guspav said:
That demon troop tree looks nice, but has a few issues.
Since demons are so varied (at least in D&D), them changing shapes so much is going to be difficult to do.
Maybe a base demon and all demons will look similar and have the same size and make a special demon like a Balor using the golem base (for size) and giving him awesome fighting powers.
I think a demon faction would be too much, at least a faction with it's own castle and city, BUT they could spawn around like bandits do and have a demon lair or portal or whatever and could be defeated only if their leaders are captured and banished by some ritual or something.
Since there is only one "race slot" left, that counts for either males or females so if I make female demons, they would have to come from a common origin, the same as males, so perhaps an asexual lesser demon could be a base for both.
How would demonologists work? Like some sort of mages that summon demons?
What I would love to see most is a demon faction, you could make it so every certain amount of times a "Rift" of some sort would open up through which a couple of demon lords would appear and start invading the other factions and taking cities and castles, while still giving the player an opportunity to join them if you find any, that way they would slowly start racking up lords and taking castles and cities like an invading army should.. The option to join them could result in you being able to capture cities and castles for them but also in the ability to be able to do a certain procedure (for example talking to a shady-looking npc in four-ways inn) to speed up the opening of the next rift(or portal or w/e) which would also cause you to gain positive relations with the lords that come out of it and with the faction itself.
The demon race doesn't have to be so varied visually, you could make them all just red, with sharp teeth, hooves and tails (the most basic demon genre). The big demon using the golem skin that you called "Barlog" (from LoTR obviously
) is what I was thinking the Berserkers and Devils could look like (as they are big frontal-assault chargers with high health and no armor) and with the wings suggestion I added you could just call them Barlogs and seal the deal
Being a demonologist shouldn't be too much like being a necromancer or else it would take away a part of its uniqueness(is that a word?), I think that like I suggested the rift/portal idea from earlier, being a demonologist you would need to get a certain unique item (let's call it Bloodstone for example) and then use it in a specific location for the cost of 95% of your current health (and some relation minus to certain factions, for example the elves as protectors of the nature would resent the demons being destructive and malicious while the orcs or drows wouldn't really care) for a process that would take, 48 hours? after which you would get notified that a "Rift" has been summoned somewhere in the map (you get the specified location) through which a unique Lord/NPC would spawn that would travel the map with a certain amount of demons in his party (200 for example) and when you would talk to him he would let you recruit as many of them as you want, for a price of course. The npc's name could be for example Bane the Demontrainer and he would leave right after you talked to him, you should make it that the same NPC/lord spawns from the rift(portal) every time so you don't have to mess with the code to make it so a unique new npc is generated, because that would just cause a lot of headache to the game engine
. the NPC would be untarget-able by other lords/parties (so he doesn't get wiped out) and you have 10 days to find and catch him before he leaves (Like I said, he's just travelling around).
Another suggestion (Although probably harder to do) for the demonologist could be that after the same process mentioned before, instead of a unique NPC spawning from the rift/portal, you'd have to talk to the rift to enter the demon's realm which would be a new, separate, much smaller map that would only contain a city, and a few villages (all with a hellish looking background) where you could go for only a few days to talk with the demon lords/king, recruit from their villages and maybe even try to take their city (which if you successfully do, you get permanent access to the new map) and after the time period is up you get kicked out (unless you took the city) and you go back to the calardia map where everything has been unchanged (it could go on pause when you are gone).
Sorry for making such complicated ideas but I personally believe that the only limitations a man has are the ones he sets for himself
and I honestly believe you could pull either of these ideas off
Oh and starting out as a demon could be really cool!! (you can make it unlockable by completing the game once with any other race if you want) which would also give you wings and the Fly-ability the Devils and berserkers (or Barlogs if you want) could have
(Once again referring you to the jedi powerjump and jetpack scripts from Bear Force 2)
I know i'm writing a lot and giving everyone a headache but I just really love this mod and I think that demons are the only thing that is missing! (That and a decent storyline which I could help to write due time )
p.s. I was thinking you can get the Bloodstone (or whatever you call it, if you take my idea) obtain-able by killing unique spawns, which would also give the player another reason to hunt them
Oh and 1 last thing! You should beef up the demons and make it so that their summoning process (whatever it might be) will have atleast a 15 day cooldown so people can't just stack up demons, as an invading faction they should be rare, exotic, really hard to get and really hard to defeat! it will add a lot more spice to the game