installed
- Created LODs for Polished Landscape meshes -- maps should have better performance now
- Changed the collision meshes for plants so you don't get stopped by rocks or bushes (or skeletons) anymore
- Gekokujo now properly loads one Polished Landscape brf that I had forgotten to load before
- Replaced 49 cloned banners with all-new unique ones
- All lords should now have unique banners (must start a new game to take effect)
- Most Uesugi and Takeda lords, as well as a few others, now have historical -and- ahistorical thematic banners (must start a new game to take effect)
- All 11 pages of banners should be selectable now, not just the first 8
- Disabled the melee alternate for the guns to lessen the amount of outstretched arms anims -- they have backup melee weapons anyway
- Created LODs for teppos, also for better performance
- Faction diplomacy now updates every 4 days instead of every day to increase performance and make the world less hectic
- Tweaked diplomatic AI to take shared borders into account when declaring war
- Removed some more immersion-ruining native text (such as references to sea raiders, and wheat)
- Ronin Arquebusiers should now have firearms instead of crossbow skills
- Rebalanced NPC companions to be more satisfying to level up (must start a new game to take effect)
- Rebalanced archers so they aren't equal to infantry in melee
- Increased teppo damage by 20%
- Decreased bow damage by 10%
- Increased monk unit stats, including giving basic monks (after pilgrims) a chance to spawn with bows
- Changed Otomo and Ryuzoji faction armor colors to lessen the confusion in Kyushu. Shimazu remains red
- Exchanged Funai for Kumamoto for the Otomo and Shimazu, as well as a couple of surrounding castles (must start a new game to take effect)
- A few others I may have forgotten about

Version 2.0 Changes
-------------------
- All new scenes!
- Bug fixes for errors introduced in 1.9
- Way too much to list
- Apologies for being so vague!

Version 1.9 Changes
-------------------
- Way too much to list
- Diplomacy
- Freelancer

Version 1.1 Changes
-------------------
- Tournaments in Uesugi, Date, and Oda clan cities should no longer spawn without weapons
- 10 new armor variations for low level armor and improved sugegasa/jingasa model
- Different looks for different types of bandits (many using the new armor variations)
- Faction leaders are now "Great Lord" instead of just "Lord"
- Samurai troop names are more descriptive ("Yumi Cavalry" instead of just "Cavalry")
- Many more minor fixes

Installation
------------
If you have an old version -- delete it first! 3.0 will overwrite all old files as necessary, but it will leave a few behind that are no longer used.

3.0 comes in two versions: a self-extracting installer that auto-detects your warband directory and a .rar for power users who know what they're doing.

If you have the installer, just run it and follow the instructions.

If you have the .rar, extract it into your modules directory.

3.1 only comes in a .rar patch. Open it up and extract it into your modules directory.

Gekokujo
--------
Gekokujo is a mod for Mount and Blade Warband set in the Sengoku period of Japan. The name is a term often translated as "the low-ranked taking over from the high" and was chosen because it was a running theme during that era: Oda Nobunaga descended from a clan of deputies to the nominal governor of their province, but the Oda usurped them and toppled their neighbors; Toyotomi Hideyoshi began his career as a cook and sandal bearer and ended up the ruler of Japan; Tokugawa Ieyasu was an upstart who probably fabricated a claim of descent from the Minamoto clan--the only ones allowed to be granted the title of Shogun. As a player of Gekokujo, you will start from nothing and attempt to gain control of the entire country, making the title fitting.

A little note on the in-game names of equipment and NPCs: My priority is to make the mod intuitive for all players, not just historical enthusiasts, so gratuitous Japanese is avoided, unless the English equivalent is even more cumbersome or somehow less informative. You will also meet "Lord Tokugawa", not "Daimyo Tokugawa Ieyasu" -- in Native mount and blade, lords only had one name (although their given names, not their surnames or house names), and "Daimyo _" isn't accurate usage anyway, since it's not how anyone would have addressed them. The mod tries to be accurate with regards to the general conditions of the time, but deliberately ignores particulars as a design decision. "Lord Oda" represents Nobunaga, but isn't really him. Gekokujo is not a historical simulation, but not because I believe it detracts from gameplay or enjoyment--so although it won't be perfect, I am not going out of my way to flout history and accuracy.

