SP Musket Era global_map_16th century:the northern hemisphereV1.6(released the PY code)

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16th century:the Northern Hemisphere

This game begin in March 23rd of 1516(based on history but not history)
Campaign map based on world map(with many changes),you can see many cities,mountains,rivers and even the Great Wall.
And you can travel around the world(you can reach Pacific Ocean from the port of San Anna in South America).

An important thing:at the beginning of the game,you can't see any cities in map,but you will find them by walk around,it is the war fog。and if you don't like it,you can close it in camp menu(do something)


An Complete Introduction to the 16th Century Mod.Please read before playing
=======================================================

===============Factions of 16th Century=================

=======================================================

This game begins on March 23rd of 1516(based on history but not history)

Campaign map based on the world map with many changes for gameplay improvements
Mountains, rivers, and various landscapes are visible on the campaign map, including some famous world wonders (e.g. The Great Wall)
You can travel around the world(you can reach Pacific Ocean from the port of San Anna in South America).

There are 33 factions in this game.

East Asia(6):

Great_Ming_Empire

States_of_Japan

Mongol Empire

Jurchen Tribes

Kingdom of Joseon

States_of_Soutueast_Asia


Europe(13):

Holy_Roman_Empire_of_the_German_Nation

Kingdom_of_France

Kingdom_of_England

Kingdom_of_Spain

Kingdom_of_Portugal

States_of_Lombardy

Kalmarunionen

Principality_of_Moscow

Kingdom of Scotland

Union_of_poland_lithuania

Union of Livonia

Crimean Khanate

Knights of Saint John


Central Asia and the Middle East(6):

Ottoman_Empire

Mamluk Sultanate

States_of_Arabia

Kazakh Khanate

Safavid_Dynasty

States_of_India


Africa(4):

States_of_North Africa

Empire of Songhai

States_of_Swahili

South African Tribes


America(4):

Amrican Indian Tribes

Azteca Empire

Maya Cities

Inca Empire


Extra minor factions(10):

Indian tribesman(in North America)

Indian Ocean pirate

African tribesman(in Central Africa)

Zunghar looters(in Central Asia)

Japanese pirate (in coast of China)

Ikko Ikki(in Japan)

Chinese Rebels

European pirate(in Atlantic Ocean)

Cossack looter(in Ukraine)

Africa bandit(in North African,close to the Mediterranean)


=======================================================

==============Features of 16th Century=================

=======================================================

Enormous Amount of New Units: players can recruit units unique to each faction in villages (after player joins particular faction)

New Abilities during Battle: players can crouch by pressing [z], and horse can be summoned by pressing [m] (the odds is not 100%)

Smiths in Towns: players can upgrade equipments by providing necessary materials (only can be accessed in towns with 20+ relationship)

Station Units in Villages: players can station units in villages (if village is players' fief and has 50+ relationship)

New Animation: such as some pike animation

Easier Lords' Personality Check: the personality of lords will be part of their name (e.g. Calculating Count Laruqen, or Martial Count Reland)

Unit Tree: players can have an overview of each unit's attributes, models, equipments, and upgrades

Mini-map and info during Battle: players can turn the mini-map on or off in the mod preferences

Sea Travel: players, unlike in native, can freely set sail to any destinations

Naval Battle: players can engage enemies on the high sea by either destroying them with ranged weapons, or by boarding their ship and fight a melee battle

Extended Formation System: players can command units to form complex formations such as five compacted rows during the battle,or plan their battle formation before the fight even starts


19 Treasure Chests: players can find different chests containing mysterious treasures and unique equipments in Xi'an (Ming),Shun Tian Fu (Ming), Ying Tian Fu (Ming), Milan (Italy), Venice (Italy),
Seville (Spain), Cairo (Egypt), London (England), Saratov (Russia), Algeria
(North Africa), Constantinople (Ottoman), Tehran (Persia), Flensburg (Denmark),
Poznań (Poland), Hamburg (Germany), Adzumi (Japan), Toulouse (France)

Horses' Speed Reduce when injured: players' horse will be slightly or significantly slower when enough damage is received

Lance Breaks: players' lance or pike has certain chances to break upon impact.And pikemen will use melee weapons like shooters when enemies come very close.

