[UNAC] United North American Championship

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Calamity

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Let's try this again... :smile:

Welcome to North America's next major battle tournament, United North American Championship (UNAC) hosted by Calamity and William.

UNAC ruleset was decided by the community, for the community. It is a compromise between CAL, BiT, and NANL.
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There will be a round robin for the beginning portion of this tournament. It's the expectation that one match will be played every week. The deadline for every match is Sunday at 11:59PM Central.

Signup phase starts NOW, and ends on the 13th of July. You can begin playing matches starting July 14th.

Note: Some of these rules are still being tested and may change. Also, maps have not been decided. Coming soon.


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-Each team must represent at least one official NA clan, International (including NA) clan, or a reasonable organization. An official clan is one that has a TaleWorlds thread located in the Clan Hall and one that has an active member base (essentially, if the clan is not dead). A reasonable organization is, but not limited to, a country, a team from a previous tournament, a Free Agent team, and a group of casual players. There may be multiple teams representing one clan.

-Teams must have at least 7 members to register, with no maximum team size.
 
- Each team must designate a Captain to handle all issues with the tournament for their team and a Co-Captain to do the Captain's job when he is not available.

-There will be a free agent list (not mercenary list), of members who wish to belong to a team.

*If any changes or substitutions need to be made by a team after the start of the league, they need to contact the Calamity or William about the change. The team must wait 24 hours before the changes take effect.


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Servers will be located in Chicago, IL unless both Captains agree on a different location located in North America. If severe lag is experienced during a match, the teams may relocate to another mutually agreed server after the current round is completed.

Required Server Settings:
-Game Mode: Battle
-Combat Speed: Fastest
-Block Direction: Manual
-Auto-Balance Limit: Off
-Disallow Ranged Weapons: Off
-Friendly Fire: On
-Melee Friendly Fire: On
-Damage to Friend: 100%
-Damage to Self: 0%
-Gold: 120%
-Combat Bonus: 100%
-Round Bonus: 100%
-Respawn Time: 8 Seconds
-Max Round Time: 240 Seconds
-Map Time: 120 Minutes
-Spectator Mode: Locked unless both Captains agree on another setting.
-Flag Spawn: 120 Seconds

*Server settings should not be altered in a way to make the match unfair.


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-Rankings in this stage will be determined by set wins. ( Team A wins the first swap on nord town 5-4, they have 1 set. team B wins the second set 5-0, they have 1 set, the score is 1-1. Standard 2 maps played.)

-There will be two maps with two sets of rounds each match. Each set will be played first to five.

-Each week, two maps will be randomly chosen from each category (closed/mixed/open), resulting in a pool of 6 maps. Captains may only choose maps from the current week's pool. The same map may not be in the pool two weeks in a row. The maps will be selected on the Saturday (day before) the current weeks matches begin.

-A duel must take place on Arena, in the center of the map. Both teams must post their selected duelist 24 hours before the match starts in this thread. A backup must also be posted. These duels MUST be completed by 10 minutes after the selected match time. Failure to complete the duel by 10 minutes will result in attacker/defender getting randomized.

-Winner gets to choose attacker or defender. The defending team gets first selection for map and spawn. The attackers then choose their faction, and the defenders choose theirs. Factions may not be mirrored, nor may they be reused on the second map. The category of the map selected may not be picked from again by the defending team (see map categories below). Maps may not be repeated. The second map is chosen by the attackers, who also pick their spawn. Defenders choose faction first on the second map, and attackers choose faction second. Again, no repeated/mirrored factions are allowed. The attacking team may pick from the same category as the defender's first map choice. Random plains may be rerolled up to 3 times if the team that picked it does not find the generated map satisfactory. In the event that a roll of random plains contains excessively hilly terrain, then the map must be rerolled until no cliff texture is present (grey rocky ground on the sides of steep hills) in an unmodified version of native Warband. This does not count as one of the 3 rerolls.

-Teams are required to field at least 7 players. If there are more than 7 players per team that attend a match, then both teams may field a maximum of 8 players. Both teams must match players.

-Substitutions may only occur during a break in between sets. If a unexpected drop out happens during a set, the other team does not need to drop a player.

-The team with the most set wins after the second map is completed wins the match.

-Tied rounds will be replayed.

-In the event of a tied match, the teams will not compete any further. Their scores will be calculated as is.

-In the event of a tied ranking (which will alter the choosing of the top 4 for the Single Elimination stage), the team with the highest number of match wins will be chosen first. If the match wins are tied, then the team with the best set win/loss ratio will be chosen first. If all of this is tied then they'll have a special tiebreaker match.

-Khergit is not a usable faction.


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The top 4 ranked teams of the Round Robin Stage will advance onto the Single Elimination Stage. Each week a team will face a designated opponent. If a team is defeated, they are eliminated from competing. The team to win all of their matches will be deemed the Champion.

