Please, English is the used language here. Use Google translator if you do not know English.
Current changelog v4.1, thanks to all bug reporters and especially Sergio_Morozov for his detailed reports and knowledge of the functioning of the game:
(Still need to view 3 pages of reports + freezes thread)
Current changelog v4.1, thanks to all bug reporters and especially Sergio_Morozov for his detailed reports and knowledge of the functioning of the game:
(Still need to view 3 pages of reports + freezes thread)
Code:
FIXED ISUES
- Fixed OPCODE 2173 errors at towns/villages without owner
- Fixed exploit buying slaves for 100 and selling for huge profits
- Removed trade modifier for silver to make price lower than gold
- Small bombs now only kill up to 3 enemies and large bombs up to 5 to prevent exploits
- No longer lords wearing helmets indoors
- Added condition to prevent king sitting on floor
- Fixed bug where firing comm of justice fires comm of finance instead.
- All lords now wear boots indoors
- Fixed player vassal title not changing
- Added trigger to memorize changed troop class to prevent it from reverting back to default
for player faction troops.
- Fixed wrong price for first of Crusader recruitable troops
- Added condition to prevent player escaping at sea and getting stuck \\ Needs some testing
- Lord whom player enlisted to, no longer defects to prevent utter gamebreaking bug
- Khergits no longer claim colonies
- Fixed not consuming cannonball and gunpowder if player shoots cannon
- Calradic troops are now upgradeable
- Fixed Acztaoc recruits costing gold \\ tested
- Fixed colonies not transferred upon pledging vassalage to liege.
- Fixed colonies having no garrisons \\ Needs some testing
- Fixed low-capitalized names of commissioners
- Attacking village with bandits no longer results in Calradian type farmers to spawn
- Farm invisible wheat blocking fixed
- No longer super loot from villages and goods are faction specific now
- You can now hire Acztaoc volunteers with cocoa beans and there are more available
- Fixed being unable to recruit tier II at castles when being a vassal
- Fixed Sylpheia siege scene terrain
- Gold is now more worth than silver
- Minimum payment for peace is now 2,500 Florins
- Fixed Acztaoc lords being stuck when travelling from Ixtepexi landgroup to Aztlan landgroup
- Added fixes to sea travel to prevent lords permanent stuck (tested 30 days)
- Added condition to prevent decide_faction_ai OPCODE 521 error
- Fixed being unable to craft items at tailor with silk as material
- Episcopal seals are now checked and removed from inventory upon crafting
- Fixed two books increasing same skill having only one book doing so
- Fixed building second castle makes visiting first castle leading to construction menu
- Tailor has now its own chest with unique stuff
- Mithridias throneroom siege scene replaced by another scene to prevent crashes
- Added spawnpoints at Aldurias and Tulgar to prevent lords from being not spawned
- Fixed Waldemar siege scene messy terrain
- Fixed Waldemar interior scene
- Fixed Musketeer Range appearing at town construction overview when tech tier VI isn't reached yet.
- Fixed wrong chances for townhall interiors to be upgraded
- Fixed being able to restore ancient Aldurias multiple times
- Fixed 25x typo 'atleast' instead of 'at least'
- Fixed bunch of error messages while sea travelling
- Fixed musketeer's uniform becoming white at distance
- No longer possible to apply for apprenticeship at multiple towns
- Fixed Armet Helmet
- Balanced tournament prizes (thanks to Sergio_Morozov)
- Choosing Grandmaster as Monarch title now gives crown too
- Fixed dialogues for bringing wheat (now flour) for planting
- Fixed error cannot find mesh for Helmet_A1_01
- Fixed text displaying amount of ships when disembarking on land
- Fixed sending gifts to your vassals not increasing relationship with 20
- Fixed text displaying wrong new title of vassals (aesthetic effect only)
- Colonies are now reinforced with troops
- Fixed faction specific troops not changing skills when new tech tier is reached after game reload
- Fixed OPCODE 101 error when companion joins party (core game bug)
- Added inventory capacity checks when mining ores
- Fixed black armor legs
- Fixed bug where town buildins give too much piety
- Fixed kingdom budget overview leading to weird menu's instead of new tech menu
- Fixed unaccessible troops at Durquba castle
- Added message when buildings limit is reached for colonies
- Fixed selling/buying prices for lots of items
- Added dozens of entry points at Hashalla throneroom
- Fixed typo for Vaegir cathedral (Catholic dominance, istead of Orthodox dominance)
- Added more room for kingdom budget lines
- Added conditions to prevent OPCODE errors for troop_change_relation_with_troop script
- Added condition to prevent OPCODE errors for prisoner release dialogue
- Tweaked Radoghir siege scene for better AI movement
- Fixed various typo's
- Added missing entry point in Ichamur for defender spawn
BUGS
- Menu loop at Hierosolyma
https://forums.taleworlds.com/index.php/topic,312683.msg8557453.html#msg8557453
- Hierosolyma endless sieges
NEW FEATURES
- Auto Save feature, game automatically saves to current saveslot every weekly budget overview
- ENBshaders: reddish colour neutralized and bloom effect halved
- Disconnected Zendar and Rhodok troop tree and added Zendar Recruit troop
- Introduced taxes:
* Poll tax (50Fl * class no)
* War tax
- Random number: 250, 500 or 750Fl
- Becomes 2500Fl if player's gold is above 10.000Fl
- Only half if player's gold is below 1000Fl
* Church's Tithe/Zakat
- 10% of total income
- Does only apply to Christians/Muslims
* No tax for players in debt (lower than -250)
- Random tavern sellers now restock
- Revised script for lords joining player in battle
* No longer player required to be marshall for lords joining player siege
* No longer need for lord to have <0 relation with opponent and >0 relation
with player's faction to join battle. Now lords join battle if they're enemies with opponent and at least neutral with player's faction.
* Lords join battle if they have >-2 instead of >-1 relationship with player.
- You can now change your kingdom's culture at cost of 1,000 renown, reset of treasury and tech and -15 relationship penalty with your vassals.
- Customisable player faction troops now have cloned their power strike, athletics, weapon master, ironflesh and horse archery too.
- Added option to enable main party if it disappears somehow (camp menu)
BALANCING / POLISHING
- Better numerical strength for Swadia
- Better numerical strength for Turguhns
- Reduced tournament bet max with -63% to 75 from 200 Fl.
- Reduced Khergit amount of armies with 35%, pls die
- Player has now negative relationship with Turguhn center owners
NO BUGS
- You pay for nobles even if they aren't your vassal yet
- OPCODE 16 error -> update Warband to v1.61+
- There is no deathcam in siege scenes
TODO
- Lords attacking player's colonies feature is disabled for now.
CREDIT
-----------------------------------------------------------------------------------------------
© Quintillius - Nova Aetas