Current Features
----------------
- New map of Japan with more than double the playable area of Native, from Kyushu in the south to Ezo (Hokkaido) in the north
- 32 towns (10 more than native!), 75 castles (28 more than native!!), and 164 villages (54 more than native!!!)
- New village, castle, town, tavern, and many other scenes
- Historically-appropriate names for towns (Tokyo was still Edo, Osaka was still Sakai, and Fukuoka was still Hakata back then)
- New weapons, armor, trade goods, flags, and other details appropriate for the time and place
- Gunpowder weapons and gunpowder units
- New faces and hairs, including 6 base asian male and 4 base asian female faces
- 20 factions (19 samurai clans plus the Ikko-Ikki movement of monks, peasants, and samurai volunteers)
- Tested for stability and consistency so that it has, at minimum, the playability level of Native
- Town and castle recruitment (villages for ashigaru, towns and castles for samurai, temple fortresses for monks)
- Bodyguards for interior scenes (requires NPC companions and high-enough reknown or nobility)
- Tweaked startup scripts to increase variety in new games (such as the relationships of noble lords and ladies with each other)
- Integrated Freelancer mod (ask to serve a samurai lord as a direct retainer and participate in all their battles)
- Integrated Diplomacy mod (many, many features -- look them up separately)
- 22 npcs will full-fledged backstories
- Many, many more!

Upcoming Features
-----------------
- Improved graphics
- Better warcries
- Localizations in many languages
- A religion system
- Parallel faction systems for merchants and bandits, meant to complement each other and the territorial lords
- More quests (with many based on the merchant, bandit, and religious factions)
- A proper endgame with a Korean campaign (long shot)

Credits
-------
This is a one-man operation by me, marty4286 (also known as phlpp), and I made most of my own everything, but I did rely a lot on freely-available community resources, including:

Diplomacy Mod 4.2
http://forums.taleworlds.com/index.php/topic,116424.0.html

Freelancer
http://forums.taleworlds.com/index.php/topic,182848.0.html

Bogmir's Samurai Weapons OSP (two bows, two arrow quivers, and two yari spears)
http://forums.taleworlds.com/index.php/topic,210160.0.html

Iboltax's Improved Male Faces OSP
http://forums.taleworlds.com/index.php/topic,163242.msg3948767.html

Runico's Katanas (ironically enough, for the "chinese" weapons)
http://www.mbrepository.com/file.php?id=2228

Caba`drin's Bodyguard Code and Pre-Battle Orders Kit
http://forums.taleworlds.com/index.php/topic,151908.0.html
http://forums.taleworlds.com/index.php/topic,139752.0.html

SacredStoneHead's Samurai Armor (gauntlets and 1 helmet mesh, retextured)
http://forums.taleworlds.com/index.php/topic,230171.0.html

Llew's Flintlock Firearms OSP
http://forums.taleworlds.com/index.php?topic=162991.0

Shcherbyna's animated map icons (lord parties, peasants, bandits):
http://www.mbrepository.com/file.php?id=2675

Psiphoon's Katana Animations
http://www.nexusmods.com/mountandblade/mods/1899/

gutekfiutek's Polished Landscapes (with my own modifications)
http://forums.taleworlds.com/index.php/topic,122423.0.html
... with Delzaros's fixes for Warband 1.15x
... http://forums.taleworlds.com/index.php/topic,122423.msg6272903/topicseen.html#msg6272903

Zephilinox's Mouselook Death Camera
http://forums.taleworlds.com/index.php/topic,282550.0.html

NaglFaar's Join Any Side Tweak
http://forums.taleworlds.com/index.php/topic,74859.msg1948844.html#msg1948844

jrider's Forage skill
http://forums.taleworlds.com/index.php?topic=130429.0

motomataru's campaign AI tweaks
http://forums.taleworlds.com/index.php?topic=248544.0

painbringer's HD World Map textures
http://www.mbrepository.com/file.php?id=985

RanGer_SLO's musket reload animation
http://forums.taleworlds.com/index.php/topic,196100.0.html

Special thanks to Bogmir for the new katana draw animations, the kunai, the bamboo yari, the arrows and quivers, and a hidden quest

Special thanks to Rosslington for the launcher pic

Special thanks to Rathmor for his ainu clothing textures. He also submitted many pieces of music

Special thanks to khamukkamu for several music submissions

Special thanks to Jacobhinds his animations and overhaul of the morale system. He also gave many ideas and moral support

