Author Topic: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons  (Read 121825 times)

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bitchslaproof-vest

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #465 on: April 11, 2014, 04:54:12 PM »
irrelevant question. why a lord of mine suddenly went -4 relationship with me when i did nothing to him, nor i favored any other comrades? or it is exactly because i did nothing to (for) him?

There are lords that naturally hate you. Even early in the game you can meet lords with -2 relation, for example. Anyways, you might have done some actions that were not pleasing to him, like getting his old fief or trying to touch his doughter's titties. Anything can happen in Warband. :P
HAHAHAHAHAHA  :lol: :lol: :lol: :lol: :lol: :lol:

PTWarrior

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #466 on: April 11, 2014, 07:19:46 PM »
Well its not like I would not want a public beta, but I think conditions are not same now, they were a small group of developers who were trying to get people's interest in the game they were developing with limited resources, now they're a rather proffessional team of some 50 developers with guarenteed interest, so I think its not certain until an official announcement.

Btw here's some small information I got from Zaszx

-Battlefields are going to be slightly bigger.

-Major parts of the engine team's work is largely done, but of course their work will never completely done, he said lately they were working on doing some improvement on modding to ease work of modders, making some visual improvements, speeding up the game(?).

-Sound&Voice work is not completeled yet, means the tavern scene we saw at latest blog hasn't got proper sounds yet.
Where did you get that information?
Now you've got something to die for.

BNS Marko

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #467 on: April 11, 2014, 07:25:29 PM »
Btw here's some small information I got from Zaszx

Zaszx

knez

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #468 on: April 11, 2014, 07:27:56 PM »
Man this is great.And when i sawed tavern scene  :shock:

PTWarrior

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #469 on: April 11, 2014, 07:29:58 PM »
Btw here's some small information I got from Zaszx

Zaszx

I know but it could be in a thread.
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Inanch-Bilge

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #470 on: April 11, 2014, 07:41:25 PM »
He sometimes visits Turkish thread, as well as answers pms if you don't ask things that he can't reveal.

bitchslaproof-vest

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #471 on: April 11, 2014, 10:10:14 PM »
I just cant understand why the relations with my lords are deteriorating 4 points at a time! Is it because I'm not at war with anyone? are they bloodthirsty or something? Is it because I'm -70 with rhodoks with whom I was at war before and they might have some rhodok relatives or something...? If they don't like get the fk out of here, why they stay? One has gone -74! not even an enemy of mine has -74! And why the f you cannot give fiefs, but only at the moment you capture them? only the new captures after you have lords. I had them captured already and now they cannot be shared. lame. and also I cannot find a lady on the whole map that wants to increase your relationship with lords. noone needs a champion.

Abdullah Öcalan's stache

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #472 on: April 12, 2014, 04:58:24 AM »
I just cant understand why the relations with my lords are deteriorating 4 points at a time! Is it because I'm not at war with anyone? are they bloodthirsty or something? Is it because I'm -70 with rhodoks with whom I was at war before and they might have some rhodok relatives or something...? If they don't like get the fk out of here, why they stay? One has gone -74! not even an enemy of mine has -74! And why the f you cannot give fiefs, but only at the moment you capture them? only the new captures after you have lords. I had them captured already and now they cannot be shared. lame. and also I cannot find a lady on the whole map that wants to increase your relationship with lords. noone needs a champion.
maybe they hate you becuase you post in the wrong threads

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bitchslaproof-vest

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #473 on: April 12, 2014, 09:14:04 AM »
(click to show/hide)

ha ha! I like your humour pal.

almost every post here is out of place, and is only natural if you think we should have a new bloggerlord to discuss...

plus it's not irrelevant at all cause if the unfinished, unpolished and terribly buggy political system remains the same in bannerlord, we are screwed....
« Last Edit: April 12, 2014, 10:09:21 AM by bitchslaproof-vest »

Nobleman

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #474 on: April 12, 2014, 12:39:18 PM »
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ha ha! I like your humour pal.

almost every post here is out of place, and is only natural if you think we should have a new bloggerlord to discuss...

plus it's not irrelevant at all cause if the unfinished, unpolished and terribly buggy political system remains the same in bannerlord, we are screwed....

Well.....
« Last Edit: April 16, 2014, 11:31:10 AM by Nobleman »

bitchslaproof-vest

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #475 on: April 12, 2014, 06:00:17 PM »
Terribly said. And wrong.

well if you are right dear stranger my arguments where terrible but still they are  there, whereas in this post argument seems to be a rather unknown term...

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #476 on: April 12, 2014, 07:23:44 PM »
He's a Grandmaster Knight though. Doesn't need arguments.

bitchslaproof-vest

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #477 on: April 12, 2014, 09:27:12 PM »
He's a Grandmaster Knight though. Doesn't need arguments.

appeal to authority fallacy. if you can call authority a meaningless rank in a game's forum...

Tybalt_

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #478 on: April 12, 2014, 09:29:47 PM »
Failing at noticing sarcasm is the first step to downfall.

bitchslaproof-vest

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #479 on: April 12, 2014, 09:38:09 PM »
Failing at noticing sarcasm is the first step to downfall.

if the sarcasm was for the other guy then it is welcome, if it is not then there should be a proper answer. he didn't make himself clear though,  i was not obliged to foresee the irony was toward the other guy with the given data...

"downfall". you are such a drama queen...
« Last Edit: April 13, 2014, 12:15:44 AM by bitchslaproof-vest »