Author Topic: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons  (Read 123650 times)

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NUQAR'S Kentucky "Nuqar" James XXL

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Re: Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons
« Reply #720 on: January 23, 2015, 12:48:13 PM »
Grait bait mait

axdelol

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what about damage effects on velocity or strenght?
« Reply #721 on: February 08, 2015, 05:27:43 AM »
Imagine a bow hurts you on a feet, you shouldnt be able yo walk as before, and not only hace 10 points less of health, imagine you decrease his speed a 40%.                     

You could make a simple map of areas of hitting points ON the skeleton and decrease a list of specific parameters for every área un function of the damage madre, that will make the game more realistic, its not toó much work and online doesnt affect to lag couse its info that can be save individually.

Blead

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Re: what about damage effects on velocity or strenght?
« Reply #722 on: February 15, 2015, 04:57:20 PM »
...  that will make the game more realistic, its not toó much work
Alright if you say so.
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