Special thanks to masonman for his rework of the Kyoto arena

Special thanks to unkowned, matmohair1, Osric, Hasegawa_Taizou, Thug Lessons, Ichimonji Hidetora, and others for their ideas and support

Extra special thanks to Moetic Justice for his music submission

Extra special thanks to /vg/ /mbg/ for both the timely ego boosts AND doses of humility you've given me this whole time (I've never posted about gekokujo there and never will)

Extra extra special thanks to all the players for suffering through my slowness regarding getting patches out

Testers
-------
Several people tested 3.0 for bugs, but please give special thanks to:

everyone from the 'dp
Deathmaw
Yegg
Osric
Hanakoganei
Talinoth
Sengoku Sushi
son of hojo
Fujin
Shadow123
Fog
Jwagne51
Don Zekalone
SePL80
Yemeth

If I forgot anyone, and you notice, please remind me so I can give proper credit. I modifed almost everything I borrowed. Everything I modified and created is also available free to use in your own works, with no permission required (just credit me in a readme like this, and also the original creator if it was just a modification of mine and not an original creation).

Code
----
The module system code is included with this release. This is for people who know what they are doing -- I will direct most coding questions to the taleworlds modding forums, unless it's a question specific to the code of Gekokujo rather than coding in general.

Make whatever sub-mods you want using this code. The only thing I ask of you is to release whatever you make in the gekokujo thread (or subforum) in the taleworlds forums.
 
3.0 Released
Gekokujo 3.0 has been released (finally!) after taking too to develop. I'd intended December at first, and after December I'd intended January, then it ended up being June. But now it's here, and we can forget about how incredibly slow I am and start thinking about how incredibly slow I'm going to be.

Open the spoiler below for the OP of the original Gekokujo thread as of release, including download information and changelog.

Comment Thread: http://forums.taleworlds.com/index.php/topic,249816.0.html

This mod works for Warband 1.158

WARNING 1: This mod has not been properly translated from English. Playing on anything other than English will cause certain text to use translations of the native module.

WARNING 2: It may take a very long time to start up a new game (that it looks like it must have crashed) because of the number of factions in play. I am working on improving startup time, but while that is still not fixed, I suggest starting a new game in windowed mode to allow you to do something else while it starts up. Once your new character is made, you can save it and restore full-screen mode -- starting a new game takes a long time, but loading an existing save is as quick as normal Mount and Blade.

3.0 has been released

Here are some 3.0 screenshots: http://imgur.com/a/W7clp

Download Locations
>> Nexus: http://www.nexusmods.com/mbwarband/mods/3816/? <<
>> ModDB:http://www.moddb.com/mods/gekokujo <<
>> Yemeth's: http://www.solem-lauda.com/gekokujo/gekokujo_3.0.exe <<
>> Google Drive: https://drive.google.com/file/d/0B29QA_i8Xg9iMFYySHBRdDBCVkE/edit?usp=sharing <<

The following is the readme, identical with the nexusmods description page:

Version 3.0 Changes
General:
- All-new and more immersive music
- Rewrote the opening mission to be more morally ambigious, in order to set the tone (you'll see)
- Ranged ashigaru now spawn a ratio of gunners and archers rather than just one or the other. ranged samurai remain the same
- Your freelancer-assigned weapons are now taken away on defeat (your loot remains)
- Added a quest to return to your lord after freelancer army is defeated
- Added ability to request for promotion from ashigaru to samurai in freelancer with enough renown and relationship
- Added agents/ninja -- crude and limited for now (they only help you open castle walls)
- AI now form basic formations in battle -- not quite like other mods, but should be slightly improved over vanilla
- Added limited seafaring (sea routes are restricted) and new sea battle maps based on relative army sizes
- Added "forts" -- self-contained castles/hideouts with no income but free storage and recruitables

Scripting:
- Added the last of the 1.143 -> 1.153 fixes I missed
- Added the code that turned 1.153 -> 1.158
- Frequent lord_get_home_center errors are now fixed
- Added Zephilinox's mouse-controlled death camera
- Tweaked campaign AI to generate more aggression and war
- In addition to own tweaks, also added a few of motomataru's campaign tweaks
- Increased the reinforcement rate to handle the increased death rate
- Added forage skill (replaced block skill)

