jacobhinds said:I've had some trouble with the cavalry animations and i'm hoping to fix it once i've finished my exams. if you want, I'll release them early without those, and then post the cavalry animations when they're done.
Harada said:Ok, thanks for the answer. I hoped it could work with phalangists and hoplites to make them hold their sarrissas and spears upright
jacobhinds said:I might change the shield animations but there are a lot of them, and it's not a priority for me.
KhivalrousBear said:heyy, can anyone tell me how to do insert this animation to any modules? >.<
I know it's not easy as copy and paste things.. but I tried to follow tutorials about adding animation with openbrf, python and stuff but it ends with an "unexpected end file of action.txt" (?)
Please let me know if anyone want to help me
may i explain you what i did.jacobhinds said:KhivalrousBear said:snip
You need the module system source files for a mod, but the likelyhood is that the mod makers didn't release them. I suppose i could show which lines in action.txt to change, but even then it'd be a risky business because I'm not entirely sure how the .txt files work.
Depending on what you've done, it's likely that you've overwritten your game files and will either have to reinstall the mod, or replace the .txt files.
Seek n Destroy said:Main problem is that animation wise for movements and stances all the one handed weapons use the same ones and you can't change that, so you have one handed spears using the same animations as swords/axes/daggers.
It's quite cool for spears and pikes.
Okay-ish with longswords but a bit silly for daggers/short swords. These are some of the little things with Warband that I dislike, we can't make two separate fighting styles, it's either you keep one or merge both.