Oops. hope I did not spark a flame war.
And sorry but I only looked at the month of the last post, forgot to look at the year.
But anyway. Yeah I spoke to Vornne and he said it is possible, (as I thought) but he also pointed out that it would take a very, very large amount of work. And he also said that it would be easier to start from native as opposed to converting from PW, (Because when you think about it, the bulk of the changes and scripts would be oriented around AI instead of actual objects and such.)
I do envision it somewhat similar to what the game Banished does. The way that works is that there are X amount of npcs, Y amount are assigned to job A, Z amount are assigned to job B and..... W amount are assigned to job C. Now Y, Z and W, can be interchanged between each other at any given moment and the AI decides which NPC will do which job, with no specification from player, it is fully automated. If in the case of AI factions they would have to implement a script which would cause the Lord to rearrange occupations based on the situation of his castle. (For instance at war he might assign a greater amount to soldiery, in the case of a food crisis more serfs and herdsmen, and in the case of a stock crisis more smiths...etc)
Something like that may be an idea, but I can see (Even with my noob eyes) that that would take huge amounts of work and scripting to implement.
Perhaps it would be better to see if the exact idea of PW for singleplayer could be completely remade as an independent game in itself, it may even be easier for someone to start from scratch than to try and make it from Warband. Well we'll see I guess.
Thank you for your kind attention.