SP Oriental 12TH Release-Made in China(Release 2017.01.25, Latest Update 2017.06.11)

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1zironka1 said:
.........
With Chinese it's hard for me to understand how will be named the new Kingdom in the game  :oops:, so it's easier to look at a global map from the game.  :smile:
..................

one will be Guge (Guge kingdom, pink color in ptcture)


one will be Ladakh (Ladakh knigdom or Namgyal dynasty of Ladakh, light blue color in ptcture)

last one will be Lhasa royal clan alliance (I'm not sure correct translet of this one. yellow color in ptcture.)


 
Hun said:
When it will be released?
I believe that very soon there will be a new version 0.4. Not known yet, it will be an English release, or at first only the Chinese version will be released. We'll be waiting!  :smile:

Today, on the eve of his 4-year anniversary, 12TH team presented new pictures, as well as the global map.
http://bbs.mountblade.com.cn/thread-1882297-1-1.html
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Global map version 0.4.
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Whoa that map is huge, and this mod is still in version 0.4
Can't wait how this mod comes out when it's finished, fancier than 1257 I suppose. :grin:
 
mike56 said:
1zironka1 said:

Dat face  :lol: Great artworks!
I agree!
He is a warrior of state Dali (it will be added in the new version 0.4). Distinguishing sign that he had no boots. In the game, the won that state, will also be without shoes, in the Developers news that I gave earlier references, the screenshots can be seen that they will not have any shoes.
KhivalrousBear said:
Whoa that map is huge, and this mod is still in version 0.4
Developers say that the new version of the map will be greater than in version 0.39, which I'm playing now. Accelerate the movement of caravans on the main paths, more cities, castles, villages become.
In version 0.39 if you pass with a group of more than 200 soldiers from the East to the West, it is more than 3 days of gaming on the go. In the Gobi desert movement slows down at night is also the speed drops squad.
Here is my screenshot from version 0.39.
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300 th game day. The screenshot is only part of the map --- Jin Dynasty (purple), Song Dynasty (carrot), the State of Xi Xia (Tangut state is also called) - green. I play for the Song Dynasty, can not rise to the rank of maximal rank to get the main royal award from the Emperor.
KhivalrousBear said:
Can't wait how this mod comes out when it's finished, fancier than 1257 I suppose. :grin:
Gameplay, drive, version 0.39 is already better for me than AD1257. Version 0.4 with the words of the developers will be even better, will remove all the errors. Here's the news developers of old (translated into Russian before the news, and now into English, with translator)
"As is known, 12TH already exists in more than six months, as the first version. It was released too hasty and crude, but we did not achieve perfection changed weapons, in an attempt to make all the historical authenticity, it the main difficulty ~ Jin and Sun in the memory of each can be described as familiar and unfamiliar, familiar in the Song Dynasty due preserved in museums
works of art, in other more complex fractions in the form of their works exhibits in museums is not preserved, it is difficult to determine the age and authenticity. 12TH developers have done a historical reconstruction armaments (armor / weapons / buildings) on the basis of lithography and antiques
relics, as well as information provided by private collectors. "

"Mod version 0.4 will use the new big map, the map will be more detailed. Because of a large map will accelerate the movement of caravans (on the main march speed communication paths different regions) Improved safety locks of the Great Wall. Map of Western Asia (Seljuk, Liao) and elsewhere will be more informative. In 0.4 added a lot of original buildings, including the East and the West.
Added seven state actors, in particular the seven men, which can be attached to this period. "

"Many of my friends ask, when will the update 12th and 12TH scored? In fact, 12TH development has not stopped, but compared with the current version of global change will not happen. In version 0.4, our goal is to correct some of the shortcomings and the possible replacement of some weapons / armor / architectural features historically authentic + Editing scenes + CG illustrations, music and sounds. And added a new model scene to the existing. "
 
mike56 said:
Nice. So there is already a russian translation for the mod?
Yes, when in January of 2016 I started playing the mod, at that time in Russia there was already a partial translation based on the Native, joined other players, and together we have translated 100% this amazing mod on Russian language.  :grin:
Now a lot of Russian players can play in this mod, thanks to the common efforts. :smile:
In Russia I made the guide (31 page) for players to more was clear right away about the game, on which you can get acquainted with all aspects and features of the game. The guide is based on our observations on the game, tips, friends from China, thanks to them we learned more of the features of the game. Then in Russia, the guys who are versed in scripts and modding, opened the game mechanics in order to better understand the gameplay.

You can read the link (with the help of a translator I translated into English) 31 page
English guide 12TH (a mod from China that is based on the real history) (PDF format)
https://yadi.sk/i/0yU5lW1-rQBci

At leisure everyone can read. :smile:
 
1zironka1 said:
Several of my screenshots from version 0.39
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can you give us the russian link? ive been studying on /off for a year^^
 
cghopk said:
can you give us the russian link?
You can download on the links

12TH (music+Sounds) version 0.39 (Languages: Chinese, Russian)
https://yadi.sk/d/cbJJvx33qwgTT