Terrains Influence Morale: players, when staying in certain terrains (e.g. desert, ocean) over a period of time, will have their units' morale significantly lowered

Recruitable Rebels: players have a certain chance to recruit rebels into their ranks by bribing them, however, by doing so the renown of the players will drop

Backstab Damage: player will inflict more damage if target is attacked from behind


Enable/Disable NPC Quarrelling: players can turn NPC quarrelling on or off in the mod preference panel, however, this does change if NPC leaves or not

NPC Outfit/Face Editor (enter game with edit mode):player can customize certain NPC's outfit, and modify certain NPC's look

Morale Boosters : money can be awarded to the partys to boost morale

Foreign Units Cost more: players will need to pay more per week for any units that do not belong to the faction players have joined

Cavalry Values More as Prisoners

Cavalry Takes More Space in Party


Ramon's Price Fluctuates From Faction to Faction

Besieging Icon: a besieged settlement will have a special icon appearing above it

Forced Peace: players, as the leader of a faction,can force peace by talking to the administrator (this will cause money)

Gifts: players can deliver gifts (money or wine) to friendly lords to increase relationship by talking to the administrator

Unified Flags: lords of the same faction can only use the same flag

Bodyguards: players will have NPCs as their bodyguards after entering a settlement

Control NPC in Battle: players can take control of any NPC in battle


Gambling in Tavern(talk with tavern keeper)

World Map: player can access a detailed world map in the report panel

Markets and General Store in Castles: players now access markets and general stores even in castles (with 5+ relationship)

Executing Lords: players can execute any lords except kings

Tavern Whores: players can interact with whores who are found in taverns (warning: outcome may vary)

Hunger: the players' food supply now plays a bigger role in the game; lacking food not only will lower party morale, but also will lower certain character attributes


One Click Prisoner Selling: players can sell all prisoners to ransom brokers in every town

Peace Talk with Captured King: players can demand instant peace talk once they have enemy king as prisoner

Selling Imprisoned Lords: players can now actively sell the captured lords instead of passively waiting for a ransom offer

Improved Casualties Statistics: players now can have a better idea of the casualties of both sides, including how many enemies the players(or player's men) have killed in the battle

Enemy Strength based Equipment Drop: the stronger the enemy, the better the loot!

Automatic outfit Changing System: players' outfit will automatically change based on the scenario (e.g. upon entering a palace,you will be in formal clothing instead of armours!)


Player Customizable Game Settings: players can customize the game like never before with the 16th Century's game settings (e.g. adjustable lance breaking chance, war starting chance; changeable faction flags and colour; instant item buying; Pre-Battle Orders & Deployment)

Marching System: players can force rapid march to increase campaign map movement speed (lowers morale), or order partys to move slower in exchange of stealthier movement

Investing: players can invest in settlements to ameliorate relationships, and/or prosper the settlement

Numerous New Sound Effects: players will have an enhanced experience with the newly implement sound effects in 16th Century(e.g. sound effects for death, charging, whores, etc)

Special Guards (work in progress): the special units of Ming, Mongolia, Nvzhen, and Japan will only appear as the King's bodyguards.


=======================================================================

===================Special Functions of 16th Century====================

=======================================================================

1. Banking System

- players have line of credit that is directly linked to honour (higher honour means more money)

- players' savings will increase in value over time as there are interests

- Bank will send mercenaries to force player pay debts when player do not repay them


2. Customizable Units

- once players found their own factions, it is possible for them to customize the factions' units

- to access this feature, players need to go to the camp panel, in which they can change the attribute and name of the unit by clicking on the unit, and modify the equipments of the units by clicking on the picture of the unit

- player customized units generally are better, but they cost more

- players will be able to recruit their customized units several days after their creation

- lords of players' factions will also enlist these well trained and equipped soldiers


3. The "O" Key of Party Management

- players can use the key "O" to access a panel in which they can quickly check the status of their party, character, and NPC; players can also change the equipment of the NPCs in this panel



4. Titles of Nobility

- players can now become nobles (there are 5 rankings)


5. New Recruitment System

- players will need to improve their relationships with cities and castles in order to unlock different grades of units (cities: relationship 5+ unlocks first grade,10+ unlock second grade/ castles: relationship 10+ unlock third grade)