- Advances in this stage will be determined by match wins.
- There will be two sets each match. Each map will be played first to five.
- The team with the higher seed will select attacker or defender status. Attacker status picks faction, while defender picks map and spawn.
- Teams are required to field at least 7 players. If there are more than 7 players per team that attend a match, then both teams may field a maximum of 8 players. Both teams must match players.
- Substitutions may only occur during a break in between sets (4 rounds). If a unexpected drop out happens during a set, the other team does not need to drop a player.
- The team with the most sets wins after the second map is completed wins the match.
- Tied rounds will be replayed.
- In the event of a tied match, the teams will compete on a third map. This map will be played as if it was any normal map.
- In the event of a tie on the third map, the team with the highest round wins will win the match. If there is a tie with the amount of round wins, the match will need to be rescheduled.
-Khergit is not a usable faction.
-No Roster substitutions or additions during the single elimination tournament.


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Maps:
Open Maps:
Field by the River
Ruins
Open Plain
Random Plains Medium (Tie with one Abstain)

Closed Maps:
Nord Town
Sandi'boush
Desert Town
Verloren
Vendetta

Mixed Maps:
Reveran Village
Frosty Battle
Solace
Ruined Fort (Tie)
Dry Valley (Two Abstained)

Banned Maps:
Arena
Battle on Ice
Canyon
Forest Hideout
Snowy Village
Port Assault


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If there is a match dispute by either participating team during any match, the administrators will review it privately with the team captains.If no solution comes of this, the administrators will decide whether to redo that match under Administration Supervision or to leave the match alone the way it is. If the match dispute occurred during the match, both teams must finish the match and contact an administrator afterwards. If the dispute could have been easily solved by reading the rules, then the teams will receive a warning. If either teams have a similar match dispute where rules would have fixed the situation, they will receive penalties.

Violations of the rules above are punishable by the Administrators of the tournament. The list of cheats below are also punishable by the Administrators. Punishment will be decided and enforced after the Administrators have a meeting with the party(ies) involved.

Cheats:
- Altering files for an advantage. Cosmetic changes, such as round timers and crosshairs, do not count.
- Exploiting glitches on maps. Glitches are defined as areas in match which, if exploited, gives one team an advantage over the other that was not intended by the map maker.
- Joining the team's TeamSpeak channel or team under an alias during any time the team is considered to be working for the League.
- Anything deemed as cheating by Administrators unanimously.

To check cheating and other violations, Admins will monitor teams suspected of cheating/violating very closely.


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Results for a match must be submitted within 24 hours and confirmed by both captains. Screenshots are required for every match played.

Servers hosting UNAC matches must have:  ENL, CoMP Maps, and the script for forced MOTF spawn (WNL).

Administration

Lead Administrators
Calamity
William

Administrators
Gelden
Kherven
Ghaern

Registration Format

Team Name:
Clan(s) and/or Organization(s) Representing:
Captain (with link to TW profile):
Co-Captain (with link to TW profile):
Members (including Captain and Co-Captain):
01)
02)
03)
04)
05)
06)
07)
0:cool:
etc

Free Agent Registration Format

In-Game Name:
Steam\TaleWorld Contact:
Nationality:
Preferred Class(es):
Competitive Experience:

Credits

Marnid for some of the ruleset
Maynd for the awesome graphics.
Gelden for being awesome with acronyms (again)
The community who showed up in wK mumble to make this happen.
 
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Clan(s) and/or Organization(s) Representing: wK
Captain (with link to TW profile): WilySly
Co-Captain (with link to TW profile): Calamity
Members (including Captain and Co-Captain):
01:WilySly
02:Calamity
03:Gelden
04:razz:PK
05:Achilles
06:RobertBruce
07:Lagstro
08:Oenomaus
09:Varill
10:Ranger
11:Cradoc
12:Ragnola
13.Beer

Clan(s) and/or Organization(s) Representing: DoF
Captain (with link to TW profile): Darin
Co-Captain (with link to TW profile): William
Members (including Captain and Co-Captain):
01)Darin
02)William
03)Erminas
04)Varangian
05)Duncan/Mr Bastard
06)AwesomeDude
07)CreamPie
0:cool:Gimli
09)Gandhi
10)Otttiger
11)Alec
12)NinjaMidget
13)DarkSpartan

Clan(s) and/or Organization(s) Representing: KoA
Captain (with link to TW profile): John
Members (including Captain and Co-Captain):
01) John
02) Brave
03) Scope
04) Boogy
05) Earacorn
06) Ordyn
07) Fehnor
0:cool: Axsees
09) Fisherman
10)
11)
12)

Clan(s) and/or Organization(s) Representing: BkS
Captain (with link to TW profile): Rhade
Co-Captain (with link to TW profile): Harn (Harn)
Members (including Captain and Co-Captain):
01) BkS_Rhade
02) BkS_Harn
03) BkS_Vanidar
04) BkS_Tyrian
05) BkS_peers
06) BkS_African
07) BkS_Joe
0:cool: BkS_LittleGuy
09) BkS_Fortinbras

Clan(s) and/or Organization(s) Representing: Balion Mercs
Captain (with link to TW profile): Mad Dawg
Co-Captain (with link to TW profile): Random Peasant
Members (including Captain and Co-Captain):
01) Mad Dawg
02) Random Peasant
03) Zero
04) Blak
05) Scott Ray
06) Romans
07) Max
08 ) Craven_Kaiser
09)  Ron Burgundy
10) Unix
11) Juvenile
12) Honey Badger