In the archive of the mod itself, where I added the Sounds Paсk (more than 800 sounds) (in the original mod - 140 sounds) to a greater sense of the game, which was prepared by Chinese fans for mod 12TH, also added Music Paсk (four musical themes,which can be changed at the request of the player, depending on which parts of a global map it will be the main character) is also prepared by Chinese friends (in China 12TH very popular, such improvements have from fans). Instructions on how to change music themes are also available in the archive (in Russian). Also in the archive are nested guide (in Russian) to review the features of mod.
Music themes
南宋主题 - Song South theme -- installed by default
欧洲主题 - The European theme
草原主题 - Grassland theme
西亚主题 - Western Asia theme

12TH version 0.39 (Languages: Chinese, Russian)
https://yadi.sk/d/d85hohJ7pwGgi

I play with enhanced sounds and musical themes.  :smile: A delightful collection and compilation of sounds and music from our Chinese friends!  :!:
The third musical theme has a Buddhist track.
佛教 歌曲 - 印度 梵语 风格 大悲咒 (Buddhist songs - Indian Sanskrit style of Compassion)
https://www.youtube.com/watch?v=nnNJMD33mVE&index=2&list=RDsVPymwZbon0
 
In the beginning of this week, the team 12TH introduced a new big video about the new version 0.4.
http://bbs.mountblade.com.cn/thread-1884705-1-1.html

Video 24:21 minutes
http://v.youku.com/v_show/id_XMTU4NjA1OTc5Ng==.html?qq-pf-to=pcqq.c2c
 
From microchannel mod 12TH on the Dynasty of the Ghaznavids
http://bbs.mountblade.com.cn/thread-1886792-1-1.html

wikipedia
https://en.wikipedia.org/wiki/Ghaznavids

Totem
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Global map
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A nobleman of the Ghaznavids (In total there will be 8 )
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The Emir Of The State Of Ghaznavid
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Armor army
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Hello!
One of the Russian players have achieved amazing results while playing at the 12TH.
Byzantine army (it is the latter remained on the global map) in the latter stages of the game was more than 20 000 soldiers, and the player ... well seen in the screenshot. Approximately 30 000 soldiers were sent to attack simultaneously all the cities and the Byzantine castles that remained.
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Here's a screen at the end of the game he had. Translation of a screenshot from Russian language: "the Entire map is conquered by one state. The Kingdom of the player defeated all competitors, and remains the only state".
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1zironka1 said:
Hello!
One of the Russian players have achieved amazing results while playing at the 12TH.
Byzantine army (it is the latter remained on the global map) in the latter stages of the game was more than 20 000 soldiers, and the player ... well seen in the screenshot. Approximately 30 000 soldiers were sent to attack simultaneously all the cities and the Byzantine castles that remained.
10541925.jpg

10508400.jpg

10492016.jpg

10508407.jpg

10498945.jpg
Here's a screen at the end of the game he had. Translation of a screenshot from Russian language: "the Entire map is conquered by one state. The Kingdom of the player defeated all competitors, and remains the only state".
10551671.jpg

Amazing feat taking on count how big the map in this mod is  :shock:
 
mike56 said:
Amazing feat taking on count how big the map in this mod is  :shock:
That's for sure! Just great!
Mod 12TH with the large-scale battles that I have seen in all M&B, perhaps even Bannerlord of this magnitude would not be.  :smile:
The real war for survival! The most interesting events will unfold is already in the late stages of the game, and given the fact that the new version will add more military generals. Only in the game will be 296 historical figures of the time, who will lead their armies to the conquest, where the remaining 2-3 kingdoms, armies will be collected with a total of 70 000 - 90 00 soldiers.

Not everyone will be able to achieve this success, and to reach such an interesting development in the game.
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To manage these forces, the development team is upgrading the entire system orders, that was not so tedious, boring, and the player does not expend a lot of real-time is wasted, as it was in Warband.
For more advanced and user-friendly management kingdom created a new redundant system of diplomacy, it is very friendly towards the player. Many innovations and improvements in the gameplay. One guide that I made, it will be necessary to supplement the descriptions and more improvements. For their large knives that were used in China changed the animation when a horse players will be with such weapons. For battlеsize 1000 will improve the AI.

Feeling that the Chinese comrades do not do mod 12TH, so many interesting things... and do Bannerlord 2:shock:

And the good news for those who can not play, the new version 0.4 will be released with full support for English language.
Also, I agreed, on the 12TH team that for the Russian-speaking community, were provided language files for translation in advance of release, so that we had also translate events into Russian, and ad release, we, too, all started playing in this delightful, an interesting historical mod! :grin:
 
1zironka1 said:
And the good news for those who can not play, the new version 0.4 will be released with full support for English language.
Also, I agreed, on the 12TH team that for the Russian-speaking community, were provided language files for translation in advance of release, so that we had also translate events into Russian, and ad release, we, too, all started playing in this delightful, an interesting historical mod! :grin:

Nice, nice. Any idea on when will it be released this 0.4 version? Cheers.
 
mike56 said:
Nice, nice. Any idea on when will it be released this 0.4 version? Cheers.
I dont know.  :???:

12TH team said that they need a little more time. I think that will release before the new year comes. :smile:

But we need much more time for the translation. It is very difficult to translate Chinese text.  :sad:
Although it may be for us and the English text will give the developers. Then we will be able to quickly translate all the files and prepare for the start of the game.

If I find out anything further, I certainly said at the forum. I know that the project has already started debugging.
 
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