Miscellaneous:
- Rebalanced player enterprises
- Fixed typos EVERYWHERE (but they'll never go away)
- Changed text descriptions and word choices in order to sound less medieval European
- Constable is now Army Inspector, Chamberlain is now Treasurer, and Chancellor is Administrator
- Characters that were "(Name)-sensei" are now "Master (Name)"
- Doubled food unit amounts and consequently also the food weights
- Rebalanced lord reinforcements
- Samurai troops now cost 33% more in upkeep than Ashigaru
- Reduced loot spam (clothes, weak weapons)
- Retitled book names to have their in-game affected skill
- Changed the Kanazawa/Ikko start to Hirosaki/Nanbu (makes more sense considering new start quest)
- What were once called ronin troops are now called hirelings
- What were once called metsuke are now called ronin
- "Farmer" is now "Peasant Man" for symmetry with "Peasant Woman"
- Map icons are now slightly smaller to make the map look bigger
- Tournaments are now smaller affairs (2 teams of 4 maximum)
- Replaced Xerina, Dranton, and Kradus with several historical and fictional samurai in tournaments
- All loadouts are now possible in all tournaments
- Horses no longer spawn in practice arenas
- Revised trade goods slightly
- Fixed "vengeful" relationship at 90+
- Allows joining any side of an encountered battle
- Kiso horses are now only available to buy in Takeda lands
- Added placeholder Ainu clothes, armor, and weapons (thanks, Rathmor!)
- Party sizes are now: +30 base, +1 per 10 renown, +5 per Leadership, +1 per Charisma, +20 for faction leaders, +20 for faction strategists, and +10 per walled center (town/castle)
- Prisoner size bonus of +1 per 10 troops in your army (+5 per skill is untouched)
- Monk character background is now male-only (not historically accurate, just for balance)
- New Miko character background for female characters
- Fixed weapon and skill assignments for upper class women
- Character creation now grants firearms skills correctly
- Added ability to enable the cheat menu from the camp menu for laptop users

Factions:
- Imahama is renamed to Nagahama whenever Oda take it. Renamed back if Asakura take it. Everyone else keeps whatever name they took it over with
- Lord and Lady appearances are now defined rather than random
- So many more lords have their historical banners
- So many fief reassignments, holy hell
- Asakura clan now get half of the old Oda territory. Good luck, guys
- Daughters and unmarried sisters are now more common. Good luck, guys
- Changed lady names to either historical or period-appropriate names. I realized I did not want my own characters to marry a goddamn Touhou, I wanted them to marry Lady Kaede from Ran. Good luck, guys.
- Added Lord Kakizaki as a vassal of the Nanbu, who controls the only castle in Ezo (Hokkaido)
- Kaga Ikki are now called Ikko Ikki because they now have territories outside of Kaga
- Ikko Ikki monks are recruited from temple fortresses and Kanazawa, Ikko samurai volunteers from castles, and villagers from villages -- they now have the most varied troop tree
- Village recruits are now named after regions rather than clans, but all other troop names remain the same. This is to emphasize their initial loyalty to the land rather than their lord
- Oda and Tokugawa now start as formal allies. RIP everyone
- What was once the Urakami clan is now the Ukita clan. What the hell was I thinking

Geography:
- Much more detailed map, with so many new rivers, lakes, and islands. Less bland, I hope
- Added a few islands that can be reached via sea travel that have imporatant things on them
- Maybe someday I will add Korea near Tsushima (don't count on it)
- Several towns, castles, and villages have been renamed and moved around for better balance
- Some villages and castles are now also named after famous battle sites
- Added Ishiyama Honganji, Jogu-ji, and Nagashima as buddhist temple fortresses (for the Ikko)
- Added a pass to allow the Hojo and Uesugi to touch each other. Takeda should now die more slowly

Bandits:
- Bandit camps now spawn properly (whoops)
- Woku pirates now have guns rather than bows. RIP
- Greatly increased bandit activity in general. RIP
- Some bandit activity is based around the forts (see above). They will stop temporarily if you burn them down or permanently if you conquer them.
- Most of the bandit types have been renamed and re-equipped
- Bandit locations have changed as well