6. New Trading System

- players can now purchase special goods in certain cities that will bring enormous profit when sold in distant lands; players can also find peasants in the taverns who are willing to exchange special goods with the players' goods

- YingTian: Silk/ Kyoto: Sake/ Kuran: Steeds/ Chunpei: Nutmeg/ Deli: Pepper/ London: Whisky/ Venice: Glassware/ Moscow: Vodka/ Seville: Mercury/ Tenochtitlan: Tobacco/ Ankara: Carpet


7. Building Certain Settlements

- Players can now build villages and/or castles as soon as they have 6 right to rule and 200 renown

- Players can also construct patrol stations in which they can enlist/disband patrols

- For more information please check the "game concept" within the "report" panel

- Players can buy back this village if they loss it(Talk with village elder).


8. Fog of War

- Players can only see settlements they have already visited, so start exploring! (can be enabled/disabled in camp panel)


9. Freelancer Incorporated

- Players can offer their swords to lords now as an average soldier (there are bugs as it is not perfectly merged with the game yet)


10. Special Locations

- There are special places on the campaign map in which players will be alone fighting some enemies to acquire certain equipments

- Diaoyu Island/ Villa of Spain/ Beached Galley of Bermuda/ Ruins of Mali/ Pyramids of Egypt/ Hu Guang Government Council of Ming/ Tavern of Antioch/ Castle of Cossack/ Ancient Arena


11. Injuries and Treatments

- Hunger: players' strength and agility will be lowered without food, however, the effects are reversible as sufficient food will restore the players' attributes into their original value

- Injuries: players have chances to become injured in different areas of body (head, hand, feet), lowering corresponding attributes

- Treatments: players need to seek doctors in taverns in order to be fully healed of the injury; doctors can also heal NPCs and soldiers


12. Fast NPC Search

- Players now can ask the tavern keepers for NPCs' locations or pay the tavern keepers to find and bring the NPC for them.


13. Steward

- Players now will have a steward in their castle and through him players can adjust tax rate, change the name of the castle, etc.; in cities the mayor=steward, in villages elder=steward)


14. Miscellaneous

- Patrols: now every city, castle, village will have its own patrol(remove in new version)

- Enlisting Captured Lord: now lords in prison can be talked into joining players' factions (or you can be nice and release them)

- New Custom Battle Scene: players can now fight as one of the characters created based on the 16th Century mod creators in a carefully crafted Great Wall Scene


Translated by "The Dark Knight".

update logs of V1.6
Because of my bad English,so,I can't translate the change logs well.
Hope you can understand what I writed.

Can give money or wine to your lords,to improve relationship by talk to your NPC minister.
Fix the bug of player's kingdom.
The village you build can't be given to lords untill your castle established.And if you lose your village,you can buy it back by talk to the village elder.
Add some window textures.
The 12 big city must have banks.such as Lodon,Paris or other famous city.
Fix the bug of new faces.
Fix the bug of Custom Troops.
Add some gunfire sound and change some human sound.
Add some armor,such as a Monglia armor.
Made the custom hero more powerful.
Change some troops,add 1 Monglia troop,3 Portuguese troops,1 Crimean troop.
Change one female troop for Custom Troop.
Made the mini map smaller.
Add some Incan armor.
Fix the Aztec Armors and shield.
remove some brf pack(not work in updated pack but Full Version)
Reduce the food points to half.
Increase the size of outlaw troops.
Increase the size of some faction's troops.
Some change of the world map.
Change the zone of Custom Troops selectable stuff.
Put the bank and donation menu in the market menu.
Fix many scenes(only completed:England,Scotland,France,Spain,Portugal,Italy).
Increase the number of garrison troops of cities which belong to some small countries.Such as the Order.
Remove animation of the shield attack.
Add some particIe system,such as gunfire smoke and water bloom(arrows attack the water).
Remove the function of change Lord title.
You will not get experience anymore when you leave the Lord's party.
Add the number of mercenaries,and pay much less.



there are some new pictures
64729303201312202145564177742832345_004.jpg

64729303201312202145564177742832345_003.jpg

64729303201312202145564177742832345_001.jpg

64729303201312202145564177742832345_000.jpg

the V1.6 need to start a new game.
the Full Version of V1.6
Mega download link:
https://mega.co.nz/#!XRgggBSb!vjmnZ0wATcV36WC_ZgPh407bPzn-_q3zyU5161yLnkg

