Ermm.... add those invisible barriers to the sides of the boats.Mirathei said:Not yet. Maybe for the next release, but for now my main challenge is to keep the retarded ai from walking over the sides of their boats. Once I get that down I'll add all sorts of content.
The trouble with that is that the ship will move, and the ai barriers will not, and so the men will be literally dragged off of the ship, thus entirely defeating the purpose. Thanks for the idea, though.miclee1 said:Ermm.... add those invisible barriers to the sides of the boats.Mirathei said:Not yet. Maybe for the next release, but for now my main challenge is to keep the retarded ai from walking over the sides of their boats. Once I get that down I'll add all sorts of content.
Failed.miclee1 said:Black-knight-blues said:I think this was done some time ago...
Oh yeah, the mod sounds good.
I haven't played pirates in ages.
Alec{zacool} said:Well, good luck Mirathei!
So, this is basically a continuation of the Sea Raider expansion? Or is this entirely different?
I found that the Sea raider expansion is pointless now 'cos M&B has them in by default, so yeah.
-Alec
Tuckles said:That's quite awesome Mirathei, just a few questions though, why the Inventory key?
I'm not quite sure how I want to handle multi-ship battles. The ships of one side will either be lashed together (norse-style), or they could all act independently (Greek-style). I'm currently leaning more toward the former, since it would fit in with the time period better and be far easier to code. Any suggestions?Tuckles said:Oh and what about multi-ship battles, have you tried to do anything about that? It seems like (in the screenshots) the troops are quite crowded in those tiny boats, this might lead to complications with the AI of the archers (not firing due to the mass of allies in front of them), as well as boarding (the boarders get mobbed immediately).
Sure.Tuckles said:Oh, and finally, are you going to be releasing the source code for this mod? I have a few ideas for it.
Mirathei said:I'm not quite sure how I want to handle multi-ship battles. The ships of one side will either be lashed together (norse-style), or they could all act independently (Greek-style). I'm currently leaning more toward the former, since it would fit in with the time period better and be far easier to code. Any suggestions?Tuckles said:Oh and what about multi-ship battles, have you tried to do anything about that? It seems like (in the screenshots) the troops are quite crowded in those tiny boats, this might lead to complications with the AI of the archers (not firing due to the mass of allies in front of them), as well as boarding (the boarders get mobbed immediately).
Mirathei said:I think I've come up with a mechanism for ship capturing: When you defeat an enemy party, an empty ship spawns by your party, and follows you around, and lets you garrison men in it.
Tragedian said:Norse style ships ftw, man.
And this looks great. The internets demands moar.
I hadn't really thought about the strategic map yet. I suppose it could be used to set rally points for the friendly fleet. That could make for some seriously tactical battles. I'll see if I can't work out how to make that work. (both independent movement and tactics)Tuckles said:Mirathei said:I'm not quite sure how I want to handle multi-ship battles. The ships of one side will either be lashed together (norse-style), or they could all act independently (Greek-style). I'm currently leaning more toward the former, since it would fit in with the time period better and be far easier to code. Any suggestions?Tuckles said:Oh and what about multi-ship battles, have you tried to do anything about that? It seems like (in the screenshots) the troops are quite crowded in those tiny boats, this might lead to complications with the AI of the archers (not firing due to the mass of allies in front of them), as well as boarding (the boarders get mobbed immediately).
Hmm, I like the Greek one better, with the addition of the Strategic Map, it could make for some interesting battle scenarios. (Get your big guns out in front, while the smaller, faster light ships go for the sides or something.)
The boats will be purchased for a hefty price from Wercheg (which will be a Zendar-allied pirate haven allowing all factions access to the sea). I may also make some new game-starts which will begin with a ship. I don't think I'll make them quest-attained, because I know that I myself would hate having to go through a very specific process to get my ship. As for weapons, I may add a ramming galley at some point, but it seems impractical to put catapults or the like on the deck of a ship. Thus most of the battle will be maneuvering, shooting back and forth, and then boarding.Tuckles said:Oh, and a few more questions. Where exactly do you get the boats? Will they be bought from merchants in ports? Given to you through quests? Both? Also, are you planning to add weapons to the ships themselves, or is it really gonna be archers firing at each other?
The_Underliner_ said:
Mirathei said:I hadn't really thought about the strategic map yet. I suppose it could be used to set rally points for the friendly fleet. That could make for some seriously tactical battles. I'll see if I can't work out how to make that work. (both independent movement and tactics)Tuckles said:Mirathei said:I'm not quite sure how I want to handle multi-ship battles. The ships of one side will either be lashed together (norse-style), or they could all act independently (Greek-style). I'm currently leaning more toward the former, since it would fit in with the time period better and be far easier to code. Any suggestions?Tuckles said:Oh and what about multi-ship battles, have you tried to do anything about that? It seems like (in the screenshots) the troops are quite crowded in those tiny boats, this might lead to complications with the AI of the archers (not firing due to the mass of allies in front of them), as well as boarding (the boarders get mobbed immediately).
Hmm, I like the Greek one better, with the addition of the Strategic Map, it could make for some interesting battle scenarios. (Get your big guns out in front, while the smaller, faster light ships go for the sides or something.)
The boats will be purchased for a hefty price from Wercheg (which will be a Zendar-allied pirate haven allowing all factions access to the sea). I may also make some new game-starts which will begin with a ship. I don't think I'll make them quest-attained, because I know that I myself would hate having to go through a very specific process to get my ship. As for weapons, I may add a ramming galley at some point, but it seems impractical to put catapults or the like on the deck of a ship. Thus most of the battle will be maneuvering, shooting back and forth, and then boarding.Tuckles said:Oh, and a few more questions. Where exactly do you get the boats? Will they be bought from merchants in ports? Given to you through quests? Both? Also, are you planning to add weapons to the ships themselves, or is it really gonna be archers firing at each other?