Native Completed [KNL] - Khergit Native League

KNL length

  • Make it a tournament so it's shorter

    Votes: 66 74.2%
  • Make it run along WNL

    Votes: 23 25.8%

  • Total voters
    89

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Welcome to SotaMursu's, Tork's and Fabio's bold, audacious and daring new foray into the world of competitive Native Warband! Brought forward from the dark, dark recesses of their minds, this league aims to provide a twisted new challenge for you to take on. Featuring high flying rider-on-horse action combined with gripping tales of valorous charges and honorable last-man-standing duels, this League will without a doubt blow you away! So grab your bows, mount your horses and grow out your neck beard. Welcome, to the all new Khergit Native League!


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Combat Speed: Medium, Friendly Fire %100, Round Time: 180 seconds, Game Type: Battle, Re-spawn time: 8 sec, Gold: All set to %100, Camera: team member’s view unless both teams agree otherwise, forced MoF spawn on 2 minutes.
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version 1.134 Khergits will be used. A custom module will be created for this (you can play without installing anything but your crosshair will be less accurate than you actually are and you will see the cheapest shield cost 96 instead of 0 gold).
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One map will be played per match. 5 Rounds - spawn switch - 5 rounds.
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Drawn rounds count. Do not replay these rounds.
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Substitutions are allowed at any point of the match.
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Server used will be the one with most fair pings (least ping difference). Non-KNL servers must be approved by admins before it can be used.
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Minimum amount of players for a match is 8. In case a team does not have enough players, they must play with less players or forfeit the match. If both teams agree, more than 8 players may be used.

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League starts as a ladder that lasts for 8 weeks. After that 8 top teams will enter a knockout stage.
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All maps will be open maps well fit for khergits.
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Maps for each week will be announced in advance.
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In case of NA team vs Russian team happens, and they are unable play on a reasonable time, Russians are higher priority. (Easier to play early than late, admins will have the final say over things however)

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Teams will be assigned levels according to how many matches they have won. Teams with 0-3 wins will be level 1. Teams with 4-7 wins will be level 2.
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Scoring in the ladder will be like this: Loss = 0 points, Draw = 1 point, Win = 3 points, level 1 team beating level 2 team will gain 4 points.
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The fixtures themselves will be done by the teams on selected "pick nights", similar to the ENL Division C.
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Pick nights will take place every Monday between 18:00 - 20:00 BST. Each team will be allotted a 5 minute timeslot to pick their opponent in. Picking order will be prioritised as follows:
- Teams with 0 points that were in the KNL the previous week.
- Teams that have joined the KNL in the current week.
- After these, teams will pick in order of points (from lowest to highest).
- Should teams have equal priority, then the team with the most rounds won will be given priority.
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If a team misses their pick, it will be randomised from any of the next 3 teams in the picking order that lost their new match or are new to the division. Failing that, the pick will be taken from the next team in the picking order that lost their last match or is new to the Division. Failing that, the pick will be random.
If a team only has two teams to choose from and one of the teams sat out the previous week, they must pick that team.
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A team's position in the league will be decided firstly by points, followed by rounds difference and finally followed by rounds won.
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If there is the unlikely event of a tie for a position. Then a play-off match will take place.
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You must ask for admin permission before postponing a match.
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You must contact your opponent by 19:00 BST on Thursday at the max. Otherwise you are going to have to accept the date/time he/she suggested, no matter what.
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All matches are eligible for live-streaming and recording. Streamers and Channels do not need to get permission in order to stream matches, though they should contact the relevant teams in advance of the match and notify them.

The Wold by SotaMursu
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Haranaer by SotaMursu
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New Snowy Village by SotaMursu
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Open Plains by KissMyAxe
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Swamp by KissMyAxe
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Oasis by Fehnor
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Field by the River (native map)
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Dry Valley by AZAN
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Cheats Wallhacking, Autoblocking, Radar, Bush hack etc. If a player from a team gets caught using any kind of cheats, the whole team will be suspended for one week. If a team is caught repeatedly cheating, the team will be kicked out.
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Glitching If a team gets caught abusing glitches, they will lose the round they glitched on. If a team gets caught glitching repeatedly, they will be kicked out of the league.

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This is a league.
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Khergits vs Khergits.
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minimum of 8 players per side.
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One map per match.
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10 rounds per match, spawn switch after 5 rounds.
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Ladder for 8 weeks, then top 8 go to knockout stage
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The Wold by SotaMursu
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New Snowy Village by SotaMursu
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Open Plains by KissMyAxe
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Swamp by KissMyAxe
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Field by the River (native map)
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Oasis by Fehnor
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Haranaer by SotaMursu
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Dry Valley by AZAN
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Code:
[b]Team Name:[/b]
[b]Team Tag:[/b]
[b]Team Banner:[/b]
[b]Team Location:[/b]
[b]Contact 1 (TaleWorlds & Steam links):[/b]
[b]Contact 2 (TaleWorlds & Steam links):[/b]
[spoiler=Roster:]YOUR
PLAYERS
HERE
IN
A
LIST
LIKE
THIS
ID
NOT
REQUIRED[/spoiler]

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Team Name: TnT
Team Tag: TnT_
Team Location: Earth
Contact 1 (TaleWorlds & Steam links):
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SotaMursu 
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TnT_SotaMursu
Contact 2 (TaleWorlds & Steam links):
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Bauglir 
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Bauglir
SotaMursu
Bauglir
Majesty
Mujahid
Warmonger
Naomi
Seyritey
Trebron
Pendragon
Stan
Dosner
Bulldoser
Raven
K2
ReD WaR
Vivar
Luxi
Virus
Irishman
Braveheart
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Team Name: The Hardly Undressed Girls
Team Tag: THUG
Team Location: USA
Contact 1 (TaleWorlds & Steam links): UNICORN - UNICORN
Contact 2 (TaleWorlds & Steam links): CLOCKWISE - CLOCKWISE
UNICORN
CLOCKWISE
BEO
FIERY
OODLE
VOLPEL
KHERVEN
ANTONIDAS
SNUBERT
BELEMRYS
RURIN
BINARY
MRNOMNOM
MRX
MIKE
CORE
SURIELL
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Ruleset mainly shamelessly stolen from Captain Lust and Deacon (maybe others). Introduction by ClockWise. Original idea by SotaMursu and Tork789. Guy who got forced to do some things: Fabio. Servers sponsored by The Kingdom of Swadia
 
There might be some changes to rules. (the biggest changes might be: addition of closed maps and change to a tournament instead of a league)

This should be starting sometime after WNL is over, most likely after the new patch is out so we can make a final decision on which patch khergits will be used.
 
I've played it, and you glide around fast as you would on flat, dry ground with very little noise for some reason. You can barely hear the bastards coming at you, Maynard.



NINJA'D
 
I'll stand up to the tyranny of Maynard anyday. Then I'll call him ****ing retarded on steam, and we'll both believe we're gods gift to mankind by the end of it.



Godluck with tourny.
 
Will be interesting to see who comes up with the best tactics here. All out HA teams, anyone?
 
RoBo_CoP said:
and we'll both believe we're gods gift to mankind by the end of it.

Only difference is, in my case it's true! :razz:

Also, unless Kiss changed the map then there are deep spots throughout the map that slow you down considerably. It's been a while since I played it, though, so he could have changed it and I wouldn't know.
 
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