V1.6 updated pack for 1.521 with PY code(only can be used in the V1.521)
http://www.moddb.com/mods/16th-century/downloads/v16-updated-pack-for-test

V1.521 updated pack
moddb download link:
http://www.moddb.com/mods/16th-century/downloads/updatepack-16th-century-1521

Full Version of V1.51
http://www.moddb.com/mods/16th-century/downloads/16th-century-151

Thanks to all people who give me the permissions.
Thanks to all who give me the information and pictures. :razz:
We only want to let more people know the M&B and the history.I only want to share joy with you guys.nothing else.

33 Factions:
East Asia(6):
Great_Ming_Empire
States_of_Japan
Mongol Empire
Jurchen Tribes
Joseon Korea
States_of_Soutueast_Asia

Europe(13):
Holy_Roman_Empire_of_the_German_Nation
Kingdom_of_France
Kingdom_of_England
Kingdom_of_Spain
Kingdom_of_Portugal
States_of_Lombardy
Kalmarunionen
Principality_of_Moscow
Kingdom of Scotland
Union_of_poland_lithuania
Union of Livonia
Crimean Khanate
Knights of Saint John

Central Asia and the Middle East(6):
Ottoman_Empire
Mamluk Sultanate
States_of_Arabia
Kazakh Khanate
Safavid_Dynasty
States_of_India

Africa(4):
States_of_North Africa
Empire of Songhai
States_of_Swahili
South African Tribes

America(4):
Amrican Indian Tribes
Azteca Empire
Maya Cities
Inca Empire

Extra minor factions(10):
Indian tribesman(in North America)
Indian Ocean pirate
African tribesman(in Central Africa)
Zunghar looters(in Central Asia)
Japanese pirate (in coast of China)
Ikko Ikki(in Japan)
Chinese Rebels
European pirate(in Atlantic Ocean)
Cossack looter(in Ukraine)
Africa bandit(in North African,close to the Mediterranean)

Features:
Enormous Amount of New Units: players can recruit units unique to each faction in villages (after player joins particular faction)
New Abilities during Battle: players can crouch by pressing [z], and horse can be summoned by pressing [m] (the odds is not 100%)
Smiths in Towns: players can upgrade equipments by providing necessary materials (only can be accessed in towns with 20+ relationship)
Station Units in Villages: players can station units in villages (if village is players’ fief and has 50+ relationship)
New Animation: such as some pike animation
Easier Lords’ Personality Check: the personality of lords will be part of their name (e.g. Calculating Count Laruqen, or Martial Count Reland)
Unit Tree: players can have an overview of each unit’s attributes, models, equipments, and upgrades
Mini-map and info during Battle: players can turn the mini-map on or off in the mod preferences
Sea Travel: players, unlike in native, can freely set sail to any destinations
Naval Battle: players can engage enemies on the high sea by either destroying them with ranged weapons, or by boarding their ship and fight a melee battle
Extended Formation System: players can command units to form complex formations such as five compacted rows during the battle, or plan their battle formation before the fight even starts

19 Treasure Chests: players can find different chests containing mysterious treasures and unique equipments in Xi’an (Ming), Shun Tian Fu (Ming), Ying Tian Fu (Ming), Milan (Italy), Venice (Italy), Seville (Spain), Cairo (Egypt), London (England), Saratov (Russia), Algeria (North Africa), Constantinople (Ottoman), Tehran (Persia), Flensburg (Denmark), Poznań (Poland), Hamburg (Germany), Adzumi (Japan), Toulouse (France)
Horses’ Speed Reduce when injured: players’ horse will be slightly or significantly slower when enough damage is received
Lance Breaks: players’ lance or pike has certain chances to break upon impact.And pikemen will use melee weapons like shooters when enemies come very close.
Terrains Influence Morale: players, when staying in certain terrains (e.g. desert, ocean) over a period of time, will have their units’ morale significantly lowered
Recruitable Rebels: players have a certain chance to recruit rebels into their ranks by bribing them, however, by doing so the renown of the players will drop
Backstab Damage: player will inflict more damage if target is attacked from behind

