Author Topic: [Na5aSide] Suggestions  (Read 3162 times)

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Folms

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[Na5aSide] Suggestions
« on: October 07, 2013, 05:23:05 PM »




If you have any suggestions regarding the tournament please post them below.
« Last Edit: October 07, 2013, 05:42:38 PM by Folms »

Deacon Barry

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Re: [Na5aSide] Suggestions
« Reply #1 on: October 07, 2013, 05:43:06 PM »
Do you know which winners/runners up will face each other? So like which team would the winner of Group A fight against in the KO stage?

Folms

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Re: [Na5aSide] Suggestions
« Reply #2 on: October 07, 2013, 06:00:06 PM »
The winner of group A will face the runner-up in group B. The winner of group B will face the runner-up in Group A.

marius11

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Re: [Na5aSide] Suggestions
« Reply #3 on: October 07, 2013, 07:08:22 PM »
The winner of group A will face the runner-up in group B. The winner of group B will face the runner-up in Group A.

but there is 7 groups

Osvaldon

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Re: [Na5aSide] Suggestions
« Reply #4 on: October 07, 2013, 08:18:20 PM »
I think that flags should spawn randomly like in vanilla, at the current state they will always spawn perfectly after 2 minutes, which I think removes an important concept of the game. In vanilla flags would spawn at a random time or not spawn at all, leaving teams in unknown. In certain situations that forces team leaders to choose whether to attack a lesser enemies superior positions or risk a draw by waiting for the flags. I think this new feature introduced with adimi tools leave teams, that aren't that good in combat, but have advantages in other fields, in a dire and unfair situation.
« Last Edit: October 07, 2013, 08:20:35 PM by Osviux »

Shemaforash

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Re: [Na5aSide] Suggestions
« Reply #5 on: October 07, 2013, 08:23:47 PM »
That way you can draw rounds forever, that's why it was removed :)

Osvaldon

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Re: [Na5aSide] Suggestions
« Reply #6 on: October 07, 2013, 08:25:42 PM »
Fags Flags spawn most of the time, so your statement isn't true.

Folms

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Re: [Na5aSide] Suggestions
« Reply #7 on: October 07, 2013, 08:32:27 PM »
Not necessarily. I remember times where flags never spawned in a single round because the players were too close to each other.

ryozu

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Re: [Na5aSide] Suggestions
« Reply #8 on: October 07, 2013, 08:32:42 PM »
Flags don't spawn most of the time if you make it your aim for the flags not to spawn.
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Osvaldon

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Re: [Na5aSide] Suggestions
« Reply #9 on: October 07, 2013, 08:37:24 PM »
Flags don't spawn most of the time if you make it your aim for the flags not to spawn.

Hmm, how? :P

ryozu

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Re: [Na5aSide] Suggestions
« Reply #10 on: October 07, 2013, 08:46:52 PM »
Run away from the enemy until enough time has passed for the flag spawn to get close, then send your troops to attack the enemy one/a few at a time, delaying the spawning of the flags. Repeat until time runs out.
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Le Roux

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Re: [Na5aSide] Suggestions
« Reply #11 on: October 08, 2013, 11:46:29 AM »
The group phase is not a round robin if I read it correct.
Why not?
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Folms

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Re: [Na5aSide] Suggestions
« Reply #12 on: October 08, 2013, 12:27:21 PM »
Because I think the system that has been adopted is more effective and will outline the qualities of all teams. It also won't discourage teams from quitting after, for instance, loosing a first match.

Norsking

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Re: [Na5aSide] Suggestions
« Reply #13 on: October 08, 2013, 01:37:04 PM »
Betting corner, pls!

Osvaldon

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Re: [Na5aSide] Suggestions
« Reply #14 on: October 09, 2013, 03:16:41 PM »
Run away from the enemy until enough time has passed for the flag spawn to get close, then send your troops to attack the enemy one/a few at a time, delaying the spawning of the flags. Repeat until time runs out.

Ok, just thought MoF was totally random and players couldn't influence it. The forced MoF system seems more reasonable now.