Companions:
- Adjusted personalities of companions for when they become lords
- Renamed certain companions to be less obnoxious about videogame references
- Changed their backgrounds as well. Sorry, sorry
- New option to remove the *consequences* of companion interactions with each other (Camp -> Gekokujo-Specific Options -> Disable ). They still bicker and whine to you about it, however.
- Changed the name and backstory of some pretenders
- The faction name now changes when certain pretenders win (Tokugawa -> Imagawa for example)

Weapons:
- New swords, spears, blunt weapons, knives, bows, and so on (just look at shop inventories!)
- There are now 6 tiers of bows and 5 tiers of guns
- Gunshot sound variety and improved gunshot sounds
- Better gunsmoke
- Added an anime sword, because I can
- Added shurikens

Armor:
- Improved kasa textures and added faction jingasa
- Jingasa now come in 3 shapes
- Added egawa trim to high class armors
- Changed the strap of the hara-ate armor to be less conspicuous
- Changed the underclothes of the low class armors to be less ugly
- Added a few new chest armor types (including nanban and yukino****a) and a looot of new helmets
- Tekko now come in multiple colors and the tiers make more sense
- Jinbaori are now separate from armor and can be combined with anything you want (looks weird on clothes)

Clothing:
- Improved hakama models and improved textures overall
- Added proper kimono sleeves to everything
- More pattern variety to women's clothing
- Added tabi-only footwear for indoor use (the NPCs switch to them automatically)
- New monk and agent headwraps

Graphics:
- Changed launcher pic to one created by Rosslington
- Female player characters now have a more appropriate infantry icon on the world map
- Added 3 new Asian faces
- Modified female armor morphs to be more bulky
- Mostly new male and female hairs
- New arena scene!
- New prison scene!
- New mansion raid scene
- New town scenes with new architectural styles
- New temple scenes and props
- Sashimono are now polearms that you can't wield (add them to any armor!)
- Sashimono have 5 different shapes and sizes
- New default crests for heraldic sashimono
- Factions have their own ashigaru and samurai sashimono (officers have heraldic sashimono)
- Loading screens are now minimalist (only one figure rather than three)

Known Bugs
- Heraldic sashimono sometimes do not trigger properly (solid color)
- Certain lords with custom jinbaori do not have indoor clothing (and are thus naked)
- There are still one or two references to medieval europe in the dialogue that were missed
- A couple of the arrow flight meshes are oversized
(These aren't the only known bugs, these are the only known bugs that consistently happen)

Version 2.1a Hotfix
- Fixed a freelancer bug where being a gunner for a lord did not give you a gun
- Fixed a major issue with how faction diplomatic status was tracked, causing factions on opposite sides of the map to declare war on each other, as well as other insanities
- Because of the fix above, diplomatic triggers have been restored to every 24 hours from every 96 hours

Version 2.1
- Proper credit to Bogmir for his Yari and Yumi models -- Sorry for forgetting I still had those!
- Caba`drin's Pre-Battle Orders v0.8 should now be integrated into the mod. I chose not to use the full PBOD so that WSE would not be required
- Enabled volley fire by command, advanced formations, and increased weapon usage orders
- Enabled crouching
- Minor scene fixes to several towns, castles, and villages
- Fixed Yamagata castle not having the correct scene file installed
- Created LODs for Polished Landscape meshes -- maps should have better performance now
- Changed the collision meshes for plants so you don't get stopped by rocks or bushes (or skeletons) anymore
- Gekokujo now properly loads one Polished Landscape brf that I had forgotten to load before
- Replaced 49 cloned banners with all-new unique ones
- All lords should now have unique banners (must start a new game to take effect)
- Most Uesugi and Takeda lords, as well as a few others, now have historical -and- ahistorical thematic banners (must start a new game to take effect)
- All 11 pages of banners should be selectable now, not just the first 8
- Disabled the melee alternate for the guns to lessen the amount of outstretched arms anims -- they have backup melee weapons anyway
- Created LODs for teppos, also for better performance
- Faction diplomacy now updates every 4 days instead of every day to increase performance and make the world less hectic
- Tweaked diplomatic AI to take shared borders into account when declaring war
- Removed some more immersion-ruining native text (such as references to sea raiders, and wheat)
- Ronin Arquebusiers should now have firearms instead of crossbow skills
- Rebalanced NPC companions to be more satisfying to level up (must start a new game to take effect)
- Rebalanced archers so they aren't equal to infantry in melee
- Increased teppo damage by 20%
- Decreased bow damage by 10%
- Increased monk unit stats, including giving basic monks (after pilgrims) a chance to spawn with bows
- Changed Otomo and Ryuzoji faction armor colors to lessen the confusion in Kyushu. Shimazu remains red
- Exchanged Funai for Kumamoto for the Otomo and Shimazu, as well as a couple of surrounding castles (must start a new game to take effect)
- A few others I may have forgotten about

Version 2.0 Changes
- All new scenes! <--- The most important
- Bug fixes for errors introduced in 1.9
- Way too much to list
- Apologies for being so vague!