Enable/Disable NPC Quarrelling: players can turn NPC quarrelling on or off in the mod preference panel, however, this does change if NPC leaves or not
NPC Outfit/Face Editor (enter game with edit mode): player can customize certain NPC’s outfit, and modify certain NPC’s look
Morale Boosters : money can be awarded to the partys to boost morale
Foreign Units Cost more: players will need to pay more per week for any units that do not belong to the faction players have joined
Cavalry Values More as Prisoners
Cavalry Takes More Space in Party

Ramon’s Price Fluctuates From Faction to Faction
Besieging Icon: a besieged settlement will have a special icon appearing above it
Forced Peace: players, as the leader of a faction, can force peace by talking to the administrator (this will cause money)
Gifts: players can deliver gifts (money or wine) to friendly lords to increase relationship by talking to the administrator
Unified Flags: lords of the same faction can only use the same flag
Bodyguards: players will have NPCs as their bodyguards after entering a settlement
Control NPC in Battle: players can take control of any NPC in battle

Gambling in Tavern(talk with tavern keeper)
World Map: player can access a detailed world map in the report panel
Markets and General Store in Castles: players now access markets and general stores even in castles (with 5+ relationship)
Executing Lords: players can execute any lords except kings
Tavern Whores: players can interact with whores who are found in taverns (warning: outcome may vary)
Hunger: the players’ food supply now plays a bigger role in the game; lacking food not only will lower party morale, but also will lower certain character attributes

One Click Prisoner Selling: players can sell all prisoners to ransom brokers in every town
Peace Talk with Captured King: players can demand instant peace talk once they have enemy king as prisoner
Selling Imprisoned Lords: players can now actively sell the captured lords instead of passively waiting for a ransom offer
Improved Casualties Statistics: players now can have a better idea of the casualties of both sides, including how many enemies the players(or player's men) have killed in the battle
Enemy Strength based Equipment Drop: the stronger the enemy, the better the loot!
Automatic outfit Changing System: players’ outfit will automatically change based on the scenario (e.g. upon entering a palace, you will be in formal clothing instead of armours!)

Player Customizable Game Settings: players can customize the game like never before with the 16th Century’s game settings (e.g. adjustable lance breaking chance, war starting chance; changeable faction flags and colour; instant item buying; Pre-Battle Orders & Deployment)
Marching System: players can force rapid march to increase campaign map movement speed (lowers morale), or order partys to move slower in exchange of stealthier movement
Investing: players can invest in settlements to ameliorate relationships, and/or prosper the settlement
Numerous New Sound Effects: players will have an enhanced experience with the newly implement sound effects in 16th Century (e.g. sound effects for death, charging, whores, etc)
Special Guards (work in progress): the special units of Ming, Mongolia, Nvzhen, and Japan will only appear as the King’s bodyguards.

Special Functions:
1. Banking System
- players have line of credit that is directly linked to honour (higher honour means more money)
- players’ savings will increase in value over time as there are interests
- Bank will send mercenaries to force player pay debts when player do not repay them

2. Customizable Units
- once players found their own factions, it is possible for them to customize the factions’ units
- to access this feature, players need to go to the camp panel, in which they can change the attribute and name of the unit by clicking on the unit, and modify the equipments of the units by clicking on the picture of the unit
- player customized units generally are better, but they cost more
- players will be able to recruit their customized units several days after their creation
- lords of players’ factions will also enlist these well trained and equipped soldiers

3. The “O” Key of Party Management
- players can use the key “O” to access a panel in which they can quickly check the status of their party, character, and NPC; players can also change the equipment of the NPCs in this panel


4. Titles of Nobility
- players can now become nobles (there are 5 rankings)

5. New Recruitment System
- players will need to improve their relationships with cities and castles in order to unlock different grades of units (cities: relationship 5+ unlocks first grade, 10+ unlock second grade/ castles: relationship 10+ unlock third grade)

6. New Trading System
- players can now purchase special goods in certain cities that will bring enormous profit when sold in distant lands; players can also find peasants in the taverns who are willing to exchange special goods with the players’ goods
- Ying Tian: Silk/ Kyoto: Sake/ Kuran: Steeds/ Chunpei: Nutmeg/ Deli: Pepper/ London: Whisky/ Venice: Glassware/ Moscow: Vodka/ Seville: Mercury/ Tenochtitlan: Tobacco/ Ankara: Carpet

7. Building Certain Settlements
- Players can now build villages and/or castles as soon as they have 6 right to rule and 200 renown
- Players can also construct patrol stations in which they can enlist/disband patrols
- For more information please check the “game concept” within the “report” panel
-      Players can buy back this village if they loss it(Talk with village elder).