Clan(s) and/or Organization(s) Representing: Wappaw
Captain (with link to TW profile): GreenKnight
Co-Captain (with link to TW profile):  CheesePizza
Members (including Captain and Co-Captain):
01. GreenKnight
02. CheesePizza
03. Daoctagonhe
04. THOR
05. Blade
06. Redknight
07. SaltedSlug
08. Jim
09. Hot_Carl
10. Zacty
11. Quantum Matrix
12. Black
13. Mafioso
14. Jesus

Clan(s) and/or Organization(s) Representing: Rebels
Captain (with link to TW profile): Courtney
Co-Captain (with link to TW profile): Nevino
Members (including Captain and Co-Captain):
1. Courtney
2. Nevino
3. Crusader
4. Templar
5. Xls
6. Athesus
7. Psyko
8. Cdjrcxx
9. Ravenstein
10. Snoop
11. Dag
12. DYLM
13. Latinok

Clan(s) and/or Organization(s) Representing: SF
Captain (with link to TW profile): Madnes5
Co-Captain (with link to TW profile): Rallix
Members (including Captain and Co-Captain):

01)Madnes5
02)Rallix
03)Neanderthal
04)Henry
05)Captain
06)Giraffe
07)Adelade
0:cool:Angry
09)Starlord
10)Noodle
11)Twizzlers
12)Kalack
13)Khasar
14)Shogun
15)LordJeewa

Clan(s) and/or Organization(s) Representing: TMW
Captain (with link to TW profile): Clockwise
Co-Captain (with link to TW profile): Unicorn
Members (including Captain and Co-Captain):
01) Clockwise
02) Unicorn
03) Rurin
04) Beo
05) Maynd
06) Blacktide
07) Sotamursu
0:cool: Mike
09) Volpel
10) Binary
11) MrX
12) Nomnom
13) Kherven

Clan(s) and/or Organization(s) Representing: TMW
Captain (with link to TW profile): Eternal
Co-Captain (with link to TW profile): sammac
Members (including Captain and Co-Captain):
1. Eternal
2. Sammac
3. Halfdan
4. Antonidas
5. Fiery
6. Warpath
7. Bill
8. Cynthia
9. Buzzlightyear
10. Oodle
11. Devald
12. Scurrilous
13. Quantum
14. Alden

Team Name: Golden Kingdom Rabble
Clan(s) and/or Organization(s) Representing: I didn't (and don't) intend to represent GK, but members of it are my whole team
Captain (with link to TW profile): chainsawpunisher
Co-Captain (with link to TW profile): Prisoner, Vinny Pooh
Members (including Captain and Co-Captain):

1.chainsawpunisher
2.Prisoner
3.Vinny Pooh
4.Spartan
5.Can
6.Hero of Hiroshima
7.Dodge
8.Marquis
9.Johny
10.LBJohnston
11.Jytrem
12.Odo
13.LockedOut
14.Taconatur
15.Devil Driver
16.Kr8dle
17.Balin
18.Rossonious
19.aekilju
20.Sir Krieger
21.Rainbow Dash
 
Lord Brutus said:
Gentlemen,
  This is a great day for the NA community.  Post your team rosters and can the spam.  Thank you.
Excuse you sir. My "not reserved" was not spam. Also a ""admin"" of calamitys other tournament it was a play on the whole reserved posts. So kindly watch what posts you or w.e did it touch.
 
CalamityuP said:
Servers will be located in Chicago, IL unless both Captains agree on a different location located in North America. If severe lag is experience during a match, the teams may relocate to another mutually agreed server after the current round is completed.

Well probably negates most, if any, European teams to participate :/
 
Shemaforash said:
CalamityuP said:
Servers will be located in Chicago, IL unless both Captains agree on a different location located in North America. If severe lag is experience during a match, the teams may relocate to another mutually agreed server after the current round is completed.

Well probably negates most, if any, European teams to participate :/
I highly doubt that any reasonable captain wouldn't agree to fight in East coast servers vs a EU team. I personally hope a EU team joins. Fight AE was challenging not because of individual skill but style of fighting. I enjoyed it and it was a good challenge, easily more then majority of NA clans.
 
Team Name: Knights of Avalon
Clan(s) and/or Organization(s) Representing: KoA
Captain (with link to TW profile): John
Members (including Captain and Co-Captain):
01) John
02) Brave
03) Scope
04) Boogy
05) Earacorn
06) Ordyn
07) Fehnor
0:cool: Axsees
09) Fisherman
10)
11)
12)
 
John7 said:
Team Name: Knights of Avalon
Clan(s) and/or Organization(s) Representing: KoA
Captain (with link to TW profile): John
Members (including Captain and Co-Captain):
01) John
02) Brave
03) Scope
04) Boogy
05) Earacorn
06) Ordyn
07) Fehnor
0:cool: Axsees
09) Fisherman
10)
11)
12)

Added.
 
Shemaforash said:
at least I know I won't.
I don't think I'll bother with central/unac while I'm still on this remote island, my ping is currently unstable anyway.
 
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