Version 1.9 Changes
- Way too much to list
- Diplomacy
- Freelancer

Version 1.1 Changes
- Tournaments in Uesugi, Date, and Oda clan cities should no longer spawn without weapons
- 10 new armor variations for low level armor and improved sugegasa/jingasa model
- Different looks for different types of bandits (many using the new armor variations)
- Faction leaders are now "Great Lord" instead of just "Lord"
- Samurai troop names are more descriptive ("Yumi Cavalry" instead of just "Cavalry")
- Many more minor fixes

Installation
If you have an old version -- delete it first! 3.0 will overwrite all old files as necessary, but it will leave a few behind that are no longer used.

3.0 comes in two versions: a self-extracting installer that auto-detects your warband directory and a .rar for power users who know what they're doing.

If you have the installer, just run it and follow the instructions.

If you have the .rar, extract it into your modules directory.

Gekokujo
Gekokujo is a mod for Mount and Blade Warband set in the Sengoku period of Japan. The name is a term often translated as "the low-ranked taking over from the high" and was chosen because it was a running theme during that era: Oda Nobunaga descended from a clan of deputies to the nominal governor of their province, but the Oda usurped them and toppled their neighbors; Toyotomi Hideyoshi began his career as a cook and sandal bearer and ended up the ruler of Japan; Tokugawa Ieyasu was an upstart who probably fabricated a claim of descent from the Minamoto clan--the only ones allowed to be granted the title of Shogun. As a player of Gekokujo, you will start from nothing and attempt to gain control of the entire country, making the title fitting.

A little note on the in-game names of equipment and NPCs: My priority is to make the mod intuitive for all players, not just historical enthusiasts, so gratuitous Japanese is avoided, unless the English equivalent is even more cumbersome or somehow less informative. You will also meet "Lord Tokugawa", not "Daimyo Tokugawa Ieyasu" -- in Native mount and blade, lords only had one name (although their given names, not their surnames or house names), and "Daimyo _" isn't accurate usage anyway, since it's not how anyone would have addressed them. The mod tries to be accurate with regards to the general conditions of the time, but deliberately ignores particulars as a design decision. "Lord Oda" represents Nobunaga, but isn't really him. Gekokujo is not a historical simulation, but not because I believe it detracts from gameplay or enjoyment--so although it won't be perfect, I am not going out of my way to flout history and accuracy.

Current Features
- New map of Japan with more than double the playable area of Native, from Kyushu in the south to Ezo (Hokkaido) in the north
- 32 towns (10 more than native!), 75 castles (28 more than native!!), and 164 villages (54 more than native!!!)
- New village, castle, town, tavern, and many other scenes
- Historically-appropriate names for towns (Tokyo was still Edo, Osaka was still Sakai, and Fukuoka was still Hakata back then)
- New weapons, armor, trade goods, flags, and other details appropriate for the time and place
- Gunpowder weapons and gunpowder units
- New faces and hairs, including 6 base asian male and 4 base asian female faces
- 20 factions (19 samurai clans plus the Ikko-Ikki movement of monks, peasants, and samurai volunteers)
- Tested for stability and consistency so that it has, at minimum, the playability level of Native
- Town and castle recruitment (villages for ashigaru, towns and castles for samurai, temple fortresses for monks)
- Bodyguards for interior scenes (requires NPC companions and high-enough reknown or nobility)
- Tweaked startup scripts to increase variety in new games (such as the relationships of noble lords and ladies with each other)
- Integrated Freelancer mod (ask to serve a samurai lord as a direct retainer and participate in all their battles)
- Integrated Diplomacy mod (many, many features -- look them up separately)
- 22 npcs will full-fledged backstories
- Many, many more!