8. Fog of War
- Players can only see settlements they have already visited, so start exploring! (can be enabled/disabled in camp panel)

9. Freelancer Incorporated
- Players can offer their swords to lords now as an average soldier (there are bugs as it is not perfectly merged with the game yet)

10. Special Locations
- There are special places on the campaign map in which players will be alone fighting some enemies to acquire certain equipments
- Diaoyu Island/ Villa of Spain/ Beached Galley of Bermuda/ Ruins of Mali/ Pyramids of Egypt/ Hu Guang Government Council of Ming/ Tavern of Antioch/ Castle of Cossack/ Ancient Arena

11. Injuries and Treatments
- Hunger: players’ strength and agility will be lowered without food, however, the effects are reversible as sufficient food will restore the players’ attributes into their original value
- Injuries: players have chances to become injured in different areas of body (head, hand, feet), lowering corresponding attributes
- Treatments: players need to seek doctors in taverns in order to be fully healed of the injury; doctors can also heal NPCs and soldiers

12. Fast NPC Search
- Players now can ask the tavern keepers for NPCs’ locations or pay the tavern keepers to find and bring the NPC for them.

13. Steward
- Players now will have a steward in their castle and through him players can adjust tax rate, change the name of the castle, etc.; in cities the mayor=steward, in villages elder=steward)

14. Miscellaneous
- Patrols: now every city, castle, village will have its own patrol(remove in new version)
- Enlisting Captured Lord: now lords in prison can be talked into joining players’ factions (or you can be nice and release them)
- New Custom Battle Scene: players can now fight as one of the characters created based on the 16th Century mod creators in a carefully crafted Great Wall Scene

Old Screenshot:
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1.1.jpg

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Customise troops:
64729303201210112130251642375968223_009.jpg

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Old pictures of Troops:
64729303201210112130251642375968223_035.jpg

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myphoto

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Credits:
16th century:the Northern Hemisphere
Made by Century War mod team.The planners are Yifeng and mskimizd.
Other people who help the work:Ellis,Monk Chong,chenwz,蛟龙,colin,苏三,Old Snake,莲花,黑鬼,飞机cxcmd,海星,yufan,tianzhao,blood and steel,rubik ,xxm ,AlexWasHere(help me to translate) ,AlexLung ,Yukimura_Sanada and more.

Caba`drin's Village Raids & Sieges 洗劫村庄和围城的加强
http://forums.taleworlds.com/index.php/topic,148290.0.html

Caba`drin's Custom Player Party Name  自定义玩家队伍名称
http://forums.taleworlds.com/index.php/topic,156444.0.html

Albertus Magnus's Flipping coins with tavernkeepers  酒馆掷硬币赌博
http://forums.taleworlds.com/index.php/topic,176440.0.html

hessuu's Recruiter Kit - Version 1.30                招募官系统
http://forums.taleworlds.com/index.php/topic,62538.0.html

Lumos’s Outposts kit                    自建前哨及可进入的城寨
http://forums.taleworlds.com/index.php/topic,80871.0.html

Mackie's OSP Weapons Pack                武器包
http://forums.taleworlds.com/index.php/topic,204864.msg4952667.html#msg4952667

Llew's Flintlock Firearms OSP                火枪包
http://forums.taleworlds.com/index.php/topic,162991.0.html

Shredzorz's 15th century weapons              武器包
http://forums.taleworlds.com/index.php/topic,125920.0.html

koteko's WIFE QUESTS                              妻子任务
http://forums.taleworlds.com/index.php/topic,231247.msg5533074.html#msg5533074

