Cultural Wars ( Map project by Gwae'Bloom & RomaniiAuTalent)

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bpopa27

Master Knight
                                                                      Cultural Wars

  Basic & short description, concept of the Scene:Cultural Wars Intends to place a few cultural diverse ( RLI Real Life Inspired) cultures, such as Eastern vs. Western & Neutral( make beleafe what you want of it). The Scene is currently WIP almoast finished in our oppinion.
Moast that you will see in the screen shots  IS NOT a Historicly acurate reconstruction, or such, so please don't bother comneting on that part, also, The Scene is not in it's finished state ,so not many details won't be visible till we finalize it.

Map Layout:
p8OUmw3.jpg

More Screens. to come in a few hours.
 
hirovard said:
the ruins and forest are going to murder most systems.  :roll:
The Scene has a motto that goes with it  :lol: " Screw Your Crappy PC"


MC Communist said:
Will there be Wikings?
No, If u want to see viking culture check out my other (WIP project)
http://forums.taleworlds.com/index.php?topic=258965.0



The Bowman said:
Call the grammar nazi in.

Nice map BTW. :razz:

Shut up and finish that PW indoors mod ya'r working on :grin:
 
hirovard said:
bpopa27 said:
hirovard said:
the ruins and forest are going to murder most systems.  :roll:
The Scene has a motto that goes with it  :lol: " Screw Your Crappy PC"

My PC isn't "crappy" its decent enough to run most games on medium settings and warband on max

:lol: I feel uz bra` , just letting u know that it's gonna hit u're performance a bit. and that's the map's motto ^_^


Anyways, Some shots ( WIP some finished some not)
Abbey (wip):
qiVQYox.jpg


Mining CO` & Quarry(wip) :
YJ7WIql.jpg
WTmcTHZ.jpg
91xZcnl.jpg
AN6OGYp.jpg


Eastern faction (wip):
zlbUz0r.jpg
ivaLLVX.jpg
m2bUppI.jpg
SJeBecW.jpg
hiCvRze.jpg
http://i.imgur.com/ut2eIuO.jpg
http://i.imgur.com/P0zs142.jpg


Ruins (optional bandit spawn):
ABaNFdK.jpg

Near the saltmine (wip):
7KcmQGk.jpg

Hamlet (1'st COM spawn point):
KsRZkNU.jpg
KPIS0Ot.jpg
DiDGHwi.jpg


Poor tree  :???: :
gs1wSHr.jpg


Bandit's cave:
vpLj4gd.jpg
IYAZiCC.jpg
aBmTCPm.jpg
EDNKxPd.jpg


The Mother of Performance eater!  :twisted: (and it's WIP ,can u beleave it?  :lol:)
yye5LhG.jpg
otg7eNw.jpg

Western faction 90% done  (needs some finishing touches):
lyNsgXM.jpg
WM175uh.jpg
Alternatice functional well:
mnkdOTS.jpg
Barracks and smithy area:
0JQxxcU.jpg
YPbobhM.jpg
The manor: (with custom interiors)
MhofF5m.jpg
V59mFPw.jpg
d5JvI80.jpg
T1KfB0t.jpg
eJOUOGv.jpg
Treasury/Lord's loothouse
5XyuDcs.jpg
Garden:
8EzUzKS.jpg
2nm3vxI.jpg
 
Someone's ah-gonna get lost in that forest and complain about it. Maybe some clearings would be nice.
 
Nice screenshots of our ****. :grin:

The forest is optimised though, the trees looks more than they are in the pics, they're blown up really big to give them the effect that they're full.
 
Quite good. I like how much effort you put into details.

But watch out not to place too much objects. I mean on the artistic side, your map looks great , but on the performance side there can be problems.
And I doubt that any bigger server will take this map, if only a small number of players can actually play this with a fps above 20.
In my opinion a balance between art and performance is key for a successful map. However, good luck and keep working on it.
 
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