Upcoming Features
- Improved graphics
- Better warcries
- Localizations in many languages
- A religion system
- Parallel faction systems for merchants and bandits, meant to complement each other and the territorial lords
- More quests (with many based on the merchant, bandit, and religious factions)
- A proper endgame with a Korean campaign (long shot)

Credits
This is a one-man operation by me, marty4286 (also known as phlpp), and I made most of my own everything, but I did rely a lot on freely-available community resources, including:

Diplomacy Mod 4.2
http://forums.taleworlds.com/index.php/topic,116424.0.html

Freelancer
http://forums.taleworlds.com/index.php/topic,182848.0.html

Bogmir's Samurai Weapons OSP (two bows, two arrow quivers, and two yari spears)
http://forums.taleworlds.com/index.php/topic,210160.0.html

Iboltax's Improved Male Faces OSP
http://forums.taleworlds.com/index.php/topic,163242.msg3948767.html

Runico's Katanas (ironically enough, for the "chinese" weapons)
http://www.mbrepository.com/file.php?id=2228

Caba`drin's Bodyguard Code and Pre-Battle Orders Kit
http://forums.taleworlds.com/index.php/topic,151908.0.html
http://forums.taleworlds.com/index.php/topic,139752.0.html

SacredStoneHead's Samurai Armor (gauntlets and 1 helmet mesh, retextured)
http://forums.taleworlds.com/index.php/topic,230171.0.html

Llew's Flintlock Firearms OSP
http://forums.taleworlds.com/index.php?topic=162991.0

Shcherbyna's animated map icons (lord parties, peasants, bandits):
http://www.mbrepository.com/file.php?id=2675

Psiphoon's Katana Animations
http://www.nexusmods.com/mountandblade/mods/1899/

gutekfiutek's Polished Landscapes (with my own modifications)
http://forums.taleworlds.com/index.php/topic,122423.0.html
... with Delzaros's fixes for Warband 1.15x
... http://forums.taleworlds.com/index.php/topic,122423.msg6272903/topicseen.html#msg6272903

Zephilinox's Mouselook Death Camera
http://forums.taleworlds.com/index.php/topic,282550.0.html

NaglFaar's Join Any Side Tweak
http://forums.taleworlds.com/index.php/topic,74859.msg1948844.html#msg1948844

jrider's Forage skill
http://forums.taleworlds.com/index.php?topic=130429.0

motomataru's campaign AI tweaks
http://forums.taleworlds.com/index.php?topic=248544.0

Special thanks to Bogmir for the new katana draw animations, the kunai, the bamboo yari, and the arrows and quivers

Special thanks to Rosslington for the launcher pic

Special thanks to Rathmor for his placeholder ainu clothing textures. He also submitted many pieces of music

Special thanks to khamukkamu for several music submissions

Special thanks to Jacobhinds, unkowned, matmohair1, and others for ideas and support

Extra special thanks to Moetic Justice for his music submission

Testers
Several people tested 3.0 for bugs, but please give special thanks to:

everyone from the 'dp
Deathmaw
Yegg
Osric
Hanakoganei
Talinoth
Sengoku Sushi
son of hojo
Fujin
Shadow123
Fog
Jwagne51
Don Zekalone
SePL80
Yemeth

If I forgot anyone, and you notice, please remind me so I can give proper credit. I modifed almost everything I borrowed. Everything I modified and created is also available free to use in your own works, with no permission required (just credit me in a readme like this, and also the original creator if it was just a modification of mine and not an original creation).

Code
The module system code is included with this release. This is for people who know what they are doing -- I will direct most coding questions to the taleworlds modding forums, unless it's a question specific to the code of Gekokujo rather than coding in general.

Make whatever sub-mods you want using this code. The only thing I ask of you is to release whatever you make in the gekokujo thread (or subforum) in the taleworlds forums.

As a side note, the way this thread will work is that the newest post will be in the OP, with older posts moved below as replies. Major releases will have announcements throughout development. Minor releases (such as the upcoming 3.1) will be put up as soon as they are ready to be downloaded. Every post will have an associated comment thread, though not necessarily a new one. The comment thread for the 3.0 release is the original Gekokujo thread -- it is unstickied for now and I will allow it to peter out on its own rather than closing it outright.
 
3.1 *Preview* Released
Gekokujo 3.1 is not yet finished. Sorry! There are still a few things left to do, but there might be a 1-2 month period coming up where I can't work on it as much. Because of that, I have decided to upload a preview version of 3.1. It's playable, but largely untested. It has a lot of new features and several improvements, but it's nowhere near where I want it.