Special Thanks:
Narf of Picklestink:Narf's Rus Armour Pack
Forums.taleworlds.com
Yamabusi:Highlanders models
Forums.taleworlds.com
DOMA_ :Cinematic Compilation
Forums.taleworlds.com
painbringer :World Map HD v1.1(bridge models)
Mbrepository.com
CptJoker :Real Water mod
Forums.taleworlds.com

dunde:grin:ynamic Kingdom Troop Tree Presentation
Forums.taleworlds.com
nemchenk:"Ethnic Troops" mini-mod
Forums.taleworlds.com
Arch3r:Terrain advantage
Forums.taleworlds.com
Lav:Siege Camp Icon
Forums.taleworlds.com
Lav:CompanionsOverseer
Forums.taleworlds.com
some castle map icon form Floris

Indian equipment from the mod 1866 (Highlander and his team)
Indian equipment (Special thanks to GABRILDURO and His Bunch for permission)
Few armor,two hats and two shield from Battle for Hindustan(dariel and his team)
http://forums.taleworlds.com/index.php/topic,88781.0.html
Baraban's Items;
zimke‘s great present :smile:


And many Osp packs such as Wei Xiadi and more.
ArmouredHorse.brf,
highlander.brf 
gutekfiutek’s polished_buildings

few armour pick-up from Witch
few armour pick-up from medieval2

FantasyWarrior's Help :razz:

thanks to:
WFaS
Storm of the Three Kingdom Team
Han hun total war team
Century War team
Suvannabhumi Mahayuth team(innate and his team)

Thanks to all these men,and sorry to the author who I forget write.Please tell me.
and:
We do python more than textures.because many models and textures from the OSP packs or other mods.
If I used some copyrighted materials.I request your permission and pardon genuinely.
We only want to let more people know the M&B and the history.I only want to share joy with you guys.nothing else.

Thanks to all the author who made materials.
66282539201401081949455373322677716_019.jpg

66282539201401081949455373322677716_017.jpg

66282539201401081949455373322677716_021.jpg



Finally,because of my bad English,the translation is not perfect.Hope you can understand what I said.
 
How dare you giving Sanada Yukimura a sashimono!!!!! And not even the SANADA banner!!!!!!

Why did you give it the Ii flag instead. Sanada Yukimura did not had any sashimono.
 
Yukimura_Sanada said:
How dare you giving Sanada Yukimura a sashimono!!!!! And not even the SANADA banner!!!!!!

Why did you give it the Ii flag instead. Sanada Yukimura did not had any sashimono.

Eh,I don't  know well about Japanese history,
Maybe I can modify it when our another mod complete.
It named life50 about Japan in 1575 ...
 
Yifeng_konjac said:
Yukimura_Sanada said:
How dare you giving Sanada Yukimura a sashimono!!!!! And not even the SANADA banner!!!!!!

Why did you give it the Ii flag instead. Sanada Yukimura did not had any sashimono.

Eh,I don't  know well about Japanese history,
Maybe I can modify it when our another mod complete.
It named life50 about Japan in 1575 ...

I need to be a researcher for this mod ASAP then.


you got Sanada Yukimura(the red armored guy with the horns and the six coins on the helmet.
 
Yukimura_Sanada said:
Yifeng_konjac said:
Yukimura_Sanada said:
How dare you giving Sanada Yukimura a sashimono!!!!! And not even the SANADA banner!!!!!!

Why did you give it the Ii flag instead. Sanada Yukimura did not had any sashimono.

Eh,I don't  know well about Japanese history,
Maybe I can modify it when our another mod complete.
It named life50 about Japan in 1575 ...

I need to be a researcher for this mod ASAP then.


you got Sanada Yukimura(the red armored guy with the horns and the six coins on the helmet.

How about this one?
64729303201209300133023164196612393_013.jpg
 
Well, this came out of nowhere. Looks really great so far, can't wait to try it out.
 
Yifeng_konjac said:
Rallix said:
Aww sheeeeit.
Your mod looks really nice.

Sadly, you used stuff from both Warband and WFaS. Can't let you do that, Starfox.

sorry,I don't know your meaning.
What‘s the problem if I used stuff from both Warband and WFaS?

and,Is this a game named star fox?I can't enter the youtube web page...
The problem is that you brought material from WFaS into a Warband mod. This means that copyrighted material, and material which people would normally pay for, is available for download in your mod.
People buy Warband and WFaS separately.

