I believe this is in the right place, please move it to a more appropriate section if necessary.
My suggestions for Banner Lord is to create a more challenging game by allowing Kings and lords to be killed in battle (% chance would be controlled by the player in the options) or executed once captured, this includes the player character and the players vassals.
In order to stop the game running out of Lords, marriages and children should be automatically produced for lords with a maximum and minimum number set by the player. The player can also have children by selecting and option when speaking to their spouse ( time will speed up and a message will pop up announcing the spouse/player if female is pregnant). After 9 months of game time a child will be born and can be made the players heir. The player character can only be killed in game if an heir is living as heirs will inherit their parents lands and titles once they are killed.
In order to make this feature work properly a time advancement system needs to be implemented, if your faction is at peace with everyone and you go to your home, you should select an amount of time that you wish to wait (1month-5years) this time will be interrupted if your faction becomes involved in a war or you begin to significantly lose money etc. As this system will be in place, ages will also play a factor in whether or not Lords die or not with random events also potentially killing Lords and potentially the player (hunting accident, plague etc). When you come out of the time advancement, you will be given an overview of what has happened in the world, i.e. deaths, wars, fief control.
I think I've mentioned everything, I just feel like this will provide a more challenging game with more difficult decisions for the player to make and also potential death penalties as you could leave behind a 2 year old son as your heir who will have to wait until he comes of age to fight and command. It would place more emphasis on marriage as I feel once you've married at the moment there is nothing else to do, having children and then betrothing them to other lords children for power would add more to the game.
Please feel free to pick apart any holes in the suggestion and put forward your own suggestions for how to improve it.
My suggestions for Banner Lord is to create a more challenging game by allowing Kings and lords to be killed in battle (% chance would be controlled by the player in the options) or executed once captured, this includes the player character and the players vassals.
In order to stop the game running out of Lords, marriages and children should be automatically produced for lords with a maximum and minimum number set by the player. The player can also have children by selecting and option when speaking to their spouse ( time will speed up and a message will pop up announcing the spouse/player if female is pregnant). After 9 months of game time a child will be born and can be made the players heir. The player character can only be killed in game if an heir is living as heirs will inherit their parents lands and titles once they are killed.
In order to make this feature work properly a time advancement system needs to be implemented, if your faction is at peace with everyone and you go to your home, you should select an amount of time that you wish to wait (1month-5years) this time will be interrupted if your faction becomes involved in a war or you begin to significantly lose money etc. As this system will be in place, ages will also play a factor in whether or not Lords die or not with random events also potentially killing Lords and potentially the player (hunting accident, plague etc). When you come out of the time advancement, you will be given an overview of what has happened in the world, i.e. deaths, wars, fief control.
I think I've mentioned everything, I just feel like this will provide a more challenging game with more difficult decisions for the player to make and also potential death penalties as you could leave behind a 2 year old son as your heir who will have to wait until he comes of age to fight and command. It would place more emphasis on marriage as I feel once you've married at the moment there is nothing else to do, having children and then betrothing them to other lords children for power would add more to the game.
Please feel free to pick apart any holes in the suggestion and put forward your own suggestions for how to improve it.