SP Musket Era 1812 Russian Campaign

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For Warband 1.153 - 1.168
Historical mod dedicated to Napoleon's invasion of Russia in 1812.

Download
Just click the "скачать"

Mod features:
- Map north-western Russia
- lots of historicity uniforms.
- lots of units of both armies.
- historical generals. The most famous have tried to make a similar face.
- New scenes of castles, towns, and of premises (except for stores and prisons) that match the era. Scenes of some villages have the usual "Russian" look.
- The behavior of units on the map at the beginning of the game corresponds to the history, how much it allows game, map and settlements.
- Music in mod only Russian composers, except a few French marches, but they are at that time. Most of the music is written in the late 19th century, but some of the themes correspond to that time.

Credits: Kotofey - 3d, 2d, scene.
              Pavvvell - concept, modular system.
              Bluehawk - translation into English: items, units, some of the dialogue, the game menu.
              David Dire - translation into English of some dialogues.
              Johny_Nawalony - the names of the Polish and Prussian settlements.
              Falx - assistance in the development.
              Vankod - assistance in the development.
              Ivkolya - assistance in the development.
              My wife Anna - music search and processing)
             
           

Codes and OSP:
*RanGer_SLO - Realistic musket animations






Signatures

Code:
[url=http://forums.taleworlds.com/index.php/topic,302002.0.html][IMG]https://img-fotki.yandex.ru/get/15492/130347213.3/0_f862f_78e773dd_orig.jpg[/IMG][/url]



Code:
[url=http://forums.taleworlds.com/index.php/topic,302002.0.html][IMG]https://img-fotki.yandex.ru/get/16135/130347213.3/0_f8631_13604c12_orig.jpg[/IMG][/url]



Code:
[url=http://forums.taleworlds.com/index.php/topic,302002.0.html][IMG]https://img-fotki.yandex.ru/get/17911/130347213.3/0_f8632_93007f0f_orig.jpg[/IMG][/url]
 
The bayonets should be off-set to the right, not downward.
EdfSeJv.jpg

Looks good though, I look forward to playing it.
 
Looking good, I take it you'll be recolouring their greatcoats blue later right? I'm assuming you are just using the Russian one as a placeholder?

 
Blue greatcoats were officially reserved for the guard, as were double-breasted greatcoats. Sauerweid shows all infantry greatcoats (guard or not) as being double-breasted, though, and some contemporary images show non-guard troops in blue greatcoats.
 
So half right, half wrong.

It'd be neat if there was a retreat sort of event with the changes of the weather and the French Infantry would be wearing anything or layers of anything to keep warm including seized greatcoats from the Russian. But Warband engine limitations. A man can dream.
 
SeanBeansShako said:
I'm assuming you are just using the Russian one as a placeholder?
No, it's not Russian greatcoat  :smile:
As far as I know, the French greatcoats could be brown and gray and blue, and variations of these colors. Because it was not strictly regulated.
Yes, I repainted my greatcoats grayer as on haversack.
 
Might want to use the newest musket animation pack:

http://forums.taleworlds.com/index.php/topic,196100.msg7166809.html#msg7166809

The animations have been vastly improved, and a few new animations were also added.
 
RanGer_SLO said:
Might want to use the newest musket animation pack:

Yes, I've already put a new animation shot and reloading. Thanks for that. But strikes bayonet look a bit sluggish, you need to correct them, make them more dynamic.
 
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