Also, yes, it is star fox. Mostly a joke.
 
Rallix said:
Yifeng_konjac said:
Rallix said:
Aww sheeeeit.
Your mod looks really nice.

Sadly, you used stuff from both Warband and WFaS. Can't let you do that, Starfox.

sorry,I don't know your meaning.
What‘s the problem if I used stuff from both Warband and WFaS?

and,Is this a game named star fox?I can't enter the youtube web page...
The problem is that you brought material from WFaS into a Warband mod. This means that copyrighted material, and material which people would normally pay for, is available for download in your mod.
People buy Warband and WFaS separately.

Also, yes, it is star fox. Mostly a joke.

Eh,thanks,
Well,They are all official versions,so I don't know there are diference between  WFaS and Warband.

And do I must delete the WFaS material when  I release the mod?
 
Rigadoon said:
Are you allowed to release a mod with items you don't have permission to?

No,I have write them:

some equipment from Battle for Hindustan

some equipment from Suvarnabhumi Mahayuth

Indian equipment from 1866 mod and 1776 mod.

Sipahi armor,from the CRPG (zimke_crpg_turk.brf)

If these auther don't let me use that,I will delet them as soon as possible.

And,do you know these author?please tell how to contact with them :smile:
 
Yifeng_konjac said:
Rigadoon said:
Are you allowed to release a mod with items you don't have permission to?

No,I have write them:

some equipment from Battle for Hindustan

some equipment from Suvarnabhumi Mahayuth

Indian equipment from 1866 mod and 1776 mod.

Sipahi armor,from the CRPG (zimke_crpg_turk.brf)

If these auther don't let me use that,I will delet them as soon as possible.

And,do you know these author?please tell how to contact with them :smile:

Zimke most likely made the Sipahi armor, I'm sure you can guess why. Gabrilduro made the 1866(I think you mean 1850s) and 1776 mod so you can ask him who made the models. For Battle of Hindustan you even have the mod thread linked so why not ask the mod creator who made the models?
 
Rigadoon said:
Yifeng_konjac said:
Rigadoon said:
Are you allowed to release a mod with items you don't have permission to?

No,I have write them:

some equipment from Battle for Hindustan

some equipment from Suvarnabhumi Mahayuth

Indian equipment from 1866 mod and 1776 mod.

Sipahi armor,from the CRPG (zimke_crpg_turk.brf)

If these auther don't let me use that,I will delet them as soon as possible.

And,do you know these author?please tell how to contact with them :smile:

Zimke most likely made the Sipahi armor, I'm sure you can guess why. Gabrilduro made the 1866(I think you mean 1850s) and 1776 mod so you can ask him who made the models. For Battle of Hindustan you even have the mod thread linked so why not ask the mod creator who made the models?

Ok,I will do it now

Eh,my english is not good,you never know how hard to chat with people with a dictionary...
Thanks
 
well it looks good, one small thing the Takeda clan did not had the red armour in 1516.

Yamamoto Kansuke suggested using red armour to the vanguard of the Takeda clan.

Takeda Harunobu(Shingen was his holy name after he took the holy vows)

Then thought of the idea of giving different colours to each unit.

there were Red armors(mostly vanguard)  "Fire"

Then there were green armours which were sneaky and trying to flank. "Forest"

Purple armours were Harunobu's own forces which were the "Mountain"

Then there were the black forces which were the  "Wind"


Hence the Fu rin Ka zan:

Swift as the wind
Silent as the forest
Fierce as fire
Immoveable like a mountain.
 
Yifeng_konjac said:
Rigadoon said:
Are you allowed to release a mod with items you don't have permission to?

No,I have write them:

some equipment from Battle for Hindustan

some equipment from Suvarnabhumi Mahayuth

Indian equipment from 1866 mod and 1776 mod.

Sipahi armor,from the CRPG (zimke_crpg_turk.brf)

If these auther don't let me use that,I will delet them as soon as possible.

And,do you know these author?please tell how to contact with them :smile:

You can't use those items unless you get permission. I know that Zimke does not allow his Sipahi Armor to be used in any other mods than Crpg.

You need to remove all the WFAS stuff, plus the items you have not gotten permission to use.
 
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