This is why I am releasing this snapshot of my progress for anyone to look at. As I promised before, it is save compatible one way (3.0 saves will work fine in 3.1, no new game required, but 3.1 saves might not work if you reinstall 3.0).

By downloading this, you can treat it as a final patch in itself, a mere preview to see what I've been up to, or as a beta to help fix up with suggestions. It's up to you -- I am only putting this out there because I haven't put anything out in a long time and I otherwise might not be able to in the near future.

Without further ado:

Download Link: http://www.martin-philippe.com/gekokujo/gekokujo31preview.rar
Mirror: https://drive.google.com/open?id=0B29QA_i8Xg9iSy13RWhnR3oyMGc&authuser=0

Readme:
WARNING
-------
This is just a preview of the 3.1 patch. It has
not been tested thoroughly, this is NOT the final
version of the patch. With that said, it still
comes packed with a lot of features and changes
that might be worthwhile to check out.

Saves from 3.0 are compatible with 3.1 -- there
is no need to start a new game. However, if you
decide to reinstall 3.0, saves from 3.1 are not
compatible with the old version.


INSTALLATION
------------
Just drag the /gekokujo/ folder in this .rar and
overwrite the /gekokujo/ folder in your module
directory.


PREVIEW NOTES
-------------
Lords with custom Jinbaori no longer have a wardrobe malfunction
Ikko Samurai now cost the correct price
Giant arrow flight meshes have been fixed
Companions sent out as emmissaries no longe disappear
Lords should now gain higher tier troops much faster
Peasant women now upgrade to the correct agent troop
Spears now have thrust re-enabled on horseback
Nanban and Yukino****a armor now count as plate armor for modifiers
Bridge battle scene has been improved
Freelancer no longer bugs out when your lord is defeated while you are on vacation
All-new wedding scene
Sabakato now switches meshes when changing modes
Faction Relations Report now displays all factions
Several tree texture errors have been fixed
The spectator camera in battle is now much more smooth
The player map icon changes to a lordly one if they have 60+ troops as an independent or 30+ troops as a vassal
Sashimonos no longer occasionally have flat colors
Cleaned up the startup script a little bit
Bandits now spawn proportionally to the number of active factions
Samurai infantry now use the proper weapon in a given situation rather than only their katanas
Increased morale gains from leadership, charisma, and intelligence
OPTIONAL: For increased difficulty, you can set samurai troops to cost 2 party slots
Minor wording fixes to make menus have clarity and for the dialogue to lose its medieval european roots
Added two new palace interior scenes
Gekokujo-specific options in the camp menu made more prominent and laid out more sensibly
Added a biography page to the gekokujo-specific options to remind you of your chargen choices
Battlefield AI has been drastically improved
Improved sode (shoulder guards) for mid-high tier armors
Fixed swarming bandit bug
Fixed problems stemming from imprisoning lords in neutral forts (STILL REQUIRES MORE TESTING)
Sieges have been drastically improved, requiring the battering of gates during battle
Old-style sieges without gates can be re-enabled in Gekokujo-specific options in the camp menu
Several castle scenes have been improved
Productive enterprises have a new visitor scene
Campaign map's terrain has been slightly improved
The last few native UI pictures have been changed
Added a tip about long startup times in the loading screen
Ability to work for money in towns and villages
Ability to beg for money from townspeople and villagers
Ability to pickpocket and mug townspeople and villagers
At 10 factions remaining, there is a chance of a rebellion
Kyoto has been improved (villages shuffled, new street scene) -- further changes are in progress
Agents and Experienced Agents can now be bodyguards (Minimum bodyguard limit raised to 2 only for agents)
Agents improve infiltration chances
Random encounters might trigger up to once per day, as long as your party is small enough (less than 30)
Improved musket animation thanks to ranger_slo
Miscellaneous improved animations thanks to jacobhinds
Overhauled morale and routing thanks to jacobhinds
World Map HD thanks to painbringer
Updated codebase to 1.166
 
Work on Gekokujo is Resuming
My father got out of the hospital and I finally had the time to put my desktop back together. I'm posting from it now, so that's proof that it works!

Work on Gekokujo will resume shortly, hold on to your butts
 
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