SCV Arius said:The pole hammer was just an afterthought entry. I was referring to the Blunt Steel Polehammer used by Ebony Gauntlet sergeants.
What's wrong with the current Pendor spear line?
SCV Arius said:The pole hammer was just an afterthought entry. I was referring to the Blunt Steel Polehammer used by Ebony Gauntlet sergeants.
("give_me_adequate_center",
[
(store_script_param, ":questgiver_center", 1),
(store_script_param, ":target_center_range_begin", 2), #like towns_begin
(store_script_param, ":target_center_range_end", 3), #like towns_end
(store_script_param, ":minimum_distance", 4),
(store_script_param, ":maximum_distance", 5),
(store_script_param, ":peace_importance", 6), #not necessarily guarantees peaceful (to quest giver) target center, but at least tries; if fails, chooses hostile target center (black market exists too, after all)
(try_begin),
(eq, ":peace_importance", 1),
(assign, ":number_of_relevant_targets", 0),
(try_for_range, ":potential_target", ":target_center_range_begin", ":target_center_range_end"),
(store_distance_to_party_from_party, ":temp_distance", ":potential_target", ":questgiver_center"),
(ge, ":temp_distance", ":minimum_distance"),
(le, ":temp_distance", ":maximum_distance"),
(store_faction_of_party, ":faction_questgiver", ":questgiver_center"),
(store_faction_of_party, ":faction_target", ":potential_target"),
(store_relation, ":relation", ":faction_target", ":faction_questgiver"),
(ge, ":relation", 0),
(val_add, ":number_of_relevant_targets", 1),
(try_end),
(store_random_in_range, ":rand", 0, ":number_of_relevant_targets"),
(assign, ":target_center", -1),
(try_for_range, ":potential_target", ":target_center_range_begin", ":target_center_range_end"),
(eq, ":target_center", -1),
(store_distance_to_party_from_party, ":temp_distance", ":potential_target", ":questgiver_center"),
(ge, ":temp_distance", ":minimum_distance"),
(le, ":temp_distance", ":maximum_distance"),
(store_faction_of_party, ":faction_questgiver", ":questgiver_center"),
(store_faction_of_party, ":faction_target", ":potential_target"),
(store_relation, ":relation", ":faction_target", ":faction_questgiver"),
(ge, ":relation", 0),
(try_begin),
(eq, ":rand", 0),
(assign, ":target_center", ":potential_target"),
(else_try),
(val_sub, ":rand", 1),
(try_end),
(try_end),
(try_end),
(try_begin),
(assign, ":continue", 0),
(try_begin),
(is_between, ":target_center", ":target_center_range_begin", ":target_center_range_end"),
(assign, reg10, ":target_center"),
(else_try),
(this_or_next|eq, ":peace_importance", 0),
(neg|is_between, ":target_center", ":target_center_range_begin", ":target_center_range_end"),
(assign, ":continue", 1),
(try_end),
(eq, ":continue", 1),
(assign, ":number_of_relevant_targets", 0),
(try_for_range, ":potential_target", ":target_center_range_begin", ":target_center_range_end"),
(store_distance_to_party_from_party, ":temp_distance", ":potential_target", ":questgiver_center"),
(ge, ":temp_distance", ":minimum_distance"),
(le, ":temp_distance", ":maximum_distance"),
(val_add, ":number_of_relevant_targets", 1),
(try_end),
(store_random_in_range, ":rand", 0, ":number_of_relevant_targets"),
(assign, ":target_center", -1),
(try_for_range, ":potential_target", ":target_center_range_begin", ":target_center_range_end"),
(eq, ":target_center", -1),
(store_distance_to_party_from_party, ":temp_distance", ":potential_target", ":questgiver_center"),
(ge, ":temp_distance", ":minimum_distance"),
(le, ":temp_distance", ":maximum_distance"),
(try_begin),
(eq, ":rand", 0),
(assign, ":target_center", ":potential_target"),
(else_try),
(val_sub, ":rand", 1),
(try_end),
(try_end),
(try_begin),
(is_between, ":target_center", ":target_center_range_begin", ":target_center_range_end"),
(assign, reg10, ":target_center"),
(else_try),
(store_random_party_in_range, ":target_center", ":target_center_range_begin", ":target_center_range_end"),
(assign, reg10, ":target_center"),
(try_end),
(try_end),
]),
Somecat said:I would like expanded storylines for minor factions, and the viability of allying yourself with other minor factions that aren't the Noldor, such as the Mystmountain Raiders, Jatu and the Red Brotherhood.
Like a Red Brotherhood Guild Hideout to do shady business, or a Mystmountain raider camp.
Somecat said:I would also like if they fixed that massive gap between the cape and the armour if you equip the Eventide Helmet with Cape. It ticks me off so much. You know, someone puts their sword behind their back either under the cape or over the cape, but the Knights of Eventide like part of their shield sticking into the cape.
Also, the negative honour to make an Eventide Chapterhouse puts the player at a disadvantage. Honour decreases prestige cost and noble recruitment rate, so why recruit Knights of Eventide when you can spam Griffons all over the place?
But it would be nice if it was either no honour, or the barest minimum of honour, and ONLY that amount of honour.Because Knights of Eventide look awesome. Case closed.
Plus, taking away honour makes the a-holes like me more. No, Duke Brennus, we both actually secretly hate each other, and thats because you are a dingus.
MitchyMatt said:Somecat said:I would also like if they fixed that massive gap between the cape and the armour if you equip the Eventide Helmet with Cape. It ticks me off so much. You know, someone puts their sword behind their back either under the cape or over the cape, but the Knights of Eventide like part of their shield sticking into the cape.
Also, the negative honour to make an Eventide Chapterhouse puts the player at a disadvantage. Honour decreases prestige cost and noble recruitment rate, so why recruit Knights of Eventide when you can spam Griffons all over the place?
But it would be nice if it was either no honour, or the barest minimum of honour, and ONLY that amount of honour.Because Knights of Eventide look awesome. Case closed.
Plus, taking away honour makes the a-holes like me more. No, Duke Brennus, we both actually secretly hate each other, and thats because you are a dingus.
K0nr@d is way ahead of you: