Author Topic: [WB][S] Tohlobaria (v0.75 released)  (Read 148699 times)

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fladin

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Re: [WB][S] Tohlobaria (Version 0.2 Beta released)
« Reply #30 on: August 29, 2014, 03:27:32 PM »
not so difficult (as beginner,  it took me a while to understand how it works :?)
if you want here's my code (not elegant but it works), to add into module_presentations
(click to show/hide)

after must appoint two constants for the beginning and the end of upgradeables troops, and a menu to access that presentation ....

(click to show/hide)

-increased the necessary renows to be received as a vassal.
- taking center in being independent does'nt establish automatically you kingdom (you're just some bandits who have able to occupy a stronghold).
- the safest way is to build your OWN castle and declare your independence on YOUR lands.

anyway this aspect of the game isn't finished yet (like all mod)

It's nice of you to add my little project in your forum, I'll take a look (with the help of google translation of course  8-))
Thank you again

mike56

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Re: [WB][S] Tohlobaria (Version 0.2 Beta released)
« Reply #31 on: August 29, 2014, 04:27:28 PM »
Thanks for the codes, I'll try them  :)

Also these features about kingdom management sounds really good, keep up this work!

PS: I see you have registered on my forum and posted a message on the thread. Thanks for that  :)


fladin

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Re: [WB][S] Tohlobaria (Version 0.2 Beta released)
« Reply #32 on: September 01, 2014, 12:42:38 PM »
It's me to say thank you

Progress report :

-working on my own "homemade" battle tactics : each faction will have its own miltary doctrine.
already completed those of  Bororvod and Hadvog
(click to show/hide)

- 1 vs 1 tournament
(click to show/hide)

Antonis

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Re: [WB][S] Tohlobaria (Version 0.2 Beta released)
« Reply #33 on: September 01, 2014, 12:46:21 PM »
Looking amazing! I admit, as a mod make myself, I am very interested in this:
my own "homemade" battle tactics : each faction will have its own miltary doctrine.
I hope you will share it when it comes out(?). :)

fladin

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Re: [WB][S] Tohlobaria (Version 0.2 Beta released)
« Reply #34 on: September 01, 2014, 07:08:46 PM »
It's nothing special, only some  basic commands such as : grc_ , mordr_ ...that fit the playing style of the faction.
of course i'll share when it's ready

Antonis

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Re: [WB][S] Tohlobaria (Version 0.2 Beta released)
« Reply #35 on: September 02, 2014, 06:38:49 AM »
Ok, can't wait for the next release. Good luck, mate!

fladin

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Re: [WB][S] Tohlobaria (Version 0.2 Beta released)
« Reply #36 on: September 03, 2014, 12:33:44 PM »
Thanks Antonis and good luck to you too.

Progress report :
I was finally able to upload it on nexusmod ... so it's possible finally :roll:
http://www.nexusmods.com/mbwarband/mods/5903/?

Imifir troops basic tactics almost completed
(click to show/hide)

Antonis

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Re: [WB][S] Tohlobaria (Version 0.2 Beta released)
« Reply #37 on: September 03, 2014, 01:33:23 PM »
Hmm...Nexus, eh? I tend to avoid it, instead I use ModDB and my own mirrors, like Mediafire, Cloud Storage etc. Congrats, nonetheless.

Alfredthegreat

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Re: [WB][S] Tohlobaria (Version 0.2 Beta released)
« Reply #38 on: September 04, 2014, 12:28:26 AM »
You should add a option in the beginning for what type of troop you can choose.
GTH

fladin

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Re: [WB][S] Tohlobaria (Version 0.2 Beta released)
« Reply #39 on: September 04, 2014, 01:51:01 PM »
it was the original idea : by choosing the faction at character creation, you choose your troops ...
but I think :  the player must "deserve" these troops (beings in a very good relationship with the faction or better a vassal = can access the resources of this faction)

fladin

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Re: [WB][S] Tohlobaria (Version 0.2 Beta released)
« Reply #40 on: September 10, 2014, 01:55:43 PM »
(my first  :D ) video about how to reequip freed prisoners (also your regular troops) :



Antonis

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Re: [WB][S] Tohlobaria (Version 0.2 Beta released)
« Reply #41 on: September 10, 2014, 02:01:12 PM »
Amazing!

Longbowman'

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Re: [WB][S] Tohlobaria (Version 0.2 Beta released)
« Reply #42 on: September 10, 2014, 03:02:27 PM »
Amazing!
Indeed, I very much like the idea of disarmed prisoners. I mean, it's just illogical in Native and other mods alike that war prisoner gets to keep all of his equipment when we recapture them :|.
Longbowman is going to start murdering people.

fladin

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Re: [WB][S] Tohlobaria (Version 0.2 Beta released)
« Reply #43 on: September 10, 2014, 05:37:11 PM »
is exactly that, in addition to have homogeneous troops in parties ...
juste uploaded another video :

sorry for the bad  video quality  :?

Antonis

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Re: [WB][S] Tohlobaria (Version 0.2 Beta released)
« Reply #44 on: September 10, 2014, 05:58:57 PM »
Very interesting. So, they know what to do, without telling them so? It's not very clear in the video, so I will ask: Do your soldiers are/will be able to adapt to different enemies and their behaviour. For example, they make a spear wall for cavalry and then, when a mounted archer goes for them in the same battle do they retreat ot something like that? Or they have pre-arranged orders, like in Pre-Battle and Deployment?