wbst
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Warband Save Tool - Alpha
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2/23/2014: Alpha update #5. Hero troops can be renamed, the index numbers are shown for globals again, can edit player info (face, kills), more stuff shown and everything editable in General tab, troop inventory editing, gamelog viewing and editing, some bug fixes and UI tweaks.
11/17/2013: Alpha update #4. I'm not dead, I just wrote everything that I personally cared about! So there's been a slight lull, since most of the next steps involve major rework of either the internals of the code, or the UI, or both. In the meantime, an update to allow editing globals, and limited editing of parties and troops.
10/31/2013: Alpha update #3. You can now load saves with non-companion troops in the player party! You must load the save's mod before loading a save, however. Fixed some misc potential crashes and changed which item name is displayed.
10/30/2013: Alpha update #2. A few more values being displayed, but the main thing is allowing for basic, optional mod load to display troop and item names.
10/28/2013: Alpha updated! Same download link, see above. Out of control memory leaks and crashes should now be rare. Many added options for viewing save data, a few additions for transferring save data. WBST now loads all values from the save file into memory, so anything that isn't displayed currently could be. I'm also writing the save from scratch based on the internal representation of it (not using the original file at all), which means modifying anything and everything is easy from a technical perspective. User Interface is still a big hurdle to actually editing things in the tool, however. I'd like to load mod data next so I can properly read in files regardless of the composition of the player party, and display troop names and so on. Once that's done, it'll be pretty much full tilt on UI, excepting I get disgusted with the structure of the code and rewrite it all... again.
I've been working on a little tool to view and do some limited editing on Warband save game files. It's currently in a very rough, early state, but since I'm not aware of anything else out there along these lines, I wanted to release what I have working so far.
Thanks go out to http://mbmodwiki.ollclan.eu/, a great general resource, for cmpxchg8b's page on the save game format, without which I wouldn't have even started on this.
Please read the included readme.txt carefully to avoid current likeliest causes of failed loads, and for general requirements/usage info.
Cheers!
Download
2/23/2014: Alpha update #5. Hero troops can be renamed, the index numbers are shown for globals again, can edit player info (face, kills), more stuff shown and everything editable in General tab, troop inventory editing, gamelog viewing and editing, some bug fixes and UI tweaks.
11/17/2013: Alpha update #4. I'm not dead, I just wrote everything that I personally cared about! So there's been a slight lull, since most of the next steps involve major rework of either the internals of the code, or the UI, or both. In the meantime, an update to allow editing globals, and limited editing of parties and troops.
10/31/2013: Alpha update #3. You can now load saves with non-companion troops in the player party! You must load the save's mod before loading a save, however. Fixed some misc potential crashes and changed which item name is displayed.
10/30/2013: Alpha update #2. A few more values being displayed, but the main thing is allowing for basic, optional mod load to display troop and item names.
10/28/2013: Alpha updated! Same download link, see above. Out of control memory leaks and crashes should now be rare. Many added options for viewing save data, a few additions for transferring save data. WBST now loads all values from the save file into memory, so anything that isn't displayed currently could be. I'm also writing the save from scratch based on the internal representation of it (not using the original file at all), which means modifying anything and everything is easy from a technical perspective. User Interface is still a big hurdle to actually editing things in the tool, however. I'd like to load mod data next so I can properly read in files regardless of the composition of the player party, and display troop names and so on. Once that's done, it'll be pretty much full tilt on UI, excepting I get disgusted with the structure of the code and rewrite it all... again.
I've been working on a little tool to view and do some limited editing on Warband save game files. It's currently in a very rough, early state, but since I'm not aware of anything else out there along these lines, I wanted to release what I have working so far.
Thanks go out to http://mbmodwiki.ollclan.eu/, a great general resource, for cmpxchg8b's page on the save game format, without which I wouldn't have even started on this.
Please read the included readme.txt carefully to avoid current likeliest causes of failed loads, and for general requirements/usage info.
Cheers!