Author Topic: World War 1: Warfronts  (Read 10811 times)

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Metalhead259

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Re: World War 1: Warfronts
« Reply #30 on: December 13, 2012, 02:00:35 PM »
No problem.

I can get you some pics of my MKII replica if it would help you.

Volkonski

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Re: World War 1: Warfronts
« Reply #31 on: December 13, 2012, 05:24:30 PM »
Considering how useless google images is yes i'd appreciate it a lot if you could provide some reference pictures.

Volkonski

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Re: World War 1: Warfronts
« Reply #32 on: December 17, 2012, 10:34:57 PM »
I have some sad news, Twilights mental health has deteriorated to the point where she no longer wishes to participate in the construction of this game and has left the team to pursue her own concept by herself.

 Because of this modelling has been cut back severely and pushed any form of release date even further forward. So i apologise if this thread goes for long periods of time without any signs of progress, we are working very hard on this but with the loss of a very talented modeller and a friend it has taken a heavy toll on the team.

10thRM_Gren_Maj_Sodaman

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Re: World War 1: Warfronts
« Reply #33 on: December 19, 2012, 07:33:32 AM »
Please don't let this mod die, I have seen heaps of WW1 mods do that. I'm sure this will be a huge success, I currently belong to a regiment in Napoleonic wars and our leader hosts several popular Australian servers. If this is a private alpha would you be able to let me help test it, I can also talk to my leader about setting up a trial server? I can get a lot of people to test this out, please message me sometime about this cause I would like to talk to you about this mod. We can also help with creating WW1 maps.

EDIT: I also do World War 1 re-enactments and my role is an Australian soldier, I'd be really happy if you could bring in them and the Turks. We have also created a Gallipoli map for Napoleonic wars which would be really suited for this WW1 mod. I also can send you pictures of my Lee Enfield .303 too create a better model of it.
« Last Edit: December 19, 2012, 10:48:06 AM by 10thRM_Gren_Maj_Sodaman »

DanyEle

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Re: World War 1: Warfronts
« Reply #34 on: December 31, 2012, 03:26:45 PM »
Looks really good and promising. Will this game have a multiplayer mode?




Volkonski

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Re: World War 1: Warfronts
« Reply #35 on: December 31, 2012, 03:46:47 PM »
For the first release it will just be player vs bots, once we figure out how to code in multiplayer functions we'll include it.

Stardog

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Re: World War 1: Warfronts
« Reply #36 on: January 01, 2013, 06:38:31 AM »
Just thought i'd let you know that coding MP is rather easy in Unity. So good luck with it.
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Volkonski

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Re: World War 1: Warfronts
« Reply #37 on: January 01, 2013, 02:14:00 PM »
Easy for someone who knows how to code, we have no knowledge of coding in unity so we've had to enlist a volunteer coder from another team.

Sony

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Re: World War 1: Warfronts
« Reply #38 on: January 04, 2013, 12:41:44 AM »
I am really looking forward to this mod. Wishing you guys good luck and don't give up! ;)

Stardog

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Re: World War 1: Warfronts
« Reply #39 on: January 04, 2013, 10:24:32 PM »
Mooooood?
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Volkonski

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Re: World War 1: Warfronts
« Reply #40 on: January 04, 2013, 11:25:41 PM »
I've questioned that a couple of times myself, but i didn't see the point of correcting them so i let it slide.

Elduar

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Re: World War 1: Warfronts
« Reply #41 on: January 05, 2013, 11:28:52 AM »
Best of luck, very much looking forward to this STANDALONE GAME WHICH IS NOT A MOD FOR WARBAND.

Dante Alighieri

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Re: World War 1: Warfronts
« Reply #42 on: January 06, 2013, 05:31:48 PM »
I am very glad to see this, good luck! WW1 games are nonexistent very rare. I think I've only seen maybe one or two and very little mods set in WW1. Again, good luck! I look forward to see what comes in future updates.
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Volkonski

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Re: World War 1: Warfronts
« Reply #43 on: January 06, 2013, 06:26:43 PM »
With the christmas break officially over we can now return to full productivity, i set a few tasks for my team to do over the holiday so expect to see an update either tomorrow or the day after.

Volkonski

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Re: World War 1: Warfronts
« Reply #44 on: January 18, 2013, 04:21:13 PM »
Due to recent events which i shall not go into detail with, Red Sand Studios has disbanded resulting in all progress being halted completely. I myself am willing to see this project be finished so if anyone is willing to help(or even join the team) then that will be